winstonwolf Posted February 4, 2018 Share Posted February 4, 2018 Hello , After a Fresh Installation of LOWI and FTX Global , OpenLC Europe and FTX Germany South i make an Test Flight from LOWI . Then i see this Texture Difference between the Airport Area and the surrounding Area . In the settings from LOWI i set to FTX Germany South Mode . Thanks for Help Michael Link to comment Share on other sites More sharing options...
Nick Cooper Posted February 4, 2018 Share Posted February 4, 2018 Hello, this is what I see. This is P3D v4. You don't say which simulator that is or why it should be so blue. Link to comment Share on other sites More sharing options...
winstonwolf Posted February 4, 2018 Author Share Posted February 4, 2018 Hello and thanks for the fast answer . I use P3Dv4 with Envtex and Envshade. This is the blue PTA set. Link to comment Share on other sites More sharing options...
Nick Cooper Posted February 4, 2018 Share Posted February 4, 2018 Thanks, I wonder if it is that which is producing the effect that you are seeing on the airport surface? How does it look if you revert to the default shaders? Link to comment Share on other sites More sharing options...
winstonwolf Posted February 4, 2018 Author Share Posted February 4, 2018 I try it next , at the Moment i reinstall LOWI . Look what happens . Hold you up to Date ;-) Link to comment Share on other sites More sharing options...
winstonwolf Posted February 4, 2018 Author Share Posted February 4, 2018 Hello , Here the same with original ShadersHLSL Folder . Only OrbX Products are installed at the Moment. Can you told me the right order for LOWI in connection with FTX Germany South . Thanks Link to comment Share on other sites More sharing options...
Nick Cooper Posted February 4, 2018 Share Posted February 4, 2018 FTX central should have put it above GES but as it's not in the region, it wouldn't make any difference. I see the airport surface still doesn't look like it does in my image. Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted February 4, 2018 Share Posted February 4, 2018 G'day Michael, In your P3D shadow settings, if you set "Sim Objects" to "receive" shadows, this should fix the issue for you. Cheers, Jarrad Link to comment Share on other sites More sharing options...
Nick Cooper Posted February 4, 2018 Share Posted February 4, 2018 Thanks Jarrad, I should have thought of that myself. Apologies. Link to comment Share on other sites More sharing options...
winstonwolf Posted February 4, 2018 Author Share Posted February 4, 2018 3 hours ago, Jarrad Marshall said: G'day Michael, In your P3D shadow settings, if you set "Sim Objects" to "receive" shadows, this should fix the issue for you. Cheers, Jarrad Jarrad you are the best . Your tipp did it for me. Thanks man . Thank you Orbx Team . Link to comment Share on other sites More sharing options...
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