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FTX NZ North and South Aircraft Not Showing


BBQSteve

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Hello all,


 


I have recently purchased both NZ regions and installed. I am now at NZTG and when I look around, I see many airplanes partially rendered. I see two props and three landing gear wheels on some and a single prop and wheels for others. I have the latest library installed and all active.


 


Any ideas? 


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Hi Steve,


 


Have you by any chance installed Real NZ Godzone NZTG prior to using Orbx, if so you might have a competing .bgl in your setup. I can't tell you what to search for as I don't use anything but FTX, Eddy might be able to give some clues. 


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Hi Steve,


 


Yes 'caps' a bit on the loud side, but no worries, I saw that PF model too he is supposed to be wearing white shirt black pants. Below are some pics of what it looks like at my end, in my sig are my specs, looking at your pictures there seems to be some big difference in quality Antialasing is also pretty low and jaggy, would it be possible to put up your system specs and FSX.cfg file contents. Also have you updated the Orbxlibs to the current version, you can find them here: http://www.fullterrain.com/support.html near the bottom of the page DL & install v140703 for FSX P3Dv1 Only.


 


zLP7w.jpg


 


R4ibD.jpg


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I am running a home built system using a ASUS Maximus V Formula MB 3770k processor running at @ 4.2 Ghz, Nvidia GTX 760 video andg 8 GB of ram. OS is W7. I use no tweaks. FSX is located on a 240GB SSD drive. As i said before all sw is current including libraries. Didn't see the SP for NZ south until the other day and installed it. Not sure why it wasn't pinned or on the site in a more conspicuous location like the other updates. Just purchased both, but download did not include it.


 


[OLDMODULES]

FSsound.dll=1

SOARRec.dll=1

 

[bUFFERPOOLS]

UsePools=1

Poolsize=8000000

RejectThreshold=126976

 

[sOUND]

AmbientUIMusicVolume=-6.000000

SOUND_FADER1=0.760000

SOUND_FADER2=0.730000

SOUND_FADER3=0.660000

SOUND_FADER4=0.760000

AmbientUIMusic=FSX01

PrimaryDevice={F00F243F-5086-4FBE-8902-DDF9D54336DE}

VoiceDevice={7F1E597D-D187-49F2-A844-C319275C1639}

SOUND=1

SOUND_QUALITY=2

SOUND_LOD=0

UISound=1

AmbientUI=0

 

[Display]

ChangeTime=4.000000

TransitionTime=4.000000

ActiveWindowTitleTextColor=255,255,255

ActiveWindowTitleBackGroundColor=0,28,140,64

NonActiveWindowTitleTextColor=255,255,255

NonActiveWindowTitleBackGroundColor=24,33,87,64

InfoUpperRightTextColor=255,0,0

InfoUpperRightBackGroundColor=0,0,0,0

InfoLowerLeftTextColor=255,255,255

InfoLowerLeftBackGroundColor=255,0,0,128

InfoLowerRightTextColor=255,255,255

InfoLowerRightBackGroundColor=255,0,0,128

InfoBrakesEnable=True

InfoParkingBrakesEnable=True

InfoPauseEnable=True

InfoSlewEnable=True

InfoStallEnable=True

InfoOverspeedEnable=True

BLOOM_EFFECTS=0

SKINNED_ANIMATIONS=1

TEXTURE_BANDWIDTH_MULT=100

UPPER_FRAMERATE_LIMIT=0

WideViewAspect=True

TextureMaxLoad=6

 

[Main]

User Objects=Airplane, Helicopter

SimObjectPaths.0=SimObjects\Airplanes

SimObjectPaths.1=SimObjects\Rotorcraft

SimObjectPaths.2=SimObjects\GroundVehicles

SimObjectPaths.3=SimObjects\Boats

SimObjectPaths.4=SimObjects\Animals

SimObjectPaths.5=SimObjects\Misc

SimObjectPaths.6=SimObjects\AI

ProcSpeed=9594

PerfBucket=1

Maximized=2

Location=-8,0,1032,783,\\.\DISPLAY1

HideMenuNormal=1

HideMenuFullscreen=1

HideInfoText=1

DisablePreload=1

FIBER_FRAME_TIME_FRACTION=0.33

 

[PANELS]

IMAGE_QUALITY=1

DEFAULT_VIEW=1

QUICKTIPS=0

PANEL_OPACITY=100

PANEL_MASKING=1

PANEL_STRETCHING=1

UNITS_OF_MEASURE=0

 

[Weather]

WindshieldPrecipitationEffects=1

MinGustTime=10

MaxGustTime=500

MinGustRampSpeed=1

MaxGustRampSpeed=200

MinVarTime=5

MaxVarTime=50

MinVarRampSpeed=10

MaxVarRampSpeed=75

TurbulenceScale=1.000000

WeatherServerAddress=fs2k.zone.com

WeatherServerPort=80

WeatherGraphDataInDialog=0

AdjustForMagVarInDialog=1

DynamicWeather=4

DownloadWindsAloft=1

DisableTurbulence=0

CLOUD_DRAW_DISTANCE=3

DETAILED_CLOUDS=1

CLOUD_COVERAGE_DENSITY=6

THERMAL_VISUALS=0

 

[CONTROLS]

Controls_Default=Standard

Controls_Current=Standard

KBDAIL=64

KBDELEV=64

KBDRUD=64

JOYSTICKS=0

 

[TextInfo.1]

Latitude=1,1

Longitude=1,2

Altitude=1,3

Heading=1,4

AirSpeed=1,5

WindDirectionAndSpeed=1,6

 

[TextInfo.2]

FrameRate=1,1

LockedFrameRate=1,2

GForce=1,3

FuelPercentage=1,4

 

[TextInfo.3]

Latitude=1,1

Longitude=1,2

Altitude=1,3

Heading=1,4

AirSpeed=1,5

WindDirectionAndSpeed=1,6

FrameRate=2,1

LockedFrameRate=2,2

GForce=2,3

FuelPercentage=2,4

 

[slewTextInfo.1]

Latitude=1,1

Longitude=1,2

Altitude=1,3

Heading=1,4

AirSpeed=1,5

 

[slewTextInfo.2]

FrameRate=1,1

LockedFrameRate=1,2

 

[slewTextInfo.3]

Latitude=1,1

Longitude=1,2

Altitude=1,3

Heading=1,4

AirSpeed=1,5

FrameRate=2,1

LockedFrameRate=2,2

 

[Trusted]

F:\FSX\Modules\FSUIPC4.dll.nknbccaehrerwlollizzczelehqnwbolkcznuebn=1

F:\FSX\SimObjects\Airplanes\lear45\panel\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\GAUGES\FDSFX_01_gate.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_02_airport.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_03_muzak1.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_04_muzak2.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_05_muzak3.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_08_gate departure.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_09_pushback.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_10_safety message.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_11_safety video.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_12_takeoff.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_13_climb.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_14_cruise.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_15_meal service.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_16_movie.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_17_begin descent.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_18_on approach.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_19_on final.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_20_taxi to gate.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\FDSFX_21_gate arrival.GAU.rhzztawulclhwaubkwrhillnqwhreewlltllolnt=2

F:\FSX\GAUGES\KingAir.DLL.blciwqutkuoclwcaoiqieotwqttiobieehhnknob=2

F:\FSX\GAUGES\Cessna172.DLL.lwuzbewoczuiztubtnowahwotuelclewilbhlilq=2

F:\FSX\GAUGES\KingAir_Radio.DLL.qzqkraqeqnhnoowzzawunltobnwnrnqiboebaect=2

F:\FSX\GAUGES\Magnetic_Compass.DLL.enzkqitzuhnztrawehtawrzqclerlkewuhnnouch=2

F:\FSX\SimObjects\Airplanes\DHC8-202\panel.dhc8\pad_inst2.GAU.wecrwokbcocoilwwhtiuuecozwownkhrkhouzoka=2

F:\FSX\SimObjects\Airplanes\DHC8-202\panel.dhc8\PAD_D8_RAD.GAU.noirekrnowatqkukkqcnliklceubknqhlrbhoito=2

F:\FSX\SimObjects\Airplanes\DHC8-202\panel.dhc8\DH83.GAU.kictbhnettuelzbeqcokkizlqaiunrwiuqtbribc=2

F:\FSX\SimObjects\Airplanes\DHC8-202\panel.dhc8\Davtron_.GAU.ouunoalwkubickierccrnzwqnlwwhlwwzohirkkc=2

F:\FSX\SimObjects\Airplanes\DHC8-202\panel.dhc8\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\DHC8-202\panel.dhc8\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\DHC8-202\panel.dhc8\pad_avi2.GAU.zikzrequutcentqnuollnrouowzuncclnezqawwz=2

F:\FSX\SimObjects\Airplanes\DHC8-202\panel.dhc8\RKG_fuelstat.GAU.hhwikwubecrnhulnaibowrztqikhwccazenzwqkl=2

F:\FSX\SimObjects\Airplanes\DHC8-202\panel.dhc8\cad_kln901brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\DHC8-202\panel.dhc8\cad_kln902brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\VAA Dash 8-200 (FSX)\panel\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\dh83cax\panel.300\Dash-8_radio2.DLL.acenkhwetatkhzhltnhbwokoakqoboqewwteeqkr=2

F:\FSX\GAUGES\737-400.DLL.zrheoroolwhrurwqqtrnzauuqlubrthblkztihqn=2

F:\FSX\SimObjects\Airplanes\dh83cax\panel.300\Davtron_.GAU.ouunoalwkubickierccrnzwqnlwwhlwwzohirkkc=2

F:\FSX\SimObjects\Airplanes\dh83cax\panel.300\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\dh83cax\panel.300\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\dh83cax\panel.300\Dash-8_radio1.DLL.qwrinkebczqeelrbrtbctbzhbkztlzilqettcrlw=2

F:\FSX\SimObjects\Airplanes\dh83cax\panel.300\RKG_fuelstat.GAU.hhwikwubecrnhulnaibowrztqikhwccazenzwqkl=2

F:\FSX\SimObjects\Airplanes\dh83cax\panel.300\cad_kln901brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\dh83cax\panel.300\cad_kln902brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\D8x2_FSX\panel.300\Dash-8_radio2.DLL.acenkhwetatkhzhltnhbwokoakqoboqewwteeqkr=2

F:\FSX\SimObjects\Airplanes\D8x2_FSX\panel.300\Davtron_.GAU.ouunoalwkubickierccrnzwqnlwwhlwwzohirkkc=2

F:\FSX\SimObjects\Airplanes\D8x2_FSX\panel.300\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\D8x2_FSX\panel.300\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\D8x2_FSX\panel.300\Dash-8_radio1.DLL.qwrinkebczqeelrbrtbctbzhbkztlzilqettcrlw=2

F:\FSX\SimObjects\Airplanes\D8x2_FSX\panel.300\RKG_fuelstat.GAU.hhwikwubecrnhulnaibowrztqikhwccazenzwqkl=2

F:\FSX\SimObjects\Airplanes\D8x2_FSX\panel.300\cad_kln901brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\D8x2_FSX\panel.300\cad_kln902brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\GAUGES\Bendix_King_Radio.DLL.ezwriibocowtitorucbnekorltliucccarueqaka=2

F:\FSX\SimObjects\Airplanes\VAA Dash 8-200 (FSX)\panel.300\Dash-8_radio2.DLL.acenkhwetatkhzhltnhbwokoakqoboqewwteeqkr=2

F:\FSX\SimObjects\Airplanes\VAA Dash 8-200 (FSX)\panel.300\Davtron_.GAU.ouunoalwkubickierccrnzwqnlwwhlwwzohirkkc=2

F:\FSX\SimObjects\Airplanes\VAA Dash 8-200 (FSX)\panel.300\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\VAA Dash 8-200 (FSX)\panel.300\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\VAA Dash 8-200 (FSX)\panel.300\Dash-8_radio1.DLL.qwrinkebczqeelrbrtbctbzhbkztlzilqettcrlw=2

F:\FSX\SimObjects\Airplanes\VAA Dash 8-200 (FSX)\panel.300\RKG_fuelstat.GAU.hhwikwubecrnhulnaibowrztqikhwccazenzwqkl=2

F:\FSX\SimObjects\Airplanes\VAA Dash 8-200 (FSX)\panel.300\cad_kln901brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\VAA Dash 8-200 (FSX)\panel.300\cad_kln902brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\osERJ-145LR_Usa_N854MJ\panel\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\crj700\panel\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\GAUGES\Cessna.DLL.bwlqnuckzzcnhlzkukiqnzowbtbhaqhkwwooeaor=2

F:\FSX\GAUGES\Cessna182s.DLL.hqooeziwqzhzhtzctuhacwuliznhwuhcbbocczut=2

F:\FSX\GAUGES\CessnaWAlpha.DLL.ckulhqzhzqlozburececqrzoaaetbzbauwebioea=2

F:\FSX\GAUGES\Bell_206B.DLL.anaccalahbitwccblebeunwntrhwocillacrcthr=2

F:\FSX\SimObjects\Airplanes\Bombardier_CRJ_700\panel\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\POSKY CRJ_700\panel\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\b727_200\panel\CONCORDE.GAU.eoaknnwnaetaehkezbnwobbqrqcihlzeaqcbwbuu=2

F:\FSX\GAUGES\Mooney_Bravo.DLL.nenkrrhalrabthqilekeenauqbubalhnlhktrteo=2

F:\FSX\SimObjects\Airplanes\b727_200\panel\FSWXR2100.GAU.akuwtwwlqtzenqcwirihuweenkuakwznlwwwitho=2

F:\FSX\SimObjects\Airplanes\b727_200\panel\74SP_RADIO.GAU.eaillietorrkrobczlzlqtwttcuahizaoarnaria=2

F:\FSX\GAUGES\EH101.DLL.oizerqqwqquhhlilrnblaqwhhclqokecqazkqznb=2

F:\FSX\SimObjects\Airplanes\POSKY ERJ-145LR_Usa_N854MJ\panel\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\POSKY CRJ-200 US Airways Express\panel\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\PAD_dhc8-q400_x\panel.300\Dash-8_radio2.DLL.acenkhwetatkhzhltnhbwokoakqoboqewwteeqkr=2

F:\FSX\SimObjects\Airplanes\PAD_dhc8-q400_x\panel.300\Davtron_.GAU.ouunoalwkubickierccrnzwqnlwwhlwwzohirkkc=2

F:\FSX\SimObjects\Airplanes\PAD_dhc8-q400_x\panel.300\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD_dhc8-q400_x\panel.300\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\PAD_dhc8-q400_x\panel.300\Dash-8_radio1.DLL.qwrinkebczqeelrbrtbctbzhbkztlzilqettcrlw=2

F:\FSX\SimObjects\Airplanes\PAD_dhc8-q400_x\panel.300\RKG_fuelstat.GAU.hhwikwubecrnhulnaibowrztqikhwccazenzwqkl=2

F:\FSX\SimObjects\Airplanes\PAD_dhc8-q400_x\panel.300\cad_kln901brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD_dhc8-q400_x\panel.300\cad_kln902brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\dhc8-q400_x\panel.300\Dash-8_radio2.DLL.acenkhwetatkhzhltnhbwokoakqoboqewwteeqkr=2

F:\FSX\SimObjects\Airplanes\dhc8-q400_x\panel.300\Davtron_.GAU.ouunoalwkubickierccrnzwqnlwwhlwwzohirkkc=2

F:\FSX\SimObjects\Airplanes\dhc8-q400_x\panel.300\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\dhc8-q400_x\panel.300\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\dhc8-q400_x\panel.300\Dash-8_radio1.DLL.qwrinkebczqeelrbrtbctbzhbkztlzilqettcrlw=2

F:\FSX\SimObjects\Airplanes\dhc8-q400_x\panel.300\RKG_fuelstat.GAU.hhwikwubecrnhulnaibowrztqikhwccazenzwqkl=2

F:\FSX\SimObjects\Airplanes\dhc8-q400_x\panel.300\cad_kln901brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\dhc8-q400_x\panel.300\cad_kln902brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\Modules\FSUIPC4.dll.lclwonlrzznzatkkctucceunckwrzirucbhrnzqi=1

F:\FSX\Modules\FSUIPC4.dll.lzckeneqqntlnoilohhahhlklelizohucelquwul=1

F:\FSX\SimObjects\Airplanes\Bombardier Dash-8 Q200\panel.300\Dash-8_radio2.DLL.acenkhwetatkhzhltnhbwokoakqoboqewwteeqkr=2

F:\FSX\SimObjects\Airplanes\Bombardier Dash-8 Q200\panel.300\Davtron_.GAU.ouunoalwkubickierccrnzwqnlwwhlwwzohirkkc=2

F:\FSX\SimObjects\Airplanes\Bombardier Dash-8 Q200\panel.300\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\Bombardier Dash-8 Q200\panel.300\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\Bombardier Dash-8 Q200\panel.300\Dash-8_radio1.DLL.qwrinkebczqeelrbrtbctbzhbkztlzilqettcrlw=2

F:\FSX\SimObjects\Airplanes\Bombardier Dash-8 Q200\panel.300\RKG_fuelstat.GAU.hhwikwubecrnhulnaibowrztqikhwccazenzwqkl=2

F:\FSX\SimObjects\Airplanes\Bombardier Dash-8 Q200\panel.300\cad_kln901brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\Bombardier Dash-8 Q200\panel.300\cad_kln902brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\dhd8-q400_x\panel.300\Dash-8_radio2.DLL.acenkhwetatkhzhltnhbwokoakqoboqewwteeqkr=2

F:\FSX\SimObjects\Airplanes\dhd8-q400_x\panel.300\Davtron_.GAU.ouunoalwkubickierccrnzwqnlwwhlwwzohirkkc=2

F:\FSX\SimObjects\Airplanes\dhd8-q400_x\panel.300\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\dhd8-q400_x\panel.300\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\dhd8-q400_x\panel.300\Dash-8_radio1.DLL.qwrinkebczqeelrbrtbctbzhbkztlzilqettcrlw=2

F:\FSX\SimObjects\Airplanes\dhd8-q400_x\panel.300\RKG_fuelstat.GAU.hhwikwubecrnhulnaibowrztqikhwccazenzwqkl=2

F:\FSX\SimObjects\Airplanes\dhd8-q400_x\panel.300\cad_kln901brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\dhd8-q400_x\panel.300\cad_kln902brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\dhd8-q400_x\panel.dh84x_w7\DH83.GAU.kictbhnettuelzbeqcokkizlqaiunrwiuqtbribc=2

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F:\FSX\GAUGES\CFR_Fuel_Low_Right_Main.GAU.cwzroncktkinklciorlourztkctrzqzleoanzlbc=0

F:\FSX\GAUGES\CFR_Fuel_Low_Left_Main.GAU.iekoalnirlitrqhilqaoollitazzbioweawcztua=0

F:\FSX\GAUGES\CFR_Fuel_Low_Centre.GAU.unezttikqcobcncirrkhnnwqhnqntcwhqlaoboar=0

F:\FSX\GAUGES\rp733_lights_fo.GAU.qcqhnbqborirqtwiezrhhkltchhhirzzaqiucrhn=0

F:\FSX\GAUGES\rp733_pitot.GAU.cqkehkeicqwwulthhhalzlcoerairhzzowchleko=0

F:\FSX\GAUGES\700SIGNS.GAU.zahtznhnlhowczlnizuuunluahlrotrwzhknihwb=0

F:\FSX\GAUGES\717_DFD_Ice_Warning.GAU.zhohbhbbcktwabauqbwaibwrcliewzltzhearibo=0

F:\FSX\GAUGES\rp733_yaw_damp.GAU.nqeltqihzwelhwwrthhclzwnitoeiineeaircbkl=0

F:\FSX\GAUGES\DFRG_OAT.GAU.cnnktzzantwqqloltlalzctotlkkhcwbnkrlkrtn=0

F:\FSX\GAUGES\dsd_fuel_dump.GAU.lebrzawhaortqozeucehrlzhiibqbcwnquhzrqqz=0

F:\FSX\GAUGES\74sp_Fuel_1.GAU.zioaaerqeqaqozuhhbzbbhooutouhtwiwunrtkke=0

F:\FSX\GAUGES\74sp_Fuel_2.GAU.neqhteocobihanwlabcolkbkwkwahcuruenaball=0

F:\FSX\GAUGES\ca727hghb_speedbrake.GAU.lhqbacuoeiezcuuiknzlowhzrcrcrqiahcwitwer=0

F:\FSX\GAUGES\ML-ARJFS2K.Trim.GAU.eiqnturbntrathqtztiqrwrhnaheiezcokniqeoq=0

F:\FSX\GAUGES\ConcPJD.INS.GAU.chnoiiortuaablnltzeatbeiwhzatueawnzhhhii=0

F:\FSX\GAUGES\Pink_enfire1.GAU.ewranrhahqbzbernwoqrziwnabebqbbubltbzblt=0

F:\FSX\GAUGES\Pink_enfire2.GAU.uhkbnanthhhkzcncwqtrrlzarwaiebbzakehbrwo=0

F:\FSX\GAUGES\F16_HUD_G.GAU.hcrwkzlklractaubalohzwqlaulknkthucnuzwon=0

F:\FSX\SimObjects\Airplanes\ATR 42-500 Delta\panel.fsx\FSC.atr72500.GAU.luolkrtbanhqrrnlellehnuiialucqehnrniwaba=2

F:\FSX\SimObjects\Airplanes\ATR 42-500 Delta\panel.fsx\FSC.ATR.GAU.iilucqebezoqnbtrbklrnutuwzubinoarhirqlah=2

F:\FSX\SimObjects\Airplanes\ATR 42-500 Delta\panel.fsx\FSC.ATR.ap.GAU.rhroqltrcbrtqacktrcralwkctcrukwoabihntit=2

F:\FSX\SimObjects\Airplanes\ATR 42-500 Delta\panel.fsx\N262_Instr.GAU.nknitoneklrrrqabqrrehwkntweciincuzclbhoe=2

F:\FSX\SimObjects\Airplanes\ISDT_ATR42-500\panel\FSC.atr72500.GAU.luolkrtbanhqrrnlellehnuiialucqehnrniwaba=2

F:\FSX\SimObjects\Airplanes\ISDT_ATR42-500\panel\FSC.ATR.ap.GAU.rhroqltrcbrtqacktrcralwkctcrukwoabihntit=2

F:\FSX\SimObjects\Airplanes\ISDT_ATR42-500\panel\N262_Instr.GAU.nknitoneklrrrqabqrrehwkntweciincuzclbhoe=2

F:\FSX\ORBX\FTX_NZ\FTX_NZNI_05_SCENERY\scenery\ObjectFlow_NZNI.dll.nibkirrihozcuabhtlihkhqirwneotnluizwbabq=1

F:\FSX\Modules\FSUIPC4.dll.eaooorzzuquatlutlibkcikotlqwikchqtuhechn=1

F:\FSX\SimObjects\Airplanes\PAD e190LOTx\panel.bwbx\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\PAD e190LOTx\panel.bwbx\Davtron.GAU.ecrzorqhwikrbwawotuqbtaerrkqzklraqrbhnow=2

F:\FSX\SimObjects\Airplanes\PAD E190-LR\panel.bwbx\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\PAD E190-LR\panel.bwbx\Davtron.GAU.ecrzorqhwikrbwawotuqbtaerrkqzklraqrbhnow=2

F:\FSX\ORBX\FTX_AU\FTXAA_ORBXLIBS\Scenery\ObjectFlow.dll.nibkirrihozcuabhtlihkhqirwneotnluizwbabq=1

F:\FSX\SimObjects\Airplanes\PAD DH83 CAX\panel.300\Dash-8_radio2.DLL.acenkhwetatkhzhltnhbwokoakqoboqewwteeqkr=2

F:\FSX\SimObjects\Airplanes\PAD DH83 CAX\panel.300\Davtron_.GAU.ouunoalwkubickierccrnzwqnlwwhlwwzohirkkc=2

F:\FSX\SimObjects\Airplanes\PAD DH83 CAX\panel.300\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD DH83 CAX\panel.300\Dash-8_radio1.DLL.qwrinkebczqeelrbrtbctbzhbkztlzilqettcrlw=2

F:\FSX\SimObjects\Airplanes\PAD DH83 CAX\panel.300\RKG_fuelstat.GAU.hhwikwubecrnhulnaibowrztqikhwccazenzwqkl=2

F:\FSX\SimObjects\Airplanes\PAD DH83 CAX\panel.300\cad_kln901brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD DH83 CAX\panel.300\cad_kln902brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\P-3C_ORION_FSX\panel.The general-purpose virtual cockpit for the P-3 series\737-400.DLL.zrheoroolwhrurwqqtrnzauuqlubrthblkztihqn=2

F:\FSX\SimObjects\Airplanes\P-3C_ORION_FSX\panel.The general-purpose virtual cockpit for the P-3 series\cessna208.GAU.bciannolblkklbuzebbrkcckqzbibwbclrchuoki=2

F:\FSX\SimObjects\Airplanes\P-3C_ORION_FSX\panel.The general-purpose virtual cockpit for the P-3 series\MAGNETIC_COMPASS.DLL.enzkqitzuhnztrawehtawrzqclerlkewuhnnouch=2

F:\FSX\SimObjects\Airplanes\P-3C_ORION_FSX\panel.The general-purpose virtual cockpit for the P-3 series\Concorde.GAU.bnzblobwriuztkcwwtlnicluzbitlurccqhlcbrn=2

F:\FSX\SimObjects\Airplanes\P-3C_ORION_FSX\panel.The general-purpose virtual cockpit for the P-3 series\F16.GAU.wicwblqcoqzoectzoacrqtkeakaqawaentrtzuzw=2

F:\FSX\SimObjects\Airplanes\P-3C_ORION_FSX\panel.The general-purpose virtual cockpit for the P-3 series\Mooney_Bravo.DLL.nenkrrhalrabthqilekeenauqbubalhnlhktrteo=2

F:\FSX\SimObjects\Airplanes\P-3C_ORION_FSX\panel.The general-purpose virtual cockpit for the P-3 series\Cessna172.DLL.lwuzbewoczuiztubtnowahwotuelclewilbhlilq=2

F:\FSX\SimObjects\Airplanes\P-3C_ORION_FSX\panel.The general-purpose virtual cockpit for the P-3 series\KingAir_Radio.DLL.qzqkraqeqnhnoowzzawunltobnwnrnqiboebaect=2

F:\FSX\SimObjects\Airplanes\P-3C_ORION_FSX\panel.The general-purpose virtual cockpit for the P-3 series\l-188.GAU.oteutnoqcbiwcinetqhzobuknaztzwcuiatkolkt=2

F:\FSX\SimObjects\Airplanes\D8caribX\panel.300\Dash-8_radio2.DLL.acenkhwetatkhzhltnhbwokoakqoboqewwteeqkr=2

F:\FSX\SimObjects\Airplanes\D8caribX\panel.300\Davtron_.GAU.ouunoalwkubickierccrnzwqnlwwhlwwzohirkkc=2

F:\FSX\SimObjects\Airplanes\D8caribX\panel.300\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\D8caribX\panel.300\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\D8caribX\panel.300\Dash-8_radio1.DLL.qwrinkebczqeelrbrtbctbzhbkztlzilqettcrlw=2

F:\FSX\SimObjects\Airplanes\D8caribX\panel.300\RKG_fuelstat.GAU.hhwikwubecrnhulnaibowrztqikhwccazenzwqkl=2

F:\FSX\SimObjects\Airplanes\D8caribX\panel.300\cad_kln901brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\D8caribX\panel.300\cad_kln902brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\fsdreamteam\couatl\couatl.exe.ecennehwozbrqtkzzabanbzwukwlkirwbuehkhbk=1

F:\FSX\bglmanx.dll.tnzabbrcuezhwwaltihhneruwtewiowuweawukkb=1

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-2\BK_Radio.GAU.cheibiiqceztzzhewlukkuuznakibnoulrwlczwu=2

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-2\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-2\GPWS_Sound.GAU.nobhquzaeeitiutblebeqhclbbznezabtcbwkuib=2

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-2\master.GAU.oacrtrqbirtrzletbkhwzunzcnwacwnbbklblqba=2

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-2\cad_kln90brored1.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-2\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-2\cad_kln90brored2.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-1\King9.GAU.zkheewqhznlbhibezatzeiroanbkeqbkaubzkiez=2

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-1\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-1\GPWS_Sound.GAU.nobhquzaeeitiutblebeqhclbbznezabtcbwkuib=2

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-1\cad_kln90brored1.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-1\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\PAD B1900D_AirNZ_x\panel.B1900-1\cad_kln90brored2.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD DH8C CAX No1\panel.300\Dash-8_radio2.DLL.acenkhwetatkhzhltnhbwokoakqoboqewwteeqkr=2

F:\FSX\SimObjects\Airplanes\PAD DH8C CAX No1\panel.300\Davtron_.GAU.ouunoalwkubickierccrnzwqnlwwhlwwzohirkkc=2

F:\FSX\SimObjects\Airplanes\PAD DH8C CAX No1\panel.300\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD DH8C CAX No1\panel.300\Dash-8_radio1.DLL.qwrinkebczqeelrbrtbctbzhbkztlzilqettcrlw=2

F:\FSX\SimObjects\Airplanes\PAD DH8C CAX No1\panel.300\RKG_fuelstat.GAU.hhwikwubecrnhulnaibowrztqikhwccazenzwqkl=2

F:\FSX\SimObjects\Airplanes\PAD DH8C CAX No1\panel.300\cad_kln901brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD DH8C CAX No1\panel.300\cad_kln902brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.B1900-2\BK_Radio.GAU.cheibiiqceztzzhewlukkuuznakibnoulrwlczwu=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.B1900-2\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.B1900-2\GPWS_Sound.GAU.nobhquzaeeitiutblebeqhclbbznezabtcbwkuib=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.B1900-2\master.GAU.oacrtrqbirtrzletbkhwzunzcnwacwnbbklblqba=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.B1900-2\cad_kln90brored1.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.B1900-2\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.B1900-2\cad_kln90brored2.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.b1900-1\King9.GAU.zkheewqhznlbhibezatzeiroanbkeqbkaubzkiez=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.b1900-1\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.b1900-1\GPWS_Sound.GAU.nobhquzaeeitiutblebeqhclbbznezabtcbwkuib=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.b1900-1\cad_kln90brored1.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.b1900-1\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\PAD B1900\panel.b1900-1\cad_kln90brored2.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900D FSX\panel.B1900-2\BK_Radio.GAU.cheibiiqceztzzhewlukkuuznakibnoulrwlczwu=2

F:\FSX\SimObjects\Airplanes\PAD B1900D FSX\panel.B1900-2\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900D FSX\panel.B1900-2\GPWS_Sound.GAU.nobhquzaeeitiutblebeqhclbbznezabtcbwkuib=2

F:\FSX\SimObjects\Airplanes\PAD B1900D FSX\panel.B1900-2\master.GAU.oacrtrqbirtrzletbkhwzunzcnwacwnbbklblqba=2

F:\FSX\SimObjects\Airplanes\PAD B1900D FSX\panel.B1900-2\cad_kln90brored1.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\PAD B1900D FSX\panel.B1900-2\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\PAD B1900D FSX\panel.B1900-2\cad_kln90brored2.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\GAUGES\FSC.ATR.ap.GAU.rhroqltrcbrtqacktrcralwkctcrukwoabihntit=2

F:\FSX\SimObjects\Airplanes\B1900D_AirNZ_x\panel.B1900-2\BK_Radio.GAU.cheibiiqceztzzhewlukkuuznakibnoulrwlczwu=2

F:\FSX\SimObjects\Airplanes\B1900D_AirNZ_x\panel.B1900-2\cad_kln90brored.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\B1900D_AirNZ_x\panel.B1900-2\GPWS_Sound.GAU.nobhquzaeeitiutblebeqhclbbznezabtcbwkuib=2

F:\FSX\SimObjects\Airplanes\B1900D_AirNZ_x\panel.B1900-2\master.GAU.oacrtrqbirtrzletbkhwzunzcnwacwnbbklblqba=2

F:\FSX\SimObjects\Airplanes\B1900D_AirNZ_x\panel.B1900-2\cad_kln90brored1.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

F:\FSX\SimObjects\Airplanes\B1900D_AirNZ_x\panel.B1900-2\RCB_Groundhandling5_Sound.DLL.bczleeilkohtllcewtkowzawtllwweitlriclaww=2

F:\FSX\SimObjects\Airplanes\B1900D_AirNZ_x\panel.B1900-2\cad_kln90brored2.GAU.zwilikiarbkoerqebqewqtlzarhwqokhnwharnza=2

 

[DynamicHeadMovement]

LonAccelOnHeadLon=-0.020000

LonAccelOnHeadPitch=-0.010000

RollAccelOnHeadLat=0.010000

YawAccelOnHeadLat=-0.100000

RollAccelOnHeadRoll=0.100000

MaxHeadAngle=5.000000

MaxHeadOffset=0.300000

HeadMoveTimeConstant=1.000000

 

[VirtualCopilot]

VirtualCopilotActive=0

 

[GRAPHICS]

SHADER_CACHE_PRIMED=1693500672

D3D10=0

TEXTURE_MAX_LOAD=4096

NUM_LIGHTS=8

AIRCRAFT_SHADOWS=1

AIRCRAFT_REFLECTIONS=1

COCKPIT_HIGH_LOD=1

LANDING_LIGHTS=1

AC_SELF_SHADOW=0

EFFECTS_QUALITY=2

GROUND_SHADOWS=0

TEXTURE_QUALITY=3

IMAGE_QUALITY=0

See_Self=1

Text_Scroll=1

SHADER_CACHE_PRIMED_10=1693500672

HIGHMEMFIX=1

ForceFullScreenVSync=1

 

[uSERINTERFACE]

OpenATCOnCreate=0

PageID=1

SHOW_MISSION_CAPTIONS=0

PAUSE_ON_LOST_FOCUS=0

PROMPT_ON_EXIT=1

SITUATION=C:\Users\Steve Stevens\Documents\Flight Simulator X Files\Phoenix

Map_Orientation=2

DisplayFuelAsWeight=1

ShowAllACPaintSchemes=1

SelectAircraftManufacturer=de Havilland

SelectAircraftPublisher=All

SelectAircraftType=All

 

[ATC]

ShowATCText=0

COMM_MSG_NONE_COLOR=FFFFFFFF

COMM_MSG_ATC_USER_COLOR=FFB6FFB6

COMM_MSG_USER_ATC_COLOR=FFFFD21B

COMM_MSG_ATC_AI_COLOR=FF00FF00

COMM_MSG_AI_ATC_COLOR=FFFF7840

AutoOpenAirTrafficWindow=1

UsePilotVoice=1

PilotVoice=0

 

[PointOfInterestSystem]

CycleSetting=2

 

 

[sCENERY]

LENSFLARE=0

DAWN_DUSK_SMOOTHING=1

IMAGE_COMPLEXITY=5

SmallPartRejectRadius=2

 

[TrafficManager]

AirlineDensity=12

GADensity=10

FreewayDensity=15

ShipsAndFerriesDensity=15

LeisureBoatsDensity=13

IFROnly=0

AIRPORT_SCENERY_DENSITY=0

 

[TERRAIN]

IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=512

LOD_RADIUS=4.500000

MESH_COMPLEXITY=100

MESH_RESOLUTION=23

TEXTURE_RESOLUTION=29

AUTOGEN_DENSITY=5

DETAIL_TEXTURE=1

WATER_EFFECTS=3

TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=2500

TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=1600

SWAP_WAIT_TIMEOUT=10

 

[AContain]

ShowLabels=1

ShowUserLabel=0

ShowLabelManufacturer=0

ShowLabelModel=0

ShowLabelTailNumber=1

ShowLabelDistance=1

ShowLabelAltitude=1

ShowLabelAirline=0

ShowLabelAirlineAndFlightNumber=0

ShowLabelFlightPlan=0

ShowLabelContainerId=0

ShowLabelAirspeed=0

ShowLabelHeading=0

LabelDelay=1000

LabelColor=FFFF0000

 

[iNTERNATIONAL]

ASLAT=3

ASLON=0

MEASURE=0

 

[REALISM]

PFactor=1.000000

Torque=1.000000

GyroEffect=1.000000

CrashTolerance=1.000000

General=1.000000

UnlimitedFuel=False

AllowEngineDamage=False

TrueAirspeed=False

AutoCoord=False

RealMixture=True

StressDamage=False

GEffect=False

ManualLights=True

GyroDrift=False

CrashWithDyn=False

CrashDetection=False

AutoTrim=False

 

[sIM]

SYSCLOCK=0

 

[sTARTUP]

DEMO=0

SHOW_OPENING_SCREEN=1

STARTUP_DEMO=

LoadWindow=1

 

[FACILITIES]

COUNTRY=

STATE=

CITY=

GTL_BUTTON=1401

 

[Misc]

Com_Rate=7

[FlightPlanMap]

LineWidth=2

SHOW_AIRPORTS=1

SHOW_VORS=1

SHOW_NDBS=1

SHOW_APPROACHES=1

SHOW_INTERSECTIONS=1

SHOW_VICTOR=1

SHOW_JET=1

SHOW_AIRSPACE=1

SHOW_FLIGHTPLAN=1

SHOW_WEATHERSTATIONS=1

SHOW_WEATHERSYSTEMS=1

SHOW_DATATAGS=1

SHOW_TERRAIN=1

show_waypoints=1

show_airways=1

show_markers=1

show_volume_boundaries=1

show_ac_twr=1

[RWW_WEATHER_MAP]

SHOW_AIRPORTS=0

SHOW_VORS=0

SHOW_NDBS=0

SHOW_APPROACHES=0

SHOW_INTERSECTIONS=0

SHOW_VICTOR=0

SHOW_JET=0

SHOW_AIRSPACE=0

SHOW_FLIGHTPLAN=1

SHOW_WEATHERSTATIONS=1

SHOW_WEATHERSYSTEMS=1

SHOW_DATATAGS=1

SHOW_TERRAIN=1

[MAPVIEW_MAP]

SHOW_AIRPORTS=1

SHOW_VORS=1

SHOW_NDBS=1

SHOW_APPROACHES=1

SHOW_INTERSECTIONS=0

SHOW_VICTOR=0

SHOW_JET=0

SHOW_AIRSPACE=1

SHOW_FLIGHTPLAN=1

SHOW_WEATHERSTATIONS=1

SHOW_WEATHERSYSTEMS=1

SHOW_DATATAGS=1

SHOW_TERRAIN=1

show_flight_history=1

 

[DISPLAY.Device.NVIDIA GeForce GTX 760.0]

Mode=1920x1080x32

Anisotropic=1

[AccelerationPack]

ControlsFirstRun=0

HomePageFirstRun=0

[DISPLAY.Device.NVIDIA GeForce GTX 760.1]

Mode=1024x720x32

Disable=1

Filter=0

Dither=0

MipMap=0

Fog=0

FullScreenFiltering=0

VolShadow=0

SoftShadow=0

AnimWater=0

Water20=0

VolTexture=0

TnL=0

DXTn=0

TextureForce=0

PanelAsTexture=0

TEXBEM=0

UseShaders=0

TableFog=0

Shader20Plus=0

[DISPLAY.Device.NVIDIA GeForce GTX 760.0.0]

Mode=1280x720x32

[DISPLAY.Device.NVIDIA GeForce GTX 760.0.1]

Mode=800x480x32

[DISPLAY.Device.NVIDIA GeForce GTX 760.0.2]

Mode=800x480x32

[JOBSCHEDULER]

AffinityMask=14

[FSDREAMTEAM]

AntiPopUp=1

ViewOptimization=0

AltitudeCull=1

GroundTraffic=1

[MULTIPLAYER]

AccountLogin=0

condAccoutPassword=0

AccoutPassword="(null)"

LanUsername="BBQSteve"

VoiceVolume=1.520000

IP1=204

IP2=111

IP3=230

IP4=249

 

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Hi Steve,

 

There are plenty of tweeks in your FSX.cfg, some of them are ok and some would seem not. The most concerning are the multiple entries for your Graphics - DISPLAY.Device  there should only be one entry, are you running multi-monitor setup or have tested in multi resolutions.

There are some other things in the .cfg that don't seem right, listed below in red.

Nvidia Inspector would be a good thing to use also if you are not already using it.

 

I am still uncertain as to what might be happening with your missing NZTG  People texture and Static AC models but your FSX.cfg definitely points to some elements which may have a bearing on the display of these objects.

 

I have also noticed a great many additional softwares from other vendors in your [Trusted] section so I am reluctant to advise renaming your FSX.cfg at this point, but if you want to try renaming it and save it for safe keeping, eg: FSX.cfg.BBQSteve.BAK  then restart FSX and a fresh one will be rebuilt, you will then have to say yes to each and every  component from the [trusted] section. Alternatively just copy your entire [Trusted] section from the backup config to the new one before restarting FSX again. Then you can set about adding the proper tweak entries. If things go pear shaped then you can restore your backup config no harm done.

 


TEXTURE_BANDWIDTH_MULT=100     The new school of thought is to leave this at =40 but is safe to go to 70 or 80

UPPER_FRAMERATE_LIMIT=0    Is a good idea to lock your Frames in FSX to =30  this will help resources when loading textures and Autogen

TextureMaxLoad=6      This is not necessary for FSX as it is an FS9 tweak


 

ProcSpeed=9594     Do you have HT enabled because this number is low for your rated CPU - if you delete this entry a new one will be created with a higher number this is what my reads with HT OFFCPU @4.6GHz ( ProcSpeed=15463 )

 

FIBER_FRAME_TIME_FRACTION=0.33      This is FSX default FFTF if you aren't planning to modify the number then // comment it out.

 

TEXTURE_MAX_LOAD=4096    Are you needing 4096 textures for highres clouds or some other software 2048 is usually plenty sharp enough without the overburden

 

[TERRAIN]

IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=512        Not heard or seen this one before where does it come from

 


[DISPLAY.Device.NVIDIA GeForce GTX 760.0]     Entry 1,  DISPLAY.Device.NVIDIA GeForce GTX 760 - Keep this one

Mode=1920x1080x32


[DISPLAY.Device.NVIDIA GeForce GTX 760.1]     Entry 2,  DISPLAY.Device.NVIDIA GeForce GTX 760

Mode=1024x720x32


[DISPLAY.Device.NVIDIA GeForce GTX 760.0.0]   Entry 3,  DISPLAY.Device.NVIDIA GeForce GTX 760

Mode=1280x720x32

[DISPLAY.Device.NVIDIA GeForce GTX 760.0.1]    Entry 4,  DISPLAY.Device.NVIDIA GeForce GTX 760

Mode=800x480x32

[DISPLAY.Device.NVIDIA GeForce GTX 760.0.2]    Entry 5,  DISPLAY.Device.NVIDIA GeForce GTX 760

Mode=800x480x32

 

[JOBSCHEDULER]

AffinityMask=14      To load textures using all your cores for your i7 3770K you should use AffinityMask=15

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Jeff,


 


Thanks for your help. Made most of the changes you recommended. in response to your questions:


 


ProcSpeed=9594     Do you have HT enabled because this number is low for your rated CPU - if you delete this entry a new one will be created with a higher number this is what my reads with HT OFFCPU @4.6GHz ( ProcSpeed=15463 ) Have no idea how to enable or disable in FSX. 


 


TEXTURE_MAX_LOAD=4096    Are you needing 4096 textures for highres clouds or some other software 2048 is usually plenty sharp enough without the overburden Several of the sceneries I purchased set this. Not sure if I need it or not, but I take no hits from it.

 

[TERRAIN]

IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=512        Not heard or seen this one before where does it come from No idea!

 

I have four displays hooked up. One main monitor and a TV for others to view, then I have two small touchscreen monitors for radar and GPS. I run in windowed mode for them.

 

Thanks again for your assistance.

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Since there has been no response in several days, does this mean I get no support on this issue? I must assume I am the only one with this problem, that it must be a non-problem?


 


Would it be a texture issue or a library issue?


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Done that....twice.  No change. Next?


 


To aid, here are my report files:


 


TX AA ORBX LIBRARIES VER 140703 3rd July 2014

FTX AU AI Traffic V4.20 JUNE 2014

FTX AU HOLGERMESH V1.0 (SP3)

FTX AU YMLT VERSION 2.5 (SP3) October2009

FTX GLOBAL BASE PACK - Version 1.20 December 2013

FTX GLOBAL FREEWARE AIRPORTS EUROPE PACK 1 - March 2014

FTX GLOBAL FREEWARE AIRPORTS EUROPE PACK 2 - April 2014

FTX GLOBAL FREEWARE AIRPORTS EUROPE PACK 3 - June 2014

FTX GLOBAL FREEWARE AIRPORTS EUROPE PACK 4 - July 2014

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 1 - Version 1.00 August 2013

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 10 - March 2014

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 11 - April 2014

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 12 - June 2014

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 13 - June 2014

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 14 - June 2014

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 15 - July 2014

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 16 - July 2014

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 2 - September 2013

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 3 - October 2013

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 4 - November 2013

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 5 - December 2013

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 6 (Hawaii) - January 2014

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 7 - January 2014

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 8 - January 2014

FTX GLOBAL FREEWARE AIRPORTS NORTH AMERICA PACK 9 - February 2014

FTX GLOBAL VECTOR PACK - Version 1.15 March 2014

FTX NA GA AI TRAFFIC V1.10 December 2012

FTX NZ NZNI New Zealand North Island V1.0 July 2012

FTX NZ NZSI New Zealand South Island V1.0 PATCH 002 December 2012

FTX openLC Base Region Version 1.10 - September 2013

 

FTX openLC Europe Region 1 (Eastern Europe) Version 1.00 - July 2014

 

FTX openLC Europe Region 10 (UK & Ireland) Version 1.00 - July 2014

 

FTX openLC Europe Region 2 (Scandinavia) Version 1.00 - July 2014

 

FTX openLC Europe Region 3 (Russia) Version 1.00 - July 2014

 

FTX openLC Europe Region 4 (France) Version 1.00 - July 2014

 

FTX openLC Europe Region 5 (Turkey) Version 1.00- July 2014

 

FTX openLC Europe Region 6 (Germany) Version 1.00 - July 2014

 

FTX openLC Europe Region 7 (Mediterranean East & West) Version 1.00- July 2014

 

FTX openLC Europe Region 8 & 9 (Iceland) Version 1.10 - June 2014

 

FTX openLC North America Region 1 Version 1.00 - September 2013
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After multiple installs and updating library, I have concluded that this is a texture issue and can only be resolved by an update to NZNI and possibly NZSI. I have tried all different settings and configurations of slidders and settings to no avail. It is apparent the developers have no ideas either, but it is the same airplanes and people without texture in all instances. It also occurs at other airports in the NZ scenery. In the future, please include all textures for objects used in your scenery. Apparently there is scenery out there that contain the textures, as I seem to be the only one reporting this in NZ, but others in the forum have similar problems in other scenery.


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Hi BBQSteve,


Sorry I have not come back to you, you are not forgotten, but have been searching/researching the internet for similar issues to yours without success, this is a perplexing issue as I was unable to find anything specifically relating to this.


Most if not all inquiries relate to DX10 preview mode and or aircraft shadows being checked ON, but this is not the case for you as you say DX10 is not in use and your FSX.cfg  confirms this.


The only thing I could find was a possible conflict with the entry  "IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=512"  I found that it is an "ESP.cfg entry" to control raster on curved polygons for autogen objects, I'm afraid the technical explaination on MSDN is way over my head, and may not point to your issue at all. The entry does not exist as default/standard setting within FSX.cfg, I imagine that it may have been installed by another addon in your collection. 


I will keep my eyes and ears open for a possible solution and post If I find anything useful, but I can only suggest you disable addons until you locate a possible culprit then add back the ones that don't cause this issue. Would also be a good idea to test this theory using only one monitor connected to your graphics card.


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I have not noticed this issue with any other scenery either freeware or payware and it seems that this effects only certain aircraft. If you notice in my screenshots and the others posted, it is Cessna and the push-pull AC along with helos.


I have tried to ID the offending AC with no luck. All AI are fine in the scenery. It also appears that it is the same walking character without textures.


 


See this topic for example:


 


http://www.orbxsystems.com/forum/topic/49407-ymen-police-and-air-ambulance-choppers/?hl=%2Bmissing+%2Bplanes#entry439311


 


http://www.orbxsystems.com/forum/topic/80306-scenery-missing-at-cej4/?hl=%2Bmissing+%2Bobjects#entry742178


 


http://www.orbxsystems.com/forum/topic/80317-ground-texture-problems-after-iceland-update/?hl=%2Bmissing+%2Bobjects


 


http://www.orbxsystems.com/forum/topic/81230-khqm-bowerman-airport-people-flow/?hl=%2Bmissing+%2Bobjects#entry744540


 


Jeff, I have searched as well and it is most frustrating to not be able to find an answer. Within this forum, there are at least three other having the problem in different scenery.


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loaded up iceland demo, at Reykjavik cessnas there in full, but not textured, just black,.same walking guy black, some planes same as nztg also a tri-prop no textures.  planes at bieg no plane just wheels like NZ


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Hi Steve,


 


I'm wondering whether this might be an issue with duplicate object libraries rather than missing textures. Please run a Windows search of your entire FSX folder tree for a file named "Orbxlibs_aircraft_static_lowpoly.bgl" and let us know what you find; we'd need to know full path and file date for any instance of this file on your disk.


 


Cheers, Holger


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Holger,


 


Right on! There is a duplicate file in this directory: "FSX\Addon Scenery\MRLB Daniel Oduber Quiros Int by Tico Sim" In fact there are a bunch of object libraries from ORBX there, Renamed all duplicate ORBXLIBS files found in this folder and scenery now works as it should. Thank you very much!


 


Question now is should I remove all duplicates from this folder (I have renamed them) including the non-duplicates and rely on ORBX updates? The only one not a duplicate is "ORBXLIBS_Staticflow_Aircraft.bgl"


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Very happy for you BBQSteve,


 


Does that mean you can now see the whole aircraft and landing gear, and are the people now wearing clothes at NZTG.


The only thing remaining is to work out how the Duplicates (MRLB Daniel Oduber Quiros Int by Tico Sim) came and what addon they are connected to, just so the error does not reoccur. I had a sense that this was a weird one.


 


Back to enjoying your sim :D


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Hi there,


 


indeed only our \ORBX\FTX_AU\FTXAA_ORBXLIBS\Scenery folder should contain any "Orbxlibs_" .bgl files. It truly is annoying that there are some "developers" who think it's OK to steal our work. We've already caught several and had their files removed from the respective file library servers but it's mostly by chance, as in this case, that we find out about it by which time their files have been installed by many people already.


 


Cheers, Holger 


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A word of caution to everyone: if you download and install scenery by developers who illegally use our Orbxlibs you risk these sorts of problems occurring due to duplicate objects, particularly out of date ones.

It is for this very reason we vigilantly protect our intellectual property and always update our Orbxlibs so that we have a simple central point to deliver our latest shared files.

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I hope I provided you with enough information to get their scenery removed or altered.

Again, I thank you greatly for y'alls assistance and patience. You have a great product here and it adds to my enjoyment of the hobby immensely. I go back to the Commodore 64 days and Sublogic Flight Simulator.

Jeff, thanks for your suggestikns and help as well. As far as I can tell all people have clothes and all objects are now there.

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Well with all due respect, I did not know about those libraries until Holger put me on the search. You know with each freeware scenery download, some authors include libraries and some tell you which ones you need. Sometimes you take the time to look and sometimes you don't. In this case I feel very fortunate that the author kept the same file names and in essence gave ORBX the acknowledgement, for if he hadn't I would still probably be looking for the problem.


 


Thanks again all, I really do appreciate the "team" effort.


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