martinlest Posted June 10, 2020 Share Posted June 10, 2020 Hi. Could someone kindly advise if I can remove all the windmills/windfarms from the TEGB scenery? They look great up close, but otherwise, from the air, the white poles flicker so badly that they stick out like rapidly flashing beacons. Very distracting, your eye can't help but be drawn to them as they all pulsate in unison. I haven't found a way to stop this rapid pulsating, so would far rather remove the whole lot from TEGB. Edit them out of a library.txt file perhaps?? Many thanks! Martin Link to comment Share on other sites More sharing options...
Jon Clarke Posted June 10, 2020 Share Posted June 10, 2020 6 hours ago, martinlest said: Hi. Could someone kindly advise if I can remove all the windmills/windfarms from the TEGB scenery? They look great up close, but otherwise, from the air, the white poles flicker so badly that they stick out like rapidly flashing beacons. Very distracting, your eye can't help but be drawn to them as they all pulsate in unison. I haven't found a way to stop this rapid pulsating, so would far rather remove the whole lot from TEGB. Edit them out of a library.txt file perhaps?? Many thanks! Martin The only way to officially remove them would be something like an option in a Control Panel, but I imagine it could lead to all kinds of "options" requests for example if someone didn't like powerlines. Link to comment Share on other sites More sharing options...
martinlest Posted June 10, 2020 Author Share Posted June 10, 2020 Well, it's not that I 'don't like them', as such; it's simply that no amount of AA will stop them flickering, and it really is very distracting to have so much in unison rapid pulsing going on. There is surely an 'unofficial' way to remove them... I haven't had a look yet, but if anyone has a tip for this, 'cos it does rather spoil the overall effect (it's the only thing I have found that does)... Thanks. Link to comment Share on other sites More sharing options...
Jon Clarke Posted June 11, 2020 Share Posted June 11, 2020 @Tony Wroblewski for comment please. Link to comment Share on other sites More sharing options...
martinlest Posted June 11, 2020 Author Share Posted June 11, 2020 .. I could remove them by editing each obj file, but there are so many. Or replacing the turbine.dds file with a transparent dummy file. Rather 'unofficial' solutions though, I guess! Link to comment Share on other sites More sharing options...
Tony Wroblewski Posted June 11, 2020 Share Posted June 11, 2020 Only way to remove them would be to edit all the .obj files by hand and replace them with blank objects. Link to comment Share on other sites More sharing options...
martinlest Posted June 11, 2020 Author Share Posted June 11, 2020 Yes, I could do that (over 500 of them though!) - just leave the first three lines in each obj file, delete all the rest of the data (after backing up!). In the end (far quicker), I replaced the turbine.dds file with a blank png file, renamed to the same of course. Seems to have worked, though I have only tested very briefly so far. Thanks. Link to comment Share on other sites More sharing options...
Tony Wroblewski Posted June 12, 2020 Share Posted June 12, 2020 On 6/11/2020 at 5:20 PM, martinlest said: I replaced the turbine.dds file with a blank png file, renamed to the same of course. Seems to have worked, though I have only tested very briefly so far. That would make them transparent, but they're still there and animating. It's one solution, and hey if it works Link to comment Share on other sites More sharing options...
Sentry11 Posted June 12, 2020 Share Posted June 12, 2020 @Tony Wroblewski Wouldn't there be a problem if maybe other objects were to utilize the same texture as the wind turbines also? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.