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gordonhutchison

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Everything posted by gordonhutchison

  1. Appreciate all the love Scottish airports are getting from @pyreegue, you absolute legend!!!
  2. At last! Some new content for XP11, been waiting for something new since TrueEarth Canary Islands came out last year!
  3. I'm sure most will skip to this page: No real surprise to see MSFS on top, although Xplane users are always being told P3D v4 (now v5) is the more popular platform of the two, that doesn't seem to be the case based on these results - I see more users on the latest version of XP11 than I see on the latest version of P3D. Does this herald the decline of P3D being that most popular 'ESP' based sim? Will the dominant platforms going forward now be MSFS and XP11?
  4. https://download.navigraph.com/docs/flightsim-community-survey-by-navigraph-2020-final.pdf
  5. I've managed to download my purchases by using my VPN - connecting to a server in Germany seemed to yield best speeds/connection stability. Definitely some 'weirdness' happening on the Orbx CDN servers at the moment.
  6. I'm still getting brutally slow download speeds in the UK (Virgin Fibre 350Mbps line) with lots of connection interrupts. Trying to download 6 MSFS addons I purchased yesterday - but cant!!! Clearly something is still wrong with the CDN servers. My connection is good:
  7. KBSA looks to be full of ported default assets; from a cursory glance at the screenshots I think I can see default ground textures and default jetways. No wonder the file size is suspiciously small for an airport of this size. Tut tut Orbx - reselling us default assets in a custom airport.
  8. @Dadtom65 Funny, they seem to have been able to find the time to release several updates and fixes for the P3D version of Edinburgh......sadly EGPH for XP11 still languishes at v1.00 from October 2019. I love Orbx products, and have been purchasing them regularly for many years - but their recent utter lack of support for Xplane products is shameful. I know XP won't be as big a sales market to Orbx as FSX/P3D - but its the same product at the same price, so the XPlane customer should recveive the same level of aftersales support / patches etc. Major and minor issues with Xplane releases go unfixed for months upon months, whereas faults found in P3D products are fixed promptly - its not acceptable TBH. I could list several other Xplane scenery devlopers, who I historically wouldn't have classed in the same league as Orbx - but they always manage to release fixes and communicate with their XPlane customers in a timely fashion.
  9. Yet another example of shambolic product support of Xplane titles. Months and months to wait for basic fixes. Orbx is slipping.....
  10. Jon, your efforts in the XP11 support threads are noticed and appreciated - shame the same can't be said about Orbx actually actioning that into updates to remedy issues brought to light here. And yes, I stand by my statement regarding how XP11 product issues are ignored whilst P3D product updates/patches are MUCH more frequent. This particular issue was brought to the attention of (and aknowledged) by Greg in February, now approaching 4.5 months and nothing forthcoming on this glaring issue on a top-tier 30 dollar payware addon airport scenery.
  11. Still nothing on these taxiway lighting issues - woeful XP11 update/support from Orbx recently. I'm 100% certain that if these issues were present on the P3D version of these products they would've been fixed by now.
  12. Has EGNT been devloped by Orbx "in-house" so we can expect an XP11 version too? Thanks
  13. @Alitalia Looks like textures loading pauses. Lowering your settings will help, running Textures @ Maximum is probably overloading the 8Gb Vram on your RTX 2080 causing it to page when you change views and load new textures. I run almost exactly the same settings as you, and in Orbx TE regions even my 2080Ti's 11Gb VRAM buffer gets overwhelmed.
  14. Agree with OP; would've been nice to see a couple of the usual Orbx static models at EGPH. (EasyJet A319, RyanAir 737 etc). Runway is flat too, unlike real world.
  15. Scroll down to post #29 - FPS drops was something to do with xVision altering the lights
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