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Marcus Nyberg

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Posts posted by Marcus Nyberg

  1. Thanks Nick for stepping in,

    Yep a great update is being worked on to update the main changes that has occured since the release like the new terminal and the hotel being finished.

    Will also include animated airside traffic, moving jetways, optional statics, new GSE and new ground textures and updated interiors for parts of the terminal.

     

    Many assets are being shared with the ESSA v2 project I'm working on so it might be a bit longer before it is finished.

     

    • Like 4
    • Thanks 2
  2. 21 hours ago, Flyer2022 said:

    The new ground textures are nothing but marvelous. The old textures were already great but now it looks even better. Only wish MSFS' SDK could make it possible for the Developers to choose between the concrete slab and asphalt textures, and not just applying the default asphalt texture everywhere regardless of the material underneath  - this would really be icing on top of the cake. 

    Regarding the pushback trucks at Frölunda I now found the same issue happening at the grass strip adjacent next to Visby airport as well. 

    I was also wondering, since you are currently working on the Landvetter's new terminal, are the observations noted by Swezam back in 2020 being implemented? 
    Perhaps it may sound like the nitpicking for some but I think those observations were well described and thoroughly researched in the aim to bring the terminal closer to its real life look. I think such a great airport deserves to be as realistic as possible. ;)

    And finally, I hope that the converts of Scandinavian Mountains Airport and Kiruna are coming along nicely - it is not that like we could forget about them either. :D

     

    Yes some of that can for sure be adjusted. Thanks for pointing that out, forgot about that feedback!

    • Like 2
  3. 18 minutes ago, Flyer2022 said:

    P.S. I noticed that both ESSB and ESSV got the default file named "ModelLib.bgl" that can potentially cause the Sim issues, and is now recommended to be renamed to a unique name. Was it left there by mistake?


    Havent heard about that. Havent had any reports of sim issues with any of my products either. ModelLib is not a default file, its the whole unique object library for my products but i assume you mean the naming and not the content. What ive heard and adjusted is the path naming which is unique to avoid scenery file mix ups. So if i would remove that file that would effectively remove all content in my sceneries. 
     

    edit: see now you referred to the name. I can have a look at that if it causes issues but i would assume that would be related to the path as well in that case which is already dealt with so not sure how that would be an issue.

    • Like 1
    • Upvote 1
  4. 4 minutes ago, Er!k said:

    From what I remember you have two properties of a parking, don't know the right terms:

    - Parking name (Gate, Parking etc.)

    - Parking type (GATE SMALL, GATE MEDIUM, RAMP_GA LARGE etc.)

     

    If the name is set to GATE + number ATC says 'Taxi to gate XXX'. If this is set to parking ATC will refer to General Aviation.

     

    That is how it is set up. You can't add an animated jetway to a spot if it is not labeled as GATE.

     

    I think the problem being the airline labels. Right now there are airline codes for two of the normal parking I just noticed, must have put the codes on the wrong spots for some reason, I can adjust that in a patch to direct them to the gates.

     

    But just to be clear, all jetways are GATES, all other parkings are RAMP. ATC should still direct them to a specific parking, why it is not doing that I have no clue.

  5. 30 minutes ago, Er!k said:

    Already departing here! What a nice surprise! @Marcus Nyberg Another aircraft landed and asked ATC to park, but ATC says 'Taxi to GA parking' instead of gate XXX. Can this be fixed in an update?

     

     

     

    Nice!

    We can set airline codes for the gates, might direct the AI there instead. With my testing when they said taxi to general aviation parking they parked at the gates though. Plus there isn't any general aviation parking really, there are just none-gate parkings. The general aviation parking is the area in the east corner of the tarmac (AG01-AG08) but as it interferes with parking 09 they are not enabled in the scenery.

     

    Still a bit confused about the logics of the built in ATC and AI system.

  6. 35 minutes ago, RobinC said:

    Any new updates on ESSA? How is the development going? :)

     

     

    Progressing well! Everything is on a bigger scale so it takes a bit further before we can have more comprehensive in-sim previews. I use ESGG as a playground as they share many assets but those ground textures were made for Arlanda if you missed the caption. Hopefully we can show some more in-sim screens from Arlanda soon. And we have been previewing stuff for ESSA a few times the last couple weeks, if you missed that, including from the sim. :)

     

  7. 11 hours ago, jllozanocues said:

    There is only one scenery of Seville airport, I know it but it´s  an old version and I was looking for your quality standard as a designer, I got ESMS Malmo, ESGG Gothenburg and ESSB Stockholm Bromma, and now waiting for LEAS Asturias. Many thanks

    That is very kind of you. Who knows, might happen some day if we get good references :)

     

    • Like 1
  8. On 10/7/2022 at 8:35 PM, Neil said:

    Hi Marcus

     

    Thanks for the recent work (Malmo and Bromma). The addition of a config tool for static aircraft, is the solution many were looking for. I look forward to seeing more of your work in your expanding MSFS portfolio. You are bringing great value to Orbx and flightsimulation.

     

    Neil

     

    Thanks Neil that is very very kind of you to say :)

     

    On 10/9/2022 at 1:33 PM, AnotherFeffe said:

    WOW Marcus! ESSA is really coming together in an amazing way. This is your best work to date. Any chance ESGG will get some upgrades to this level of detail as well? Or is the update just to open the new terminal? 

    Yes! ESGG is getting a similar update to ESMS.

     

    A little teaser coming here! Here are some of the new ground textures for ESGG (last one is the current look of them), same ones we are using for ESSA

    650404884_FlightSimulator2022-10-1215-08-02kopiera.thumb.jpg.f4db314840cd0b341a3883458f98bdd0.jpg

     

    1134424003_FlightSimulator2022-10-1215-09-43kopiera.thumb.jpg.ab89cbf5e18bf33edf083b668929f6b6.jpg

     

    134374318_FlightSimulator2022-10-1215-08-44kopiera.thumb.jpg.81367e1fca6c06ae7f117353aff0be85.jpg

     

    778030801_FlightSimulator2022-10-1215-09-05kopiera.thumb.jpg.158c6b2a9e603959853e1bf89edee2f3.jpg

     

    And current look:

     

    713039305_FlightSimulator2022-10-1215-23-15kopiera.thumb.jpg.4b752588de2882e93085958d1c3669f6.jpg

     

    Quite an improvement if I may say so! :) Quite proud to be honest!

     

    • Like 8
  9. 6 hours ago, carlosqr said:

    Looks very nice indeed and not done by others which is even nicer

     
    Thanks Carlos! :)

     

    16 hours ago, Nicky Bird said:

    This will be a day one purchase for me! I loved the p3d version and have been waiting ever since transitioning to msfs! Love this and I can’t wait! 


    Thank you Nick, that makes me very happy to hear :)

     

    16 hours ago, MasonDominique said:

    Great news ! Another Orbx airport !

    Can we expect full GSX jetways compatibility ?

     

    best

    Dom Mason

     


    thanks! To be honest I haven’t tried it with GSX but the jetways are made according to the SDK so I assume they will work fine. If there are GSX issues I’m sure we can have a look at that. Need to get GSX myself i think :) 

     

  10. 16 hours ago, Astur said:

    Greetings! First of all, congrats to @Marcus Nyberg for his impressive work. I am a pilot who flies regularly to LEAS and I wanted to point out some innacuracies of the airport that I hope can be corrected before launch.

     

    First of all, the light poles are now painted red and white:

    IpX0IU0.jpeg

    tMhNPLv.jpg

    l7NT4n6.jpg

     

     

    Also, the head of the runway 11 it is completely free of obstacles and has no vegetation

     

    S9Xrrhq.jpg

     

    Another thing is that the east side of the general aviation parkings (The grass zone) is more elevated IRL. You can't barely see the tail of the planes when they taxi to the holding point of the 29, just the top tip (only if it's a 737). I can provide video of that area in private. They also revamped the entire airport lightning a few months ago, i may have a video of that, have to check.

     

    If more photos or videos are needed, I can provide them, you just need to ask! I hope this helped, I can't wait to fly there also in the sim :D


    Thanks again for all information, i will address the things brought up in this post!

  11. 8 hours ago, Socata said:

    What an illusion it makes me to have the airport of my state in MSFS and looking at the captures I see that the walkways are in transparent glass and the flags of my country, my community and Europe in the P3d version were never there and the dark gates were never updated, but I am very happy about this great news, I am even beginning to believe that my airport photos that I sent to Orbx were worth it. It's possible.....

     


    Im sorry if i didnt take action if you contacted me! The flags should have been added for sure, that was a miss on my end. Hope this new version will cover what you initially missed.

     

    Check your email, ive sent you a message!

  12. 2 hours ago, Maelmoor said:

    Just wanted to say thanks @Marcus Nyberg for the Bromma update! Now it feels perfect, really appreciate the support and adding the interior, it's done to a fantastic standard too!

     

    Glad to hear you enjoy it :) thanks!

     

    2 hours ago, WebMaximus said:

     

    Sounds great and can't wait to find the time checking out the new update myself. Bromma is only a 15 mins drive from where I live. So always very cool to fly in and out of Bromma and recognize all things down on the ground :)

     

    Guess I'll see for myself when I try it out but has the ICA Maxi building next to the airport been finished now also in the scenery in the same way it has IRL?

     

    Oh, no, sorry, nothing has been added outside the airport so the construction etc is still as in previous version sadly.

  13. 3 hours ago, Flyer2022 said:

    The new update looks amazing! 
    I only wonder if there's really a pushback truck and crew at Frölunda in rea life, I think no :) 
    Maybe it is possible to remove the ground services?

     

    Haha that's funny.. we removed pushbacks from Bromma as we were informed by airport management they don't do that, seems like our ground equipment ended up at Frölunda instead. We will address that.

     

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