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Nick Cooper

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Posts posted by Nick Cooper

  1. 14 minutes ago, phantomflyer said:

    Have contacted Orbx via email 3 times now and getting zero reply which is unusual - Nick has always responded to me prior to this. 

     

    Hello,

    I have 13 open support tickets and none of them are on this subject.
    If you give me the three support ticket numbers, I can look into this for you.
     

  2. Hello,
    this is the excerpt from the version 3.3 guide.
     

    Quote

    Installation
    PREREQUISITES
    1. OZx3.0, OZx3.1 and OZx3.2 installed & enabled as per the instructions in the OZx3.0, 3.1
    and 3.2 Manuals.
    2. Holgermesh Freeware installed & enabled.
    3. FSX SP2 or Acceleration.
    4. ORBX FTX Australia Regions Payware for best results.
    INSTRUCTIONS
    5. Download and run the OZx3.3 Installer.
    6. Download & Install the latest OZx Library (v1.1 is the latest at the time of writing).
    7. DEFRAGMENT your HDD (NOT your SSD if you have one).
    8. Ensure that “OZx_AUS” & “OZx_LIB” are enabled in the FSX Scenery Library with
    “OZx_AUS” at top of list -- and that FTXcentral is set for Australia.
    9. Check the “OZx_Extras_Readme.pdf” file in your “Microsoft Games\Microsoft Flight
    Simulator X\OZx\User_Docs” folder and install any items of interest.

     

  3. Hello Wayne,
    I think you answered your own question in the last line. :)
    However, in my humble opinion, the smaller the screen, the less obvious is the improvement.
    In front of me here, I have a 43" monitor @4k and it is indeed excellent.
    At each side of it though, I have 32" monitors @2k and they are almost as good to look at.
    You do need a fairly strong PC to drive 4K as well.

    • Upvote 1
    • Thanks 1
  4. Hello,


    long long ago, Orbx stopped giving timelines, aka "roadmaps", simply because there

    were those who used them for negative purposes when they were not achieved.
    I can tell you, as John just did, that there is work going on with a view to releasing
    Orbx products for P3D v6.


    A developer is constrained by the need to produce a fully working product, whereas the
    customers who have made Orbx products work in P3D v6 for themselves can happily
    overlook the anomalies that have resulted.


    Also, expecting a commercial enterprise to have numerous staff stop work on new projects
    in order to speed up work on a simulator version that is apparently generating few sales across
    the entire flight simulation community, therefore for little or no financial return, is unrealistic.

     

    I cannot give you any more information than that, as there is none.

     

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