Jump to content


  • Posts

  • Joined

  • Last visited

Profile Information

  • Gender:
  • Location:
    Hampshire, UK

Recent Profile Visitors

557 profile views

martinlest's Achievements

Advanced Member

Advanced Member (3/6)



  1. Yes, editing the image files themselves is the only way. (If the mismatch weren't so obvious I guess I could try just turning a blind eye to it!).
  2. Thanks - any help from Tony appreciated. I suppose that when TEGB North was created, similar scenery for Ireland was still planned: everything would have matched. When that was cancelled, it left Ireland with these anomalies. Not sure if it is possible somehow to exclude part of a tile area - not in Ortho4XP as far as I know, it's all or nothing. I guess one could make the Ortho4XP match the Orbx files, but as the Orbx comprises perhaps less than 2% of the total photoscenery for N. Ireland and Eire, that's not the ideal solution.. an awful lot of Photoshop work, even in batch mode!
  3. I have had the TEGB regions for some years now, but have one issue I would love to fix. As far as I can see, the projected issue of XP11 TE scenery for Ireland did not happen, and so in the three tile areas which are present for Ireland (where they overlap with Scotland: +54-006, +55-007 & +55-006) I am left with an ugly mismatch between the Orbx scenery and my Ortho4XP tiles for the rest of Ireland. I can disable the dsf files for those three areas, and that leaves Ireland looking good (my Ortho4XP scenery takes over), but then of course Scotland suffers instead. I wanted to edit the Orbx dsf files in those scenery areas in Photoshop, but of course TEGB North has all its texture files in one huge folder. Is there any way that I can identify which dds files belong to Ireland in those three tile areas? I imagine this must have come up in the Orbx forums before, since everyone who has TEGB North installed will have the same issue with mismatched image files (the Orbx ones are much darker). The ideal solution would be for Orbx to issue N. Ireland & Eire for X-Plane, but I suppose that in the end there were problems and it wasn't possible (??). Thank you.
  4. Yes, I could do that (over 500 of them though!) - just leave the first three lines in each obj file, delete all the rest of the data (after backing up!). In the end (far quicker), I replaced the turbine.dds file with a blank png file, renamed to the same of course. Seems to have worked, though I have only tested very briefly so far. Thanks.
  5. .. I could remove them by editing each obj file, but there are so many. Or replacing the turbine.dds file with a transparent dummy file. Rather 'unofficial' solutions though, I guess!
  6. Well, it's not that I 'don't like them', as such; it's simply that no amount of AA will stop them flickering, and it really is very distracting to have so much in unison rapid pulsing going on. There is surely an 'unofficial' way to remove them... I haven't had a look yet, but if anyone has a tip for this, 'cos it does rather spoil the overall effect (it's the only thing I have found that does)... Thanks.
  7. Hi. Could someone kindly advise if I can remove all the windmills/windfarms from the TEGB scenery? They look great up close, but otherwise, from the air, the white poles flicker so badly that they stick out like rapidly flashing beacons. Very distracting, your eye can't help but be drawn to them as they all pulsate in unison. I haven't found a way to stop this rapid pulsating, so would far rather remove the whole lot from TEGB. Edit them out of a library.txt file perhaps?? Many thanks! Martin
  8. John, that is fantastic news - it's certainly going to please an awful lot of people! Just hope it's not too far down the line: I am not getting any younger! Thanks to others who replied too... I am not about to swap out my TEGB image files for Ortho4XP either, but screenshots using Ortho4XP (zl17) compared with ORBX do show a distinctly less blurry terrain.
  9. OK, fine. Not sure why ORBX choose (apparently) to ignore this question (especially as I have bought all of TEGB so far, so am a 'paying customer'). 8 days is surely long enough to wait for a response? It's not a specific 'support request', so I am guessing this is the right forum....Even if the points have been answered elsewhere, a link to relevant comments would have been useful. A number of people asking about this on XP11 forums at the moment (and voicing their disappointment with blurry textures), so not as if it's only me who is (was?) interested.... Oh well, so be it.
  10. I bought all the TEGB scenery for X-Plane 11 some while back, but seem to recall that there was a discussion about ORBX releasing an uncompressed version, for the many users who have plenty of disc space! (I am not saying that ORBX ever agreed to this - just that it has been talked about). The scenery looks good from on high, but for VFR flying, as has been commented many times, it looks rather blurred. From what I remember that is mostly due to the compression that was used? I had the whole of the UK covered with Ortho4XP terrain before I decided that I'd give TEGB a go. By ditching the Ortho4XP scenery for TEGB I have made gains, and losses: gains in that colour matching of one area with its neighbours is no longer an issue with TEGB (and some nice autogen of course); also, no clouds (though I had managed to edit most of them out of Ortho4XP using Photoshop). Losses in that, as has been said, the terrain now looks far less sharp than it did. There's also an fps hit, I find. Is making an uncompressed version of TEGB available even a possibility? Wouldn't that help with the rather blurred effect of the terrain? I see some people in their frustration are even replacing the ORBX image files with their own Ortho4XP dds files, and getting much sharper terrain as a result ('before' and 'after' videos/screenshots). I don't want to go down that road for now and am still hoping ORBX might present some kind of solution to the rather unfocussed scenery we currently get. In other respects it all looks great - it seems such a shame not to have the same sharpness we get with Ortho4XP (I used zl17, and zl18/19 in some areas: TEGB at the moment looks a bit like Ortho zl15 has been used, especially when you are flying near the ground). Would it be impossible to have a set of uncompressed files available for download for those who have bought the packages? (Would that make an even greater impact on the frame rates though? Currently, I already lose 10-20% fps compared to Ortho4XP, and have pulled sliders down as far as I am willing to go). Is ORBX XP11 Ireland also going to be released in this compressed state, BTW? Thanks.
  11. Looks pretty nice. My only worry is that, with all the London city scenery active, although it will all look wonderful, the frame rates are going to suffer. My fps is kind of OK there with a freeware EGLC addon. Not wanting (at all!) to be a wet blanket, but I'd be scared that an ORBX airport next to all that city scenery would tip the balance towards a stuttering nightmare?
  12. Yes, I said: the 'someone' being your good self, now I look back. I will experiment with the scenery pack ini file - you doubtless right: it's not worth fiddling with it like this when I move from one area to another - may be a red herring anyway. My quick tests showed that moving all my aircraft had a big impact however, though I'd need to move them back again to test further. I think though I'll leave it for the present; as I said, I feel I've done enough troubleshooting for the time being! My 'reward' was a beautiful flight just now from Delhi to Shimla, up in the Himalayan foothills.... the Ortho4XP scenery looked great. If ORBX were to issue 'TEI' (True Earth India), however!! .... Happy flights to you too, and many thanks again for all the advice.
  13. Thanks - as a footnote, I just opened a flight at Delhi airport (the new one uploaded to XP11 library last week - nice but very, very 'heavy' resource wise) and am getting a maximum at the stand of 75fps (!) as opposed to a maximum of 30fps before (though 30fps was Ok for me). At the heaviest parts of the airport though, or when you can see the whole of it on arrival however, I got around 12fps before .. now I get about 25fps (very acceptable given the scenery). Nil desperandum... I think moving all my addon a/c out of XP and adding them via a symlink has given me the biggest frame rate increase. I am just hoping that this isn't another of those five-minute wonders and when I start up XP tomorrow I am not back to square one. Stranger, and certainly less irritating things have happened! We'll see..
  14. Ok, I decided I had to carry on with ths, rather than fly - and I seem to have improved things a lot: I have a copy of 11.32 'out-of the-box' on another PC and I copied that to my XP11 computer. I then added folders, slowly replacing the ones in the 'clean' version of XP11 with ones from my original, 'full' version (I did this by adding symbolic links - the quickest and cleanest way I think). At first, with the 'vanilla' version, I got a huge increase in fps (settings the same as in my original screenshot here) - up to 55fps. As I added stuff, that decreased of course, but not by much. Then I got to lua scripts!... I thought I knew exactly what lua scripts I had installed (big mistake to rely on my memory like that these days!), but there were a few I had forgotten... I removed all apart from two, which are 'must haves' for me and which I would still use even if they had been responsible for the fps decrease. Fortunately the ones I removed must have been at least partly responsible for the frame rate issues, because whereas my EGBB test was getting 18fps, if I was lucky, it now gets about 30. I am more than happy with that... I think someone said I should check plugins here, and I did move a lot of the plugins out when I was testing - but I stupidly did not remove these lua scripts: I have not yet tried to find out which of the ones I removed is mostly to blame, because at the moment I have had enough of troubleshooting/testing - it takes SO long for XP11 to load up again each time; I've been on it most of the day now. Lucky I am semi-retired - not sure how people manage to fly X-Plane and have a full-time job!! I also found that I can gain a few fps by de-activating all the scenery I am not flying (I have so much, it's a bit silly really) by changing SCENERY_PACK Custom Scenery/ to SCENERY_PACK_DISABLED Custom Scenery/ in the scenery ini file for those areas I will not be flying (quick and easy with an 'intelligent' text editor like EditPad). So now that I intend to fly just in India for a week or so, for example, I have disabled all the entries in the ini file this way, apart from the libraries, Indian airport & Ortho4XP sceneries, Global airports, HD mesh... I seem to get a nice boost in fps too if I do a similar thing to all the aircraft I now have installed. I have moved all the aircraft out of the XP11 aircraft folder (apart from the ones that install with Laminar of course), say to a folder called 'Hangar' (outside of the XP11 folder), and just create a symbolic link to the XP Aircraft folder for those I want to fly at that time. I did that in FS9 in fact to maximise resources. Not sure if the tweaking like that will prove to be a bit too much of a hassle in the long run, but I'll give it a try. Thanks to ORBX for 'hosting' all this, which is a bit off topic I guess, but hopefully may help others with similar issues. Martin
  15. Thanks for the continued input - much appreciated. No, my CPU temps are good, I have 'Core Temp' on a desktop app. Even with XP11 running, temperatures rarely exceed ambient + 25 degs. (so high 50s at the moment). At my EGBB test, with the JDa320, core temps are barely rising about 50 degs at the moment. Yes, I o/c'd the CPU slightly some months back to 4.5GHz... I have tried a few adjustments in the nVidia CP since I last posted - although some people seem to have most 3D settings active there, most seem to say that only the performance mode option is really relevant to XP (I have mine at max performance). I have also tried setting TO to On - some people report fps drop, others a gain. For myself, I gained about 2fps with TO switched to On. Today at least... I also use nVidia Inspector (did I say?) where a few of the many options definitely do work in XP11 (at least on my machine). I tried the 'VMI-Twick' idea above too today, using John's settings - it cut my fps at EGBB from 21 or so down to 12?? Some are saying that there is an issue with 11.3x, but I have a copy of XP11.26 too, and I don't really see that much difference if I run exactly the same flight there - maybe 1 fps on average. I think the time has come for me to ignore fps for a while and do some flying (I am off to India for a week or two)! I'll monitor how things go, performance wise, in the meantime.
  • Create New...