FlyingFella Posted February 19, 2019 Share Posted February 19, 2019 Hello everyone, I am very happy with Sumburgh, superb airport. However, runway 09/27 seemsn to be misaligned. The plane is placed slightly to the right of the runway centre, also the lights are off to the right, including the lights on the side of the runway. Would be great if this could be patched with the next update. Thank you Link to comment Share on other sites More sharing options...
FlyingFella Posted February 23, 2019 Author Share Posted February 23, 2019 Bump Link to comment Share on other sites More sharing options...
FlyingFella Posted March 5, 2019 Author Share Posted March 5, 2019 I really do love your products, I do. But the support, ugh. Rough, really rough. A lot of room for improvement, imho Link to comment Share on other sites More sharing options...
Nick Cooper Posted March 5, 2019 Share Posted March 5, 2019 Sorry, we appear to have missed this. I will ask @Greg Jones to make a comment. Link to comment Share on other sites More sharing options...
Greg Jones Posted March 8, 2019 Share Posted March 8, 2019 Noted. We'll get this into a patch. Greg Link to comment Share on other sites More sharing options...
FlyingFella Posted March 8, 2019 Author Share Posted March 8, 2019 17 minutes ago, Greg Jones said: Noted. We'll get this into a patch. Greg Good stuff, thanks. By the way, noticed the same on 15/33 as well. Also found this. Are that many power lines normal? In case you need my log/scenery_packs I attached them. Log.txt scenery_packs.ini Link to comment Share on other sites More sharing options...
FlyingFella Posted May 12, 2019 Author Share Posted May 12, 2019 In a week its been 3 months, or a quarter of a year since my inquiry. No, my life doesn´t depend on the sim and yes I have other things to do, but come on guys, is this the best you can do - really? Could you please at least give me a time frame to expect a fix, if that isn´t asking to much? Also, what about those power lines shown on the pictures? Does the north just love its power lines, or is that an unintended bug? Link to comment Share on other sites More sharing options...
Greg Jones Posted May 13, 2019 Share Posted May 13, 2019 There's currently no timeframe on the patch at this stage though it is on our to-do list. The powerlines look to me to all be in the correct position when compared with the OSM data and eyeballed with streetview. It's possible that they're more obvious due to the lack of tall vegetation in the region. I'll let @tonywob comment further. Greg Link to comment Share on other sites More sharing options...
Tony Wroblewski Posted May 13, 2019 Share Posted May 13, 2019 They're just straight from the OSM data, so accurate in terms of what are there. The issue is likely that they are too large for what is there and the information we have for them doesn't tell us what sort of powerlines they are (unlike most of the UK) Link to comment Share on other sites More sharing options...
ericpearson Posted May 16, 2019 Share Posted May 16, 2019 The power line issue in Shetland seems to be confined to the island of Bressay (opposite Lerwick) and up the hill to the North as far as Tingwall airport. These appear as two parallel rows of tall pylons more in keeping with those through Somerset from the nuclear power station. The rest of the island seem to be ok. I understand this is just a sizing problem since the positions are correct. Great work . Best regards Eric Link to comment Share on other sites More sharing options...
FlyingFella Posted August 17, 2019 Author Share Posted August 17, 2019 Half a year - happy half-year to you, happy half year to you, dear thread, happy half year to you Link to comment Share on other sites More sharing options...
FlyingFella Posted August 20, 2019 Author Share Posted August 20, 2019 This is getting really frustrating. How long can it possibly take a talented dev like ORBX to fix something as minor as this? smh Link to comment Share on other sites More sharing options...
John Dow Posted August 21, 2019 Share Posted August 21, 2019 14 hours ago, FlyingFella said: This is getting really frustrating. How long can it possibly take a talented dev like ORBX to fix something as minor as this? smh Relaaaax. I can see that a slight misalignment of runway lights would be placed very far down the priority list, not least because X Plane 11 does seem to generate its own alignment issues in ported airports. Flight simming is best enjoyed with a healthy suspension of disbelief, because there will always be something not quite right, if you fix one, the next item will stand out. Link to comment Share on other sites More sharing options...
FlyingFella Posted August 21, 2019 Author Share Posted August 21, 2019 12 hours ago, John Dow said: Relaaaax. I can see that a slight misalignment of runway lights would be placed very far down the priority list, not least because X Plane 11 does seem to generate its own alignment issues in ported airports. Flight simming is best enjoyed with a healthy suspension of disbelief, because there will always be something not quite right, if you fix one, the next item will stand out. I relaxed and waited for half a year. Just give me a time frame of when to expect a patch and I'll be quiet. Link to comment Share on other sites More sharing options...
John Dow Posted August 22, 2019 Share Posted August 22, 2019 There's no time frame unfortunately, that's the nature of software development. Link to comment Share on other sites More sharing options...
FlyingFella Posted October 22, 2019 Author Share Posted October 22, 2019 8 months and no fix in sight. good job Link to comment Share on other sites More sharing options...
Dr_Watson Posted November 18, 2019 Share Posted November 18, 2019 Any update on this? Backwards cars, missing PAPI, lights way off center. I dropped flying here due to the poor quality. The sales page key features says “realistic night lighting”, “complex car animation in 3d”. When I buy Orbx, what should I expect? I pay the cash for a quality product, something better than the competition, better after sales support. Is this true for egpb? Blame who ever these devs are all you want, that’s a cop out, the sales page is orbx and the software hasn’t been tested properly, shouldn’t have been released and shouldn’t be for sale in its current state. It’s looking like carenado, huge increase in releases and less bug fixes. I don’t know if rebates are possible but will certainly by putting a ticket in for one. Link to comment Share on other sites More sharing options...
John Dow Posted November 18, 2019 Share Posted November 18, 2019 I just had a test flight and yes you are right to be bringing this up, why it hasn't been corrected I don't know but I'll put a note in the internal forums. The issues I see are: Cars running backwards (!!!!) Misalignment of the runway texture 09/27 that causes the lights to be offset the closer you get to the 09 end The PAPI lights for Runway 09 extinguish before the threshold. The PAPI lights for Runway 27 appear to be working correctly to me. Is this a good summary? Note: I just went back through all the beta testing reports and there was no mention of cars running backwards. It's possible an update to XPlane 11 has had unintended consequences, but as you say it's time the errors in the scenery were fixed. Cheers Link to comment Share on other sites More sharing options...
Dr_Watson Posted November 18, 2019 Share Posted November 18, 2019 Thank you for the input John, list looks correct. Would it even be possible to stop traffic crossing the runway? The road is a little busy for the area! Link to comment Share on other sites More sharing options...
John Dow Posted November 18, 2019 Share Posted November 18, 2019 If you want to remove the road traffic until a patch fixes the cars issue (I figure Sumburgh Airport perimeter road would only have occasional traffic anyway) you can edit the settings.txt file which is found in the Resources folder. Locate the following section and set all the last numbers to 0. #Set Car Density SETTING_1 renopt_draw_3d_04 0 reno/draw_cars_05 0 SETTING_1 renopt_draw_3d_04 1 reno/draw_cars_05 0 SETTING_1 renopt_draw_3d_04 2 reno/draw_cars_05 0 SETTING_1 renopt_draw_3d_04 3 reno/draw_cars_05 0 SETTING_1 renopt_draw_3d_04 4 reno/draw_cars_05 0 It'll remove cars from all your X Plane world but of course you can reset the values at any time with values from 1 to 5. Link to comment Share on other sites More sharing options...
Nick Cooper Posted November 18, 2019 Share Posted November 18, 2019 12 hours ago, Dr_Watson said: the software hasn’t been tested properly Hello, it was tested properly but then an X Plane 11 update made the traffic go backwards. Otherwise your points are indeed valid and we have once again asked for them to be addressed. Link to comment Share on other sites More sharing options...
Greg Jones Posted November 18, 2019 Share Posted November 18, 2019 The reversing traffic can be fixed by dropping this file into your \Custom Scenery\Orbx_A_EGPB_Sumburgh folder, overwriting the one that is there. Note that you'll need to have the latest version of the Orbxlibs for XP installed (via Orbx Central) for this to work correctly. This fix will be iincluded n the upcoming patch. The lighting corrections are a little more complex but we'll try to allocate some time getting a patch out in the next few days. Greg GroundTraffic.txt Link to comment Share on other sites More sharing options...
Dr_Watson Posted November 18, 2019 Share Posted November 18, 2019 Many thanks for the info and updates, glad the update is making progress. Link to comment Share on other sites More sharing options...
FlyingFella Posted December 4, 2019 Author Share Posted December 4, 2019 On 11/18/2019 at 6:34 PM, Greg Jones said: The reversing traffic can be fixed by dropping this file into your \Custom Scenery\Orbx_A_EGPB_Sumburgh folder, overwriting the one that is there. Note that you'll need to have the latest version of the Orbxlibs for XP installed (via Orbx Central) for this to work correctly. This fix will be iincluded n the upcoming patch. The lighting corrections are a little more complex but we'll try to allocate some time getting a patch out in the next few days. Greg GroundTraffic.txt 18.16 kB · 11 downloads Almost 9 months since the initial bug report and no timeframe for bugfixes, since "unfortunately, that's the nature of software development.". Great, really really great. I´ll try to allocate further investments into XP towards other devs, maybe you´ll then have more time for taking care of already released products. Link to comment Share on other sites More sharing options...
John Dow Posted December 12, 2019 Share Posted December 12, 2019 Just to let you know we've been given the patch to test and it has fixed both issues, I'm not sure if there will be a release announcement or if it will just turn up as a yellow dot in your Orbx Central list. Anyway it's looking good. Link to comment Share on other sites More sharing options...
Dr_Watson Posted December 14, 2019 Share Posted December 14, 2019 Great to hear! Took a long time but appreciated nonetheless. Good job. Link to comment Share on other sites More sharing options...
Dr_Watson Posted December 14, 2019 Share Posted December 14, 2019 It's the yellow dot method, just updated it just now, still to test, will try it when the wind is a bit mental, 737-300 is fun to land there, shouldn't have to wait long for a normal day! Link to comment Share on other sites More sharing options...
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