scottb613 Posted April 30, 2016 Share Posted April 30, 2016 Hi Folks, Just a heads up - seems one of the airports in the pack may be missing a file or something - OR - LOL - it could be something on my end... Thanks for all your effort - really love the freeware airports you guys do... Regards, Scott Link to comment Share on other sites More sharing options...
Stewart Hobson Posted April 30, 2016 Share Posted April 30, 2016 Which pack are you referring to? Unless I am mistaken, KOPF isn't in the Freeware list. Link to comment Share on other sites More sharing options...
Captain Z Posted April 30, 2016 Share Posted April 30, 2016 KOPF is indeed part of the NA freeware airport pack. It's been a while since I flew out of it, so I just fired up my sim and checked it out. It indeed looks like the OP's photo now. The tarmac, taxiways, buildings, etc.....all gone. I switched to night time, and all the lights still outline all the taxiways and such, so at night from a distance, it's looks normal. But daytime, or if you're on the ground to a couple hundred feet, you can't help but notice the airport has disappeared for some reason. Link to comment Share on other sites More sharing options...
Jethro VH-JET Posted April 30, 2016 Share Posted April 30, 2016 Yep, mine looks pretty sparse as well, though I can't remember what it looked like when it first appeared in the freeware NA packs. I vaguely remember noting how sparse the airfield was after install, but never got around to posting a forum topic, as I rarely fly US east coast. Most, if not all the freeware airports have 3 associated .bgl's, even though the airfield looks enhanced KOPF does seem to be missing some objects. 1. Airfield ADE.bgl or ADEX.bgl ( ADE_FTX_FTXG_KOPF.BGL ) 2. CVX.bgl ( ADE_FTX_FTXG_KOPF_CVX.bgl ) 3. objects.bgl (None found) A search of my backup FTX_FTXG_AIRPORTS folder made from NA Pack 1- Pack 25, It seems that KOPF - Opa-locka Executive Airport never had a KOPF objects.bgl added to the installer which may look something like this: Possible filename ( FTX_FTXG_KOPF_objects.bgl) It seems that the objects / models & buildings are there but they are invisible, revealed momentarily by some (luminous green boxes) when pressing ALT+Enter to go from full screen to Windowed mode in the Top Down view in my screenshot. (Couldn't capture a screenie it happens too quickly) Link to comment Share on other sites More sharing options...
Stewart Hobson Posted April 30, 2016 Share Posted April 30, 2016 Hi, Gents. Can you remember which pack KOPF is in? I searched through the whole list and couldn't find it, so I thought it wasn't a Freeware item. No matter, I see the same "sparseness" as you do. Link to comment Share on other sites More sharing options...
Jethro VH-JET Posted April 30, 2016 Share Posted April 30, 2016 Hi Stew, I can't remember which pack, but it is listed in the NA Freeware Pack PDF. But a search of release announcements brings up nothing for KOPF Opa Locka. Link to comment Share on other sites More sharing options...
Stewart Hobson Posted April 30, 2016 Share Posted April 30, 2016 Hi, Jeff. Yes, I found it listed in the PDF, but KOPF is not in the Google Earth kmz files for NA Freeware so not viewable in GE. That's why I thought it wasn't a Freeware airport. Perhaps we are looking at the Default version of KOPF, not an Orbx freeware airport? Link to comment Share on other sites More sharing options...
Jethro VH-JET Posted April 30, 2016 Share Posted April 30, 2016 Hi Stew, Do you have the 2 .bgls in your FTX_FTXG_AIRPORTS\Scenery folder. The background and exclude are there along with the new runways, just no custom buildings. I found another Topic asking about KOPF back in Nov 2014. Link to comment Share on other sites More sharing options...
Nick Cooper Posted April 30, 2016 Share Posted April 30, 2016 23 minutes ago, Stewart Hobson said: Perhaps we are looking at the Default version of KOPF, not an Orbx freeware airport? Hello Stewart, It is included in the airport pack, as Jeff has researched and what you see now is very different to the default. I would agree that the objects file is perhaps missing. Link to comment Share on other sites More sharing options...
Stewart Hobson Posted April 30, 2016 Share Posted April 30, 2016 So I guess KOPF was omitted from the kmz files for the NA Freeware, cuz it's not there. Link to comment Share on other sites More sharing options...
scottb613 Posted April 30, 2016 Author Share Posted April 30, 2016 Hi Folks, Thanks for the responses - at least I know I didn't screw something up... Regards, Scott Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
Stewart Hobson Posted April 30, 2016 Share Posted April 30, 2016 Hi, Jeff. Yes, I have the two .bgl files, but no Objects.bgl. I'm guessing that whoever put together the kmz files for that particular NA Freeware release (whichever one it is) failed to include KOPF in the mix. No problem. At least we know why it doesn't display correctly. Link to comment Share on other sites More sharing options...
scottb613 Posted April 30, 2016 Author Share Posted April 30, 2016 Hi Stewart. I use this map to pick destinations and it was listed on there... Unfortunately - I was flying in from KMYR and only discovered the issue on approach - a bit disappointing after taking the time to make the run... The guy who made the map seems to religiously keep it up to date - which I am also extremely thankful for... He's got a thread on Avsim... https://www.google.com/maps/d/viewer?mid=16TLldaoxxmFv7wOWfYyM8zV-bgM Regards, Scott Link to comment Share on other sites More sharing options...
Stewart Hobson Posted April 30, 2016 Share Posted April 30, 2016 Hi, Scott. Yes, I'm familiar with that map, but prefer to use my own GE with all the kmz files that have been listed specifically on the German forum. I find them (mostly) superior, but of course, the fellow evidently forgot KOPF. Link to comment Share on other sites More sharing options...
Stewart Hobson Posted May 4, 2016 Share Posted May 4, 2016 Just to clarify this discussion: Neil says KOPF has not been done as a freeware airport HERE. So there you go. Can't speak to the issue of the missing objects.bgl file, however. Link to comment Share on other sites More sharing options...
Neil Hill Posted May 4, 2016 Share Posted May 4, 2016 Hi Guys, I did some searching... My Excel file doesn't list KOPF as a freeware airport but searching my archives I do see KOPF .bgl's but as you've noticed there is no objects file. I took the time to drag out my ADE source file and added a background image and I can see I started it but never finished. Those huge airports are murder to get to look good so I suppose I dropped it but missed removing it from the files I sent in. It would have been around pack 13 or 14. FYI, the runways and major taxiways are accurate but the aprons were never fixed and I probably removed a bunch of default buildings. Probably best to remove the KOPF .BGL and _CVX.BGL, I'll have Ed remove them when Pack 26 is released. Sorry for the confusion, Cheers, Neil Link to comment Share on other sites More sharing options...
Stewart Hobson Posted May 4, 2016 Share Posted May 4, 2016 No problem, Neil. Thanks for the update. Link to comment Share on other sites More sharing options...
Jethro VH-JET Posted May 4, 2016 Share Posted May 4, 2016 Well Stew, I was going to say I don't have a clue, but now I do. LOL Thanks Neil, I have already disabled the 2 .bgl's , the default one is reasonable. Link to comment Share on other sites More sharing options...
Stewart Hobson Posted May 4, 2016 Share Posted May 4, 2016 Yep, glad we finally got this sorted. Link to comment Share on other sites More sharing options...
Bermuda425 Posted May 4, 2016 Share Posted May 4, 2016 5 hours ago, Neil Hill said: Hi Guys, I did some searching... My Excel file doesn't list KOPF as a freeware airport but searching my archives I do see KOPF .bgl's but as you've noticed there is no objects file. I took the time to drag out my ADE source file and added a background image and I can see I started it but never finished. Those huge airports are murder to get to look good so I suppose I dropped it but missed removing it from the files I sent in. It would have been around pack 13 or 14. FYI, the runways and major taxiways are accurate but the aprons were never fixed and I probably removed a bunch of default buildings. Probably best to remove the KOPF .BGL and _CVX.BGL, I'll have Ed remove them when Pack 26 is released. Sorry for the confusion, Cheers, Neil Hi Neil, couldn't you postpone the work on this airport for one of the next packs? Since you already invested work on this place, another Florida airport would be wonderful. Bermuda Link to comment Share on other sites More sharing options...
Neil Hill Posted May 4, 2016 Share Posted May 4, 2016 Well.... I'll consider finishing up KOPF for a future freeware airport but don't hold your breath. If I find the airports taxiways have been renamed all bet's are off, I hate rebuilding taxiway signs!! Cheers, Neil Link to comment Share on other sites More sharing options...
Bermuda425 Posted May 4, 2016 Share Posted May 4, 2016 No worries Neil, the version now might even be better than the default one. Link to comment Share on other sites More sharing options...
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