Rob Ainscough Posted July 13, 2020 Share Posted July 13, 2020 Found a few buildings that seem to want to "stand out" with TE NorCal (graphic settings are at the end of the video): Installed: Orbx FTX Global Orbx TE NorCal Orbx TE Washington Orbx TE Oregon Orbx Terra Florra Orbx HD Trees Orbx HD Buildings (with adjusted DDS files) P3D V5 HF2 ... nVidia drivers 451.67 ... Win10 2004. Just a few buildings seem to be non-compliant with P3D V5 and TrueSKY. Cheers, Rob. Link to comment Share on other sites More sharing options...
pmb Posted July 13, 2020 Share Posted July 13, 2020 I've seen such in several places, notably close to the boundary of KSFO. Are they really to be amended by any single developer or is this rather an issue to be fixed by LM? Kind regards, Michael Link to comment Share on other sites More sharing options...
Nick Cooper Posted July 13, 2020 Share Posted July 13, 2020 Hello Robin, it does seem that this also happens to some default P3D objects. I have highlighted them, in case you cannot spot them. Link to comment Share on other sites More sharing options...
Rob Ainscough Posted July 14, 2020 Author Share Posted July 14, 2020 Hi Nick, Was hoping you'd know what is different about these Orbx buildings since most of the others are working well. Have you passed the issue along to LM? Cheers, Rob. Link to comment Share on other sites More sharing options...
Nick Cooper Posted July 14, 2020 Share Posted July 14, 2020 No, have you? Link to comment Share on other sites More sharing options...
Rob Ainscough Posted July 14, 2020 Author Share Posted July 14, 2020 Not yet, but I don't work for Orbx nor LM? Cheers, Rob. Link to comment Share on other sites More sharing options...
Nick Cooper Posted July 14, 2020 Share Posted July 14, 2020 We are told that you are a P3D beta tester, so perhaps, as I am not, you could draw their attention to the default objects that show through the mist and if there is a fix for that, then it may well fix the other objects that show through. It does seem to be that P3D v5 has a problem with some objects and I am sure that they will know why that is. Link to comment Share on other sites More sharing options...
Rob Ainscough Posted July 16, 2020 Author Share Posted July 16, 2020 On 7/14/2020 at 2:39 PM, Nick Cooper said: It does seem to be that P3D v5 has a problem with some objects and I am sure that they will know why that is. Ok, send me the object files I identified in my video and I'll pass them along to LM. Cheers, Rob. Link to comment Share on other sites More sharing options...
Nick Cooper Posted July 16, 2020 Share Posted July 16, 2020 I would have thought that you would be the best judged of what these are. Could it be that whatever causes that is also causing the problem with the Orbx product? At least, the solution might be the same. Link to comment Share on other sites More sharing options...
TymK Posted July 16, 2020 Share Posted July 16, 2020 Actually, LM's Rob McCarthy has already confirmed here that they are aware of the sorting issues and are working towards a fix. This is clearly an issue introduced in HF2 in an attempt to overcome other ordering issues which cause numerous artifacts in EA mode. From my experience, none of the issues present in RTM/HF1 have been solved (I'm still getting a lot of pixelation artifacts on the aircraft and terrain in low visibility, as shown below), and there are new artifacts like the one mentioned here. Plus, the issue with tree outlines against clouds which got fixed in EA mode in RTM/HF1 is back with HF2. The ball is clearly in LM's court as regards fixing it and actually testing it properly... And, this is not the same issue that sometimes manifested itself in the previous versions up to v4. That one only affected stratus clouds, whereas the new sorting issue affects all types of clouds and volumetric fog. Link to comment Share on other sites More sharing options...
Rob Ainscough Posted July 17, 2020 Author Share Posted July 17, 2020 I don't think this AG building issue presented here is a sorting issue otherwise it would impact all AG objects not just a select few, but LM are linked to this thread now. Agree that EA/TrueSKY has many pending issues to be resolved in V5.1 update. 23 hours ago, TymK said: the issue with tree outlines against clouds which got fixed in EA mode in RTM/HF1 is back with HF2. That's interesting, I'm seeing the exact opposite, HF1 the outline was much worse, in HF2 it has been reduced (still present but not as bad). Wonder if there is some other graphics setting involved that makes it look that bad in HF2? How did you updated from HF1 to HF2? Cheers, Rob. Link to comment Share on other sites More sharing options...
TymK Posted July 17, 2020 Share Posted July 17, 2020 1 hour ago, Rob Ainscough said: I don't think this AG building issue presented here is a sorting issue otherwise it would impact all AG objects not just a select few, but LM are linked to this thread now. The issue is a weird one, I agree, as the mixture of types of objects displayed differently is rather unpredictable. I've no idea if that's any help, but I've just remembered something I noted a few weeks ago. I use Henrik Nielsen's freeware AI ship traffic add-on (available in the Avsim library), and one of the objects that was affected in an interesting way was the Blue Marlin heavy lift ship carrying the Polar Pioneer (the model is AI_Blue_Marlin_Polar_Pioneer). The weird thing was that the combo uses a single MDL file, but the heavy lift ship was affected and the ship it carried wasn't (or the other way round). Perhaps this could be analyzed for clues... 1 hour ago, Rob Ainscough said: That's interesting, I'm seeing the exact opposite, HF1 the outline was much worse, in HF2 it has been reduced (still present but not as bad). Wonder if there is some other graphics setting involved that makes it look that bad in HF2? How did you updated from HF1 to HF2? Are we talking the thin outline that has been present since P3D V2? If so, it's still present for me in non-EA mode, but it was one of the first things I noticed as being fixed in the EA mode after installing V5. I used clean installs when going from RTM to HF1 and from HF1 to HF2. However, now that you've asked, I'm not 100% sure whether it came back in HF1 or HF2, but it definitely wasn't there in V5 RTM. Just to be sure we're discussing the same issue, here's the outline in non-EA mode (very noticeable): And here's EA mode in HF2 (less visible, but still there): Cheers, Tym Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.