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Marcus Nyberg

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Posts posted by Marcus Nyberg

  1. Actually a friend of mine had problems loading at ESSB as well and tried several things to solve it. In the end he took a flight from ESSV and everything worked fine when landing at ESSB and since then it has loaded without any problem.

     

    I'm sorry I can't be of more help, just seems like a really strange problem. It loads fine for me, but understand that doesn't help much :)

     

  2. 3 hours ago, vincat84 said:

    Hi,

    I bought several scenarios from MarketPlace... a lot. Honestly it is not fair there is no such tool to remove these static airplanes for each scenery for the ones that didn't bought the scenery directly from Orbx. You should build a discovery tool for the ones that bought your product on marketplace as well and include them in Orbx central (deal with MSFS team how to validate the accounts that bought your scenery from Marketplace). If you don't want to do this build a separate tool just to accomplish this. It it not acceptable just to say bad news for the others.. 
     


    Im not working backend so maybe someone with better knowledge will chip in but im not sure we can even supply those files to an asobo build as they wouldn’t follow a typical installation.

    But happy to be proved wrong as i totally get the frustration!

     

    however you are of course also more than welcome to bring the idea of config tools to the marketplace as well to asobo.

     

  3. Hey!

     

    As previously mentioned ESGG doesn't currently have that option but I will patch that soon.

    Just wanted to mention that the statics option will only be available if you bought the scenery on our store as we currently can't have a configutor tool on the Marketplace, understand that is bad news for you & many other's.

     

    Have a nice weekend,

    Cheers

    Marcus, the developer.

     

    • Like 1
  4. 1 hour ago, EndZone said:

     

    Thanks! Unfortunately this didn't work either. The sync worked fine according to Central, but when starting MSFS, the world map still shows missing buildings and the flight won't load. I don't understand this. It's a clean install, but showing the same issues as it did before I chose to reinstall MSFS. 
    Orbx Central was also completely wiped and reinstalled. All files are verified ok.

     

    Hey!

     

    Not sure I understand the "world map" issue. The world map from where you can choose start up location in the MSFS2020 menu just reads the satellite imagery for our scenery, it has nothing to do with what is actually loaded in the sim in the end. We clean our satellite imagery from airside buildings, cars, etc so we can place our own objects there, therefor the map will show an apron without any terminal buildings. The map is also not correctly placing out the parkings, they are slightly missaligned compared to the project mesh we have in the scenery on top of the satellite imagery.

     

    Also the missing parkings are just parkings removed as we have static aircrafts at those positions. You can disable statics if you like in OrbxCentral if you bought the scenery at our store.

     

    That the flight won't load is for sure a huge issue, and I hope Doug and the team will be able to track down the issue, the map however looks like it should. 

  5. 2 hours ago, John Dow said:

    Nice one. Look forward to your influence here. 

     

    5 hours ago, carlosqr said:

    Congratulations Marcus ! :)

     

    8 hours ago, greybeard said:

    Another leap in the right direction for Orbx. Marcus has shown that

    he will be more than capable of further upping the game of the team.

    Marcus, I wish you the success you deserve.

     

    Kevin

     

    10 hours ago, Sniper31 said:

    Wow, congratulations Marcus! Well done!

     

    13 hours ago, BobbyFuzzy said:

    Congrats @Marcus Nyberg, well deserved!

     

    13 hours ago, Sascha Normann said:

    Grattis, Marcus! :)

     

    16 hours ago, Rob Abernathy said:

    That's very exciting Marcus!  Great addition to the Orbx team.

     

    22 hours ago, dutchsim said:

    Congratulations Marcus!!

     

    22 hours ago, John Mac said:

     No better man! Congratulations!

    John.

     

    On 11/3/2021 at 7:22 AM, Mohamed Amin said:

    Stort Grattis, Congratulations @Marcus Nyberg :D

     

    Thanks guys! 

    Very excited myself ;)

     

    • Like 3
  6. Hey Patric!

     

    And thanks Doug for stepping in.

     

    The base snow layer on the ground in P3D is not determined by weather but by the date. If Im not mistaken I think the FTX Global option in the ESSA config tool puts snow on the ground in november and if you are using FTX Norway and have that option enabled instead in the ESSA config tool the snow will appear in December instead.

     

    Then we also have the rain/snow effect that makes the ground reflect that is triggered by the actual weather but ftom the screenshot it looks like we are talking about the seasonal ground textures.

     

    Hope that helps!

     

    regards

    Marcus, the developer

    • Thanks 1
  7. 9 hours ago, carlosmax50 said:

    Hej Markus

     

    Those jetways are now supportet from ASOBO so i guess this is waht you guys been waiting for?

     

    Otherwise another guy JUST did it. Please check the lick bellow. I have a video in case u need it..

    https://flightsim.to/file/5898/enbo-bodo-airport-and-air-station-bodo

     

    Hope u guys can fixit soon


    As far as Im aware this has not been supported by the SDK yet and there are several developers that has made a tweaked version of the current SDK to make it look as good as possible. We even have it on Brisbane if im not incorrect.

     

    however we didnt find it working good enough on a consistent level. As already mentioned it looked good many times but also very bad at others.

    so until there is an updated jetways in the sdk nothing will happen.

     

    will check though if the SU6 made any changes on that matter.

    • Like 1
  8. Hey,

     

    Thanks Joe for stepping in!

     

    So yep that is the current case and it's a bummer as I understand as a customer you see jetways functioning on other airports and wonder why we haven't added them.

    It's simply a case of the SDK not supporting those kind of jetways. They have actually never been supported, not even in FSX, it's basically the same tech still. For P3D/FSX we got SODE in the end which made it possible to add them.

    There are work-arounds which with some tweaking can get them to connect, however for some of the gates they look ok most of the time, but it doesnt take much to make them struggle with the alignment and the whole jetway starts twisting. All initial testers I had trying it out for ESGG had the same opinion to drop it, so we did that for both ESMS & ESGG even though ESMS only one of the jetway types (the one that is actually usually performing better, but still it's not perfect).

     

    Feel free to contact ASOBO to see if they can add the functionality, we would love that! As far as I've understood they didn't even animate that kind of jetways on ESSA which was one of their custom airports in the World Update Nordics package.

     

    So that's the current status and in many ways just what we said from the start as well: when ASOBO adds SDK support for N-type & T-type jetways, we will for sure add that to our products.

     

     

     

    • Like 1
  9. Hey,

    Sorry about this, 

    So after all in the initial testing group the overall opinion was to drop the moving gates as even though they looked good sometimes, they also looked quite weird other times as there is no support in the SDK for it and we tweaked the code as much as we could. So final verdict was: if it doesnt look top notch, drop it. So that's where we at.

    So to sum it up, the moving jetways are probably not coming and we could have pushed the ILS fix way earlier instead. Sorry about this. No one was a winner this time.

    I'll have the build sent for final testing today and hopefully I didn't screw anything up and the fix will be up in the week sometime.

     

  10. 17 hours ago, Jeroen_Alevs said:

    Hi,

     

    I saw many requests (even begging) for a P3Dv45 + version. Is it still considered to make Bromma for this platform?

     

    Know you meant P3Dv4/v5 but for a second I just started thinking about what the sim will look like when we reach P3Dv45, wow :)

     

    Well, I will be honest about the P3D version of Bromma. I am looking into it, trying to see if there is a good way to transfer the product. The airport itself is no problem, the issue is the city and we have to either make a complete cityscape for Stockholm or crop the product to be only final approach, and then I mean like really final approach.

    I've got a feeling that people would not be super excited about a product where the approach over Stockholm is one of the key aspects and we skip that and for it to be only boring landclass. So this is where I'm at right now: if we can make it good and within a time frame where it's worth it we will do it, if it would end up being a less good product or we won't have the budget to make it to what it is supposed to be, we will skip it.

     

    I want people to know that if I release something it is worth getting, would hate see people get disappointed. 

     

     

    • Like 3
  11. Hey James,

     

    Sorry about this. We have another thread about this subject as well that explains a bit further why it hasn't been fixed yet.

    But doesn't really matter now, I understand it is frustrating waiting for this to be fixed and I agree it is something that a customer is expected to have corrected within reasonable time.

     

    I'm finalizing a patch now that will fix the ILS issue, and also introduce moving gates (as well as they can be made without support from the SDK) as well as optional statics.

    I hope, without any promises, it will be released with a couple weeks, depending on the beta testing outcome.

     

    Thank you for the patience, and I do sincerely apologize.

     

    Cheers,

    Marcus

    • Like 1
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