MotoDave Posted November 12, 2017 Share Posted November 12, 2017 Not sure if this is within ORBX coverage. This is 1 of only 2 flights in many months of inactivity. The only thing I've done is try to keep ORBX current as much as possible. FSX/DVD. Alaska 9z3 via Larry I. Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted November 12, 2017 Share Posted November 12, 2017 Hi Dave Please go to your FSX\ORBX\User Documents\Versions folder and delete both "FTX_OLC_NA.txt" and "FTX_OLC_NA1.txt", then reinstall OpenLCNA from FTXC3. Cheers Doug Link to comment Share on other sites More sharing options...
MotoDave Posted November 12, 2017 Author Share Posted November 12, 2017 Thank you Doug, this did not fix the issues at 9Z3 in my opinion. There is still a minor altitude issue, the highway over the lake, all around sloppiness. Thank you, Dave Link to comment Share on other sites More sharing options...
Jethro VH-JET Posted November 12, 2017 Share Posted November 12, 2017 Hi Dave, 9Z3 also listed as KDK - Lilly Lake in Global freeware, as opposed to the near by PADQ/KDK - Kodiak Municipal Airport. KDK/9Z3 Lilly Lake is a FTXGlobal freeware airfield, It was supposed to work best with Vector & OLC NA/CAN/AK, but some users were experiencing a few issues around the field where a large square Landmass (LC) had filled the bay including the nearby islands it was determined that best results come from using Base, Vector, OLC & a good mesh product. The temporary work around (fix) was to disable ADE_FTX_FTXG_KDK_CVX.bgl.off in your \ORBX\FTX_GLOBAL\FTX_FTXG_AIRPORTS\Scenery folder. Some users were seeing issues around PADQ/KDK KDK/9Z3 Lilly Lake with Vector 1.40 (Is your FTX Vector up-to date) Not sure wether there was a permanent fix applied through FTXGlobal Freeware, but switching off the CVX file moves the lake (leaving some jetties and float planes high and dry) but retains the airstrip and buildings, the road will be out of the lake, nearby mesh issues look better but some LC & Autogen houses & buildings for the near-by township of Kodiak will not be there. I imagine it reconnects the bridge to the island (with Vector) and removes the square of LC from around the islands in the bay. Here is the topic: https://orbxsystems.com/forum/topic/113978-global-freeware-airport-padq-issues/ please read all posts there-in. Link to comment Share on other sites More sharing options...
MotoDave Posted December 21, 2017 Author Share Posted December 21, 2017 Thanks Jeff. I don't have Vector. Regards... Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 22, 2017 Share Posted December 22, 2017 Hello, I am seeing this. Link to comment Share on other sites More sharing options...
larryisenor Posted December 22, 2017 Share Posted December 22, 2017 Dave: There were some problems with the blocking of landclass. These were fixed. The airports were designed with Vector installed so the road exclusions will not work properly without vector installed. It also works fine with OLC NA as shown in Nick's photo. Vector is on sale right now so it may be a good time to get it as it fixes the shorelines lakes and roads all over the planet and we use it when designing freeware airports. Larry Link to comment Share on other sites More sharing options...
MotoDave Posted December 23, 2017 Author Share Posted December 23, 2017 Larry, thank you. Link to comment Share on other sites More sharing options...
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