PhilK Posted February 6, 2015 Share Posted February 6, 2015 Hi, everybody P3Dv2, FSGenesis meshes, FTX Global + FTX Vector + FTX OLC, latest versions, no specific local sceneries installed. While checking the airports for the GAAR2015, am having some troubles at Murray Island... Landsat picture... P3D, Vector disabled P3D, Vector enabled With both stock, and FSG mesh, the airport sits on a plateau, but this was already existing when I was running under FSX... Would it be possible to have the island back under the airport? Thank you for your attention Link to comment Share on other sites More sharing options...
Voyager Posted February 6, 2015 Share Posted February 6, 2015 Hi mate, This is an issue (caused) by Vector. See my post # 7 in this thread: http://www.orbxsystems.com/forum/topic/92247-tapei-taiwan-and-default-fsx-bridge-locations/ The fact is that no one is bothering to fix all these objects displacements that Vector caused. I hope someone assumes the repair! Oh, btw, this island is a Tim design. I think he will soon appear and clarify ... Good luck! Cheers, Link to comment Share on other sites More sharing options...
PhilK Posted February 6, 2015 Author Share Posted February 6, 2015 Hi, Voyager, Seems we already "met" on my former post (PASI / Sitka and Vector 1.20)... Vector greatly improves the stock simulator world, but unfortunately introduces some problems or discrepancies here and there. I'm using P3D, which obviously is based on various data originating from FSX, and I understand it would be a huge work for the simulator editor to put all misplaced airports, runways, or objects, back to their right place, elevation (where applicable) or actual heading. I further understand this is also a huge work to check that the produced addon fits the simulator, and probably it might be easier to alter slightly the Vector data (PASI runway underlying terrain, Murray Mer Island placement, etc...), than to expect the simulator editor to check and look for all the "inherited" misplacements... I do have ADE (which does display much, but not all and everything), but do not have yet the PRO key. Furthermore, being also flying multiplayer, I know there are already some airports or runways "slight" differences between the various sims (meaning stock versions), and can imagine the results if some additional airport movements were processed on a "local PC" basis... Of course, to go multiplayer, you better disable all AEC's first I also really hope somebody will look into this type of problems. Well, depending on you location, have a good day, or have a good evening ! Greetings from Paris, France Link to comment Share on other sites More sharing options...
Richard Lincoln Posted February 8, 2015 Share Posted February 8, 2015 Hi mate, This is an issue (caused) by Vector. See my post # 7 in this thread: http://www.orbxsystems.com/forum/topic/92247-tapei-taiwan-and-default-fsx-bridge-locations/ The fact is that no one is bothering to fix all these objects displacements that Vector caused. I hope someone assumes the repair! Oh, btw, this island is a Tim design. I think he will soon appear and clarify ... Good luck! Cheers, Voyager, Please do not assume that no one is bothering to fix issues, this could not be further from the truth. The Dev team are constantly working on issues posted by users, and the world Vector covers is a big place. Thanks Richard Link to comment Share on other sites More sharing options...
Voyager Posted February 8, 2015 Share Posted February 8, 2015 Voyager, Please do not assume that no one is bothering to fix issues, this could not be further from the truth. The Dev team are constantly working on issues posted by users, and the world Vector covers is a big place. Thanks Richard A long time passes, my dear Richard, and each time Vector publish a patch, the displacements are maintained or increase - it's nothing personal, just an observation of a consumer! As for you, believe in your good job , because in the end it all depends on the Pilot's personal! Cheers, Link to comment Share on other sites More sharing options...
Richard Lincoln Posted February 8, 2015 Share Posted February 8, 2015 Hello PhilK Thank you for reporting, I will send this through to Bernd. Thanks Richard Link to comment Share on other sites More sharing options...
PhilK Posted February 8, 2015 Author Share Posted February 8, 2015 Richard, Thank you for your action. Any hope about PASI (a former post)? Greetings from Paris Link to comment Share on other sites More sharing options...
coolgovind180 Posted February 9, 2015 Share Posted February 9, 2015 A long time passes, my dear Richard, and each time Vector publish a patch, the displacements are maintained or increase - it's nothing personal, just an observation of a consumer! As for you, believe in your good job , because in the end it all depends on the Pilot's personal! Cheers, I second what voyager had said....i hope atleast in the upcoming patches..all these issues will be fixed: misplaced bridges, airports, missing bgls causing trees to appear on many airports(though this is temporarily solved)..etc: Link to comment Share on other sites More sharing options...
Richard Lincoln Posted February 9, 2015 Share Posted February 9, 2015 Hello PhilK, I will have a look at PASI, and thanks for your polite response. Thanks Richard Link to comment Share on other sites More sharing options...
PhilK Posted February 9, 2015 Author Share Posted February 9, 2015 Richard, My understanding is that we all have the same interest, meaning have the FTX and PILOT'S related products as accurate as can be (at least within the limits of the various simulators used). When we, the numerous pilots, can spot some discrepancies, misplacements or other issues, and that they are addressed, we all have made some further step to perfection... Blue skies Philippe Link to comment Share on other sites More sharing options...
PhilK Posted February 27, 2015 Author Share Posted February 27, 2015 Recently downloaded and installed the ORBX YMUI scenery. Hereunder screenshot of this scenery together with Vector... Blue skies Philippe Link to comment Share on other sites More sharing options...
Voyager Posted February 27, 2015 Share Posted February 27, 2015 Hi Philippe, About Vector displacements Let's look at this example: 1 - This is a Obrx-Tim freeware; and 2 - This is a scene-shot illustrating a displacement causing by Vector; Now, Vector has done its job (I do not criticize it) ... But who will fix the scenery (rearrange the displaced objects) ? If there is a single answer to this issue, as a great advance. If it is given or will be adequate, has been a great mystery (or delay). Good luck mate, for you and for us all! Cheers, Link to comment Share on other sites More sharing options...
lthendrix Posted February 27, 2015 Share Posted February 27, 2015 I think you are missing Australia scenery AUS sp 4 and the holger mesh.... those items are needed for ymui freeware to work correctly. Also you will need to disable ymui in vectors AEC. Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted February 27, 2015 Share Posted February 27, 2015 just ran a lil test at YMUI imho there's nothing wrong with it when you have all the parts installed in the correct order Link to comment Share on other sites More sharing options...
Tim Harris Posted February 27, 2015 Share Posted February 27, 2015 I mentioned this in another thread... Murray Islands getting a complete makeover - new autogen, new mesh, new runway, more bananas, and will in future will only rely on you having at least a FTX region (any) / or preferably FTX Global installed So whatever adjustments Vector makes..will no longer be a problem when Murray MKII is finished Link to comment Share on other sites More sharing options...
PhilK Posted March 3, 2015 Author Share Posted March 3, 2015 Tim, FTX Global, Vector and OpenLC EU are all three installed on my rig. So, will look for Murray MkII. Wolter, It seems you have no Vector data at this location, or something made it disappear... Into my scenery.cfg, YMUI is area 167, whereas all the VECTOR entries are area 100 to 103, addon mesh files (worldwide) area 151 to 154. Is it wrong? My first pixies do show stock Murray Island (the runway is on the island), Vector Murray Island (the island moves away from the runway...). I assume stock Murray Island is possibly completely covered by Tim's scenery, but that the three Murray Islands in Vector are possibly not at their actual location (although not that far...) Greetings from Paris to all Philippe Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted March 3, 2015 Share Posted March 3, 2015 Hi Philippe for your information, I do have all FTX scenery addons installed and activated with my fsX setup, that includes Vector as well, I also did and do test every single one of them and you can rest assured that if I or my fellow testers do find anything that deviates or does appear odd to us we will make that clear to the Developers Team of that particular scenery, in spite of that all we are all humans and we can miss out on something, however we try to be as diligent as is possible with the tasks we have. With all the different system configurations that are out there you can imagine that it presents us as Beta testers Team with a bit of a challenge to try and cover all the bases As Tim stated, he's working on a revamped version of YMUI which most likely will blow the old version out of the water. Link to comment Share on other sites More sharing options...
PhilK Posted March 3, 2015 Author Share Posted March 3, 2015 No worries, Wolter Will look for release of next YMUI version. Have gone P3D v2.5 now, and am just trying to understand why on my rig, and under Vector 1.20, I get a discrepancy placement of the island and its runway, or why PASI runway has a slightly different heading than the underlying terrain. I also understand that time is needed to issue and release the relevant corrections or patches, as we are talking about an addon that covers whole world! Greetings from Paris Philippe Link to comment Share on other sites More sharing options...
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