rockliffe Posted March 29, 2013 Share Posted March 29, 2013 Hi guys, I've been over to the REX forum, where Tim was very helpful, but I am still at a loss as to how to try to eradicate this water texture issue. The strange thing is, it's not constant across the globe and only appears in some areas. Does anyone else experience this? It appears that it's an FSX problem and if so, is there anything I can to to eradciate it? Any ideas guys? Cheers... Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted March 29, 2013 Share Posted March 29, 2013 Howard, when we would want to replicate an issue it is always handy to include the coordinates also with water settings there are a gazillion options depending on graphic settings, CPU speed, FSWC settings, the involved 3rd party scenery, etc, etc, as example within REX you can change the appearance of the inland and ocean water at the hand of a slider, same applies for FSWC. Link to comment Share on other sites More sharing options...
rockliffe Posted March 29, 2013 Author Share Posted March 29, 2013 Ho Wolter, sure. It's not an Orbx issue but more of a generic problem I think. I'll check it out further and include some coordinates. Thanks... Link to comment Share on other sites More sharing options...
Holger Sandmann Posted March 29, 2013 Share Posted March 29, 2013 Hi Howard, water textures all use the same blending masks, the seven "902b2m...bmp" files in \Scenery\World\Texture. The default masks show a "swirly" pattern and you can see that by loading one of the bitmaps into an image viewer. Interestingly, the geometric pattern in your screenshot looks like one of the blendmasks for urban or agricultural landclass textures so perhaps an add-on has replaced yours (the default files are dated July 27th 2006). We, and perhaps other third-party vendors too, provide our own waterclass textures plus blendmasks meaning custom versions of the 902 files in local folders. Thus, you'll see the custom blendmasks while flying over Orbx waterbodies and the default blendmasks -- or whatever (unintentional) replacements you may have installed -- in other areas. Cheers, Holger Link to comment Share on other sites More sharing options...
rockliffe Posted March 29, 2013 Author Share Posted March 29, 2013 Hi Holger, apologies for being dim, but what are you suggesting? I've checked my default, scenery/texture folder and the seven bmp. files you are referring to are present in the folder. Link to comment Share on other sites More sharing options...
Holger Sandmann Posted March 29, 2013 Share Posted March 29, 2013 Hi Howard, what are the file dates of those textures? If they aren't of 2006 they are likely eplacements from another vendor. Also, a quick experiment you could do is making backup copies of those seven files and then dropping copies of the Orbx versions into \Scenery\World\Texture; for example from "\ORBX\FTX_NA\FTX_NA_PNW08_CUSTOM\Texture". If that makes a difference at the location in your screenshot the mystery is solved. Cheers, Holger Link to comment Share on other sites More sharing options...
rockliffe Posted March 29, 2013 Author Share Posted March 29, 2013 Hi Holger, It seems the seven files are dated 2006... should I copy across the Orbx files anyway? Link to comment Share on other sites More sharing options...
Holger Sandmann Posted March 30, 2013 Share Posted March 30, 2013 Hi Howard, can't hurt trying that; make a backup copy of the current set first though. Cheers, Holger Link to comment Share on other sites More sharing options...
rockliffe Posted March 30, 2013 Author Share Posted March 30, 2013 Thanks, I'll try that tomorrow and report back, cheers. Link to comment Share on other sites More sharing options...
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