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Marcus Nyberg

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Posts posted by Marcus Nyberg

  1. 7 hours ago, Manuel Bigot said:

     Kiruna are the best start tourist place for wildernes adventure with the Kungsleeden or the FjallRaven Classic came more 2000 peoples from the world each year ! 
    I'm remember, that's my first destination there is so long when I came for the first time in Sweden !  
    Also for winter, that's the Sweden start place for all adventure in back skiing, or sleegdog  or just for Ice Cave Hostel  ;) 
    For me too, that's the only airport waiting again in MSFS .... with Arlanda off course  :)   

     

    Glad to hear you have so many fond memories from Kiruna :)

    I've only been there once on my way to Narvik and stopped for a pizza..

    But seems to be a cool place, maybe should travel more in my own country :)

     

    • Like 1
  2. On 4/7/2023 at 12:50 PM, AMD72 said:

    Hi Marcus

     

    The screenshots look fabulous. Any further update on the release?

     

    cheers

     

    Andrew

     

    Hey Andrew!

    Most likely sometime this week! :)

     

     

    On 4/7/2023 at 1:27 PM, Flyer2022 said:

    Congrats with the new post! :)
    I wonder how will be the optional features be handled for the Marketplace users?
    Also, are the both Kiruna and Scandinavian Mountains still planned as a freeware alongside Gothenburg? they were promised a long time ago - but still no further updates on their status. Personally I wouldn't be even bothered if they would be re-classified as a payware. After all you're one of the few Developers out there who brings a lot of wonderful enhancements to already great airports, without even asking a penny.. sometimes even adding things along the way.

     

    Thank you so much, that was very kind of you :)
    The optional features will sadly not be available as a config tool options for people that bought on Marketplace, but I think you could easily manually disable the neccesary files if wanted. If you like to disable something after the update reach Marketplace, let me know and I can probably guide you on how to do that.

     

    As for Kiruna & Scandinavian Mountains Airport, they will be freewares as promised but I'm not done with those yet. At the moment all my focus is on finishing Stockholm-Arlanda so I will keep on with those once that is done. I'm not sure yet if they will go with Landvetter or Malmö or one for each maybe. We'll see :)

     

     

    19 hours ago, CoolEgg said:

    also looking forward to the Landvetter update!

    But not less to Kiruna - that was such a lovely scenery in P3D and I miss it.

     

    Glad to hear! Thanks!

    Seems like many people have a special connection to Kiruna :) those freewares will arrive later this year though in an additional update for either Malmö or Landvetter.

    • Like 4
  3. 6 hours ago, WebMaximus said:

    Are we there yet 😉?

     

    Hey!

    Sorry, the scenery has been pretty much ready for a few weeks but we are adding airside animated traffic with a new module that will be something extra, much more realistic vehicle behaviours. We figured it was best to get it all done instead of patching the traffic, which took a bit longer than we first thought.

    Also, the SU12 update will enable us to add the backstairs to the gates which we had removed in the current build as they would look weird when connecting to the airplane. So the release will be after SU12 has been released so we can get it all to work in one go :)

     

    Hoping to have the final build in testing next week and hopefully that goes quickly.

    • Like 5
    • Upvote 1
    • Thanks 1
  4. On 2/23/2023 at 10:31 AM, slicker55 said:

    @Marcus Nyberg just read this post with interest and think it's safe to say, this scenery is going to be one helluva jaw-dropping, gorgeous, work of art!  

    I know one thing, this beauty will definitely be heading straight into my collection, day one, for sure. We all know 'Rome wasn't built in a day', things like this simply 'take as long as they take' but if you had to make a guess, when do you think we might be able to get our sticky fingers on this baby?

     

    Thank you for your kind comments :)

    During spring sometime is probably reasonable. April perhaps! Got my birthday in April so that would be a great gift to get this done in time for that.

    • Like 5
    • Thanks 1
  5. 17 hours ago, Dacar said:

    Just wanted to check in again and see if there are any plans for an Xbox version of Bromma?

     

    It got top of my head again now when seeing Oslo Gardermoen beeing released 😀

     

    Yes, I want to get all my swedish sceneries to XBOX. To be honest the main reason it hasn't happen is that I don't have an XBOX myself and can't really be sure how it will work or look on that platform. But it's time, it's not much work that should be needed. However, the release of ESSA comes first :) 

     

  6. On 2/7/2023 at 6:34 PM, FilbertFlies said:

    Oh wow, very much looking forward to this! Looks great.

     

     

    Thank you! :) 

     

    On 2/7/2023 at 11:32 PM, Matt McGee said:

    Looks fantastic Marcus!  :)

     

     

     

    Thanks Matt :)

    17 hours ago, DanielFall said:

    Looks great Marcus! 

     

    Not to be that guy but any more news about the Sälen/Trysil airport?

     

    Thanks Daniel!

    No, the conversion is pretty much ready though. All buildings are in place but there are some terrain features still needs to be corrected. It's on it's way, just have to prioritize ESGG & ESSA first. :)

     

     

    15 hours ago, wain71 said:

    this is looking very good, but I would expect nothing else...

     

    Thank you, that is very kind of you :)

     

     

    2 hours ago, Emilian said:

    Finally! You have no idea how happy I am about the uncoming update. That news really made my day. Outstanding work Marcus 👌

     

    Thanks Emilian! Very happy to hear! :)

     

    • Like 1
  7. 44 minutes ago, WebMaximus said:

    Thanks for pointing me in this direction Marcus even when I'm late to the party.

     

    So happy to learn we'll soon have a nice ESSA in MSFS and the screenshots look awesome! So realistic!

     

    What made me a bit worried was those comments about baked in shadows, old school etc. I've been enjoying this hobby since the first version of MSFS and even before that on my Amiga 500. What we have today is nothing short of amazing. The visuals and lighting seen in today's MSFS is what most of us only dreamed of not that long ago. This combined with a game engine and new tools available to developers where they can develop things which would have been impossible yesterday, all this sums up to very exciting times!

     

    So with this said, I hope both for you and us that you'll also move in that direction and make sure to both learn and enjoy all the new tools you have at your disposal. This arena needs artists like you Marcus and I can't wait to enjoy both ESSA and future products from you!

     

    Lastly to comment on interiors. Where I read some people pretty much saying "Why bother". In my case, I would have agreed before MSFS. Where the developers had to be very conservative, always balancing visual fidelity with performance.

     

    Today though and thanks to Asobo, that is no longer the case. At least not to the extent it used to be. From a user perspective, of course it's not at the top of the list for most of us. However...now when have a platform which allows us to enjoy also those parts, to me that adds quite a lot to the immersion. Where I in the past didn't even think about it (but dreamt about it occasionally), today I often end my flight by going into external view to check out the airport in more detail. Including the interior. Being able to do this in VR is so cool!

     

    So with all this said, so much looking forward flying into and out of my home airport again but please don't get stuck in the past Marcus but instead embrace all the new and cool things we have in front of us 🙂

     

    Thanks for your comments Richard, and I can understand your worry.

    From my perspective there is nothing in my current workflow that is part of the past to be honest, I rather think it's more coming to it's right in this new environment.

    All screenshots are showing the workflow I am currently using and I'm very proud of the outcome. Maybe I shouldn't have spoken about my workflow because I doubt anyone would have even reacted on these things otherwise :) 

    I'm always open to learn and progress and to take use of new technologies, and will of course not be an old-schooler refusing to change with the times, but more than anything I want to deliver a product I believe in and can do good. My comments about workflow was rather that I finally came to the conclusion that this is the best way to make a great product for me.

     

    As for interiors, there are interiors, but it has not been my main focus. I can understand the perspective you bring up though!

    Something to think about for future projects or updates of course.

     

    Cheers,

    Marcus

     

     

    • Like 4
  8. 15 hours ago, WebMaximus said:

    Any recent update on ESSA Marcus since your last post back in October last year?

     

    Do we dare to hope 2023 will be the year when we got a proper ESSA in MSFS ;) ?

     

    Hey!

    You must have missed the new thread :)

     

     

    And yes, ESSA will arrive this year. I would be surprised & upset if it's not released before my birthday in early April, hopefully with margin.

    • Like 2
  9. On 12/11/2022 at 12:25 AM, Flyer2022 said:

    I saw the latest post about the changes regarding the interiors honestly I am a bit sad, since personally speaking I really enjoy exploring the interiors prior and after the flight.
    However, I do understand that to have the interiors modeled at such a big airport like Arlanda would require a lot of time and some considerable management to make the performance acceptable. Still, I am not exactly understand how writing the interiors off the roadmap came when the airport already has taken its shape. Hopefully it was a a technical reason rather than the idea "that ratio and focus (of interiors vs air-side) should be the opposite". I think that the Sim has revolutionized the idea of what flightsimming and the add-on airports should look like and seeing the airports modeled from tarmac up to the tiny bar inside the duty-free area is something truly remarkable. The same goes to the fully modeled aircraft cabins.

    But what I really do find questionable is seeing the issue with the people and developers who do enjoy having the modeled interiors. Sure, everyone is entitled to its own opinion - even the opinion about the product development outside of they own.  At the same time I feel like this comment encourages gatekeeping and elitism that's the Flightsim community (the same valid for pretty much every community) been known for so long. Unfortunately some people really have taken this as a some religious standard talking of what and who  shouldn't be in the Sim. I don't really think it's necessary to mention "the vermin" every time when a developer decides to not include the modeled cabin or interior. Simply saying what the add-on will be focused on will be enough. It gets even worse and uglier when someone is mentioned "Fly by AI" feature, which personally I find quite amazing in the times when I simply want a relaxing passenger experience. Let's just enjoy the Sim instead of fighting with people who use the Sim in a different ways.

    Hopefully my comment didn't came as a complain. :) I know I might be a lone wolf there, but all I wanted is to give my five cents as someone from a different experience.

     

    On 12/11/2022 at 7:38 PM, F737MAX said:

     

    I'd say it's the opposite.

    From the cockpit of an airliner sat at the gate, I'm going to see *far more* of the interior of a glass-fronted terminal than I'm going to see of the landside part of the airport, usually hidden from view by said terminal building.

     

    On 12/11/2022 at 11:33 PM, wolfko said:

     

    For the small gances you get from the terminal interior while sitting on the flight deck not the whole interior has to be modelled in that detail which is currently en vogue. There are interior areas modeled which you will never see from the cockpit. The bit of the interior which you can see from the cockpit has already been included in legacy airport without loosing the focus on the essentials.

    Of course outside landside areas can be seen from the stand at many airports, also during taxiing and out of the corner of the eye during finals.

    I have nothing against this stunning interior being modelled. What I do not like is that developing the interior in such details extremely prolongs the waiting time for the release of a new airport.

     

    Hey guys,

     

    Interesting to read your comments. I'll just add my thoughts quickly.

    So the reason I mentioned it will not be high-res interiors is the fact that I mentioned earlier that it was my intention to have those included in a state "where you could have a virtual beer doing planespotting" ;)

     

    I'm trying to be transparent with the project so people following the progress will not be dissapointed when it's released. Just balancing the expectations really.

    For this project I've had the idea to be include you all on the project, both for my own sake of course, but also so if there are inputs they can be shared early in the process and everyone can be at least a little bit included in what we are building. Then there might be situations like now when I have to back-step on something I've said would be included earlier. Personally I think honesty and transparency could be a nice thing in this community so you all know what you are getting for the money and hopefully understand why some things are included and others not. And to me trying to step down a few steps on the ambition for the interiors meant more time for other objects, which I found to be a great thing. I'm sorry if that was received another way.

     

    The reason why I'm back-stepping on the interiors a bit is not a technical reason.To me it's mainly about time management and where to put the focus. I have to take in what the community wants (otherwise it's hard making a living doing this obviously!), but somewhere along the road I need to think about what kind of scenery I would enjoy myself. What I really enjoy is clutter, dense messy airside with tons of things and photorealistic textures. I'm not a PBR guy (even if we are including it where we find neccesary), I rarely explore interiors and I still bake shadows into textures. My style and workflow is suddenly old school! :) 

    And what I discovered was that it takes so much time making interiors if you want it to be correct. Kudos to all the devs that are able to put that time in! I spent way more time on the interior of the terminal piers than the exteriors. It didn't seem like a great way of use of my time. I came to the conclusion that custom objects specific to the airport, or better building textures, or better looking ground markings was something I found more important. All developers need to balance where they put their efforts of course :)

     

    I am honestly a bit troubled about many products released these days, as I also mentioned in the post as well in a comment. Mostly for my own sake really, it's key to understand the community if I will be able to create things the community wants to buy. And I feel I barely understand the market anymore. There is a massive focus on interiors and PBR, texture work is sharp but generic and in preview screenshots there are rarely shots from showing close up airside. Basically every aspect of what I try to be good at in my sceneries doesn't seem that requested anymore, so I felt I can't drop a high-definition interior without announcing that or people would get upset. I often drop in texture resolution in favour for variation, I don't do full PBR, I texture with real world photos instead of materials, I even bake shadows even when MSFS2020 has an automatic shadow system in place. I'm simply old school and I realized it's better I focus on what I can do good & would enjoy myself as a customer instead of trying to create something I don't really get myself.

     

    And just to be clear, there are interiors added! It's not like you will watch a flat window, and I've honestly spent a massive amount of hours on that as well, but I have cut corners on how it's made to save on performance and time making them. I found it more important the correct restaurant or store could be viewed from the cockpit than it would look great if you went with the drone camera. That's really it. Everything I have previewed so far is included and all terminals will have interiors, but as you will probably notice is that we don't really feature many screenshots from the inside, of the simple reason it doesn't look as good from that angle.

     

    I understand and actually agree with what you said @Flyer2022 (also thanks for a very constructive post) that it's better to focus on what is included instead of proudly pointing out what is not, and I apologize about that. I will try to have a better attitude moving forward.

     

     

    • Like 6
    • Upvote 2
  10. On 11/21/2022 at 11:41 PM, carlosqr said:

    Amazing shots, I'm sure it'll end perfect

    Whenever you want an apprentice to pour all your knowledge on, count me in please :)

    Cheers

    Carlos

     

    On 11/22/2022 at 9:40 AM, John Tavendale said:

    Absolutely stunning. Very much looking forward to this one.

     

    On 11/22/2022 at 3:02 PM, Nadeem said:

    Looking very good! I cannot wait for the P3D version! Much needed update please! 

     

    All the best @Marcus Nyberg

     

    On 11/22/2022 at 2:51 PM, Socata said:

    Your work is simply impressive!
    My respect for you

     

    Thanks guys! :)

     

  11. 6 minutes ago, Flyer2022 said:

    The progress is just amazing, looking forward to see what you guys have come with!

    A small question about the control tower - will it have a modeled interior? From the previews the windows appear to be opaque, but at the same time the tower was one of the earliest screenshots provided. Perhaps the things have changed now.

    A side question about the other Nordic project, ENGM (I know that it is taken by Finn Hasen, and not you - but maybe you have some info about it). A few months ago I discovered that Aerosoft has shown some previews of ENGM, that looks really promising. Because of that I was wonering if ENGM is still planned. I think some competition is important, but when there are two airports of the very similar good quality it becomes really tough :D Perhaps you could consider to focus on some other Norwegian airports like ENZV or ENBR?
     

     

    Thank you!

    We have a basic interior for the tower that is not in the screenshots, I'm yet to see how we progress with that. It's likely that we add a little bit of details in there at least :)

     

    As for ENGM I'll leave it up to Finn to make any comments on the current progress but the project is alive and well :) 

     

    • Like 2
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