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About TymK

  • Birthday 01/24/1975

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  • Gender:
  • Location:
    Torun, Poland
  • Interests:
    Freelance translator
    Aviation/flight simulation, military history

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Community Answers

  1. There's no point in being an early adopter with Win 11, I tried on my secondary PC (laptop) and encountered a show-stopping issue straight away: someone in their infinite wisdom took away the ability to move the taskbar... excellent design decision... At any rate, MSFS runs great on Windows 10, and the OS itself is alive and kicking and will be supported until at least 2025. So, I'd say enjoy the new sim on Win 10.
  2. According to the release notes, they included some Windows 11 promo content: Apparently, naming that component of the update "Windows 11" has caused a lot of confusion in the forums...
  3. I think the main takeaway as regards the "Throwback Thursday" series is that it should be appropriately labelled in the store. The nature of these products may be obvious to us obsessive forum lurkers/posters, but to someone just visiting the store, there's no real indication (apart from the price, of course) that this is an "economy" line of products. The phrase "Throwback classics range" is only really meaningful to forum "insiders". One more thing... While I don't generally mind the "economy" aspect of these products as long as the price reflects that, I'd hate to see some of the more iconic airports take that route. I'm happy with Fall City, for example, but I'm a bit bummed that the "Throwback" release pretty much means that no 'properly' revamped PAKT will come from Orbx... Regards, Tym
  4. Excellent video, thanks for posting it here. I flew into icing conditions a few days ago, fortunately managed to descend quickly into warmer air. I have to admit I then spent the next five minutes just watching the ice slowly melt on the windscreen, this effect is so well done... Give me a few more of my favorite West Coast airports by Orbx + at least one A2A plane and I'll never look back, either.
  5. My first impressions are... how do I put it mildly... rather underwhelming. There's still a lot of flickering/pixellation with EA clouds, objects still show through haze/clouds, and so on. I was happy to see that the terrible colors after sunset and before dawn got fixed, but the night lighting is still a mess. I mean, I hate to be negative, but... come on... is that supposed to be "no longer in beta"?
  6. Have you tried unticking "Dynamic Texture Streaming" on the "Display" tab? This feature is supposed to reduce VRAM usage by unloading textures more aggressively -- perhaps it does not work correctly in this scenario. HTH, Tym
  7. Hi Mike, This is a known issue with a number of Orbx airports in P3D v5. Apparently, the way P3D handles ground textures has changed, causing the underlying photoreal texture to show through the high-resolution runway/taxiway texture. It's been reported ad nauseam, but the only airport in which it seems to have been fixed is KTVL. I've decided to wait and see what v5.1 brings in that regard. If the issue persists, the ball will be back in Orbx's court... HTH, Tym
  8. Very nice shots, but... I'd give the $1 Xbox Game Pass beta a try if I were you. With the specs in my signature, I'm getting much better performance in MSFS than in P3D v4/v5, and you can test the new sim for a full month for just one buck... ;-) Regards, Tym
  9. The issue is a weird one, I agree, as the mixture of types of objects displayed differently is rather unpredictable. I've no idea if that's any help, but I've just remembered something I noted a few weeks ago. I use Henrik Nielsen's freeware AI ship traffic add-on (available in the Avsim library), and one of the objects that was affected in an interesting way was the Blue Marlin heavy lift ship carrying the Polar Pioneer (the model is AI_Blue_Marlin_Polar_Pioneer). The weird thing was that the combo uses a single MDL file, but the heavy lift ship was affected and the ship it carried wasn't (or the other way round). Perhaps this could be analyzed for clues... Are we talking the thin outline that has been present since P3D V2? If so, it's still present for me in non-EA mode, but it was one of the first things I noticed as being fixed in the EA mode after installing V5. I used clean installs when going from RTM to HF1 and from HF1 to HF2. However, now that you've asked, I'm not 100% sure whether it came back in HF1 or HF2, but it definitely wasn't there in V5 RTM. Just to be sure we're discussing the same issue, here's the outline in non-EA mode (very noticeable): And here's EA mode in HF2 (less visible, but still there): Cheers, Tym
  10. Actually, LM's Rob McCarthy has already confirmed here that they are aware of the sorting issues and are working towards a fix. This is clearly an issue introduced in HF2 in an attempt to overcome other ordering issues which cause numerous artifacts in EA mode. From my experience, none of the issues present in RTM/HF1 have been solved (I'm still getting a lot of pixelation artifacts on the aircraft and terrain in low visibility, as shown below), and there are new artifacts like the one mentioned here. Plus, the issue with tree outlines against clouds which got fixed in EA mode in RTM/HF1 is back with HF2. The ball is clearly in LM's court as regards fixing it and actually testing it properly... And, this is not the same issue that sometimes manifested itself in the previous versions up to v4. That one only affected stratus clouds, whereas the new sorting issue affects all types of clouds and volumetric fog.
  11. I was referring to the difference in how textures are displayed in V4 and V5 as shown in the screenshots earlier in this thread, see this post.
  12. This is the latest feature offered by LM's "early-alpha-advertised-as-beta" implementation of the Enhanced Atmospherics / TrueSky option... ;-) /sarcasm off Unfortunately, that's a new bug introduced by HF2, this happens in a lot of places and only affects some objects... Essentially, the objects show through the volumetric fog, so the closer you get to them, the more they "blend in" with the surrounding scenery as the fog/haze gets thinner. It has been reported in the LM forums, but so far, there's been no response from the team.
  13. Does that include the texture transparency issue? No change in that respect at my end, unfortunately...
  14. Are you absolutely sure you're getting outdated frequencies with P3D version 5? I've seen a lot of updates to the default navdata, so (at least theoretically) third-party nav data should not be needed... Can you post details of some of the airports that remain incorrect in v5?
  15. The GPU may be a bottleneck in some scenarios, but I recently tried XP11 and TE GB South on my new "work/light gaming" laptop with a mobile 1650 and was very pleasantly surprised with how well it ran. Certainly above expectations. If you can live with lower antialiasing settings, absolutely give it a try. The GB demo gives a nice overview of performance, especially in the denser urban areas.
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