cptCaptain85 Posted December 27, 2013 Share Posted December 27, 2013 Anyone else with black rivers? This is near LOWS Link to comment Share on other sites More sharing options...
Artem Crum Posted December 27, 2013 Share Posted December 27, 2013 Same here: http://www.orbxsystems.com/forum/topic/70506-water-textures-not-loaded/ Link to comment Share on other sites More sharing options...
icare2008 Posted December 27, 2013 Share Posted December 27, 2013 Hi all, The same ..... when i flight near Sion Airport ( switzerland ) Link to comment Share on other sites More sharing options...
gordonhutchison Posted December 27, 2013 Share Posted December 27, 2013 Yep...there are numerous black river textures throughout central Scotland region....not very impressed with Vector in its launch state...feels hurried and unpolished...meh Link to comment Share on other sites More sharing options...
Flapsup666 Posted December 27, 2013 Share Posted December 27, 2013 same here. P3Dv2 ,REX4, FTX gloabl, FTX Vector! Germany Hamburg! Link to comment Share on other sites More sharing options...
Mink Posted December 27, 2013 Share Posted December 27, 2013 Got also these black rivers in Hamburg. It seems that this is P3Dv2 related, because in my FSX everything is fine in Hamburg!! Kresimir Link to comment Share on other sites More sharing options...
Dave B Posted December 27, 2013 Share Posted December 27, 2013 OMG This looks horrendous Link to comment Share on other sites More sharing options...
rockliffe Posted December 28, 2013 Share Posted December 28, 2013 Link to comment Share on other sites More sharing options...
jabloomf1230 Posted December 28, 2013 Share Posted December 28, 2013 Yep, me too. It almost like there are inland water areas with an undefined water type and hence no texture. It shouldn't be that hard to fix it. This is from a post from 2009: scenery\world\texture307b2su1.bmp - 312b2su1.bmp307 shallow inland brown308 deep inland brown309 ocean inlet brown310 nonperennial inland sea brown311 nonperennial inland water brown312 outflow water The inland blue water types are 305/306/315/316B2SU1.BMP. Link to comment Share on other sites More sharing options...
Scupper Posted December 28, 2013 Share Posted December 28, 2013 Me too, in P3D2. These are Novosibirsk, Russia, E082 47 N055 03, east of the airfield. I was getting an out of memory shutdown so I moved my autogen sliders down from ultra and now I have this. The black bits are all water textures. Click on pics for high resolution. I gotta say, - the areas that are working correctly are fantastic. Link to comment Share on other sites More sharing options...
Rob Ainscough Posted December 28, 2013 Share Posted December 28, 2013 Yes, same problems in Minnesota also. Link to comment Share on other sites More sharing options...
Scupper Posted December 28, 2013 Share Posted December 28, 2013 Rob, looks like you have the double bridge thing too (See SanFrancisco post this forum). Very early days, - I'm sure they'll get this stuff fixed. Link to comment Share on other sites More sharing options...
Scupper Posted December 28, 2013 Share Posted December 28, 2013 Seems to be a resource thing. I tried a new boot in a different place and didn't have any problems like this. Link to comment Share on other sites More sharing options...
Alex Goff Posted December 30, 2013 Share Posted December 30, 2013 To test if it's a resource problem, can areas with black rivers be reproduced after the sim is restarted and the flight resumed? FSX and P3D both produce black or blue tiles when the system is strained or ground textures cannot be loaded fast enough. Link to comment Share on other sites More sharing options...
Pidder Posted December 30, 2013 Share Posted December 30, 2013 Yes it is very easy to reproduce. Some parts of the rivers are black even after restarting P3D2. An attached picture from the river Elbe in Hamburg, Gerrmany: Link to comment Share on other sites More sharing options...
Friedi Gulder Posted December 30, 2013 Share Posted December 30, 2013 Markus, JV hat doch geschrieben, dass LM benachrichtigt wurde, der Sache auf den Grund zu gehen. Everything will be fine Link to comment Share on other sites More sharing options...
Pidder Posted December 30, 2013 Share Posted December 30, 2013 Danke Friedi, das hatte ich nicht mitbekommen. Die Frage von Alex Goff war erst wenige Stunden alt, weshalb ich darauf geantwortet habe. Let's hope the very best Link to comment Share on other sites More sharing options...
Friedi Gulder Posted December 30, 2013 Share Posted December 30, 2013 Markus, ich wollte es Dir auch nur mitteilen, die Fragen kommen ja auch bei Dir im Forum. Let LM make a good job Link to comment Share on other sites More sharing options...
Rob Ainscough Posted December 31, 2013 Share Posted December 31, 2013 To test if it's a resource problem, can areas with black rivers be reproduced after the sim is restarted and the flight resumed? FSX and P3D both produce black or blue tiles when the system is strained or ground textures cannot be loaded fast enough. Alex, I was able to solve the problem by change my Affinity in my Prepar3D.cfg -- see my thread response here on avsim: http://forum.avsim.net/topic/430420-p3dv2-orbx-ftx-global-vector-first-impressions/?p=2893795 Link to comment Share on other sites More sharing options...
momo737 Posted December 31, 2013 Share Posted December 31, 2013 Alex, I was able to solve the problem by change my Affinity in my Prepar3D.cfg -- see my thread response here on avsim: http://forum.avsim.net/topic/430420-p3dv2-orbx-ftx-global-vector-first-impressions/?p=2893795 Hi robains Your link is off line! Can you elaborate here please!! Thanks Link to comment Share on other sites More sharing options...
Rob Ainscough Posted December 31, 2013 Share Posted December 31, 2013 Hi robains Your link is off line! Can you elaborate here please!! Thanks The setting's LM suggest using in their Performance tuning guide didn't work for me and seemed to cause issues, so I removed their suggestions and went with just the following two changes: [JOBSCHEDULER] AffinityMask=4088 [DISPLAY] TextureMaxLoad=27 and removed the following settings: [TERRAIN] SWAP_WAIT_TIMEOUT=30 [GRAPHICS] SHADER_CACHE_VERSION=1 (this can be accomplished by just deleting the Shaders directory) [MAIN] FIBER_FRAME_TIME_FRACTION=0.33 I'm running a 6/12 Core CPU with HT enabled. Link to comment Share on other sites More sharing options...
momo737 Posted December 31, 2013 Share Posted December 31, 2013 Thanks Sent from my SAMSUNG GALAXY Note ll using Tapatalk 4 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.