cfelix Posted January 2, 2012 Share Posted January 2, 2012 When exiting the runway at PAKT (either end) there are a couple of severe bumps at the start of the down-slope that cause a lot of front tire smoke. This is especially noticeable on heavier aircraft such as the NGX. Is there a setting change to address this? Link to comment Share on other sites More sharing options...
Vlad Maly Posted January 2, 2012 Share Posted January 2, 2012 Had a go at it - noticed a very minimal transition "bump" in one place, actually. If I wouldn't look for it, wouldn't have noticed it... No diff with 10 - 5 - 2 mesh settings... Seems like the transition area between the curve and straigh part of the taxiway? I would say barely a frost heave Do you have the latest PAKT patch installed? Are you running Pacific Fjords package? Very recommended - didn't see it in your sig. We should have Russ comment on this. Link to comment Share on other sites More sharing options...
rsvette12 Posted January 2, 2012 Share Posted January 2, 2012 Hi Vlad "Do you have the latest PAKT patch installed" I just bought this last night what patch are you refferring to, thank you. Link to comment Share on other sites More sharing options...
Vlad Maly Posted January 2, 2012 Share Posted January 2, 2012 Sorry - my mistake - I've meant the latest lib which is included in the PAKT install. ... Link to comment Share on other sites More sharing options...
rsvette12 Posted January 2, 2012 Share Posted January 2, 2012 No problem thanks buddy Link to comment Share on other sites More sharing options...
cfelix Posted January 25, 2012 Author Share Posted January 25, 2012 I have the PAKT patch (build 1004) installed and I do have Pacific Fjords installed as well. The bumps happen consistently at certain locations. Here is a shot of one of them: Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted January 25, 2012 Share Posted January 25, 2012 Hi Charlie, did you get the SP1 for PAKT, if not please do so, get it here => http://www.orbxsystems.com/forum/topic/41545-pakt-ketchikan-international-airport-sp1-now-released/page__fromsearch__1 Link to comment Share on other sites More sharing options...
cfelix Posted January 26, 2012 Author Share Posted January 26, 2012 As, I mentioned in my previous post build 1004 of the patch has been installed. Just to be sure, I installed the copy from your link but I'm still having this problem. Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted January 26, 2012 Share Posted January 26, 2012 Hi Charlie, sorry I'm not sure what the issue could be as I do not experience the problem you mention, make sure mesh res is set to 10 mtr and texture res to 7 cm, also if you have any 3rd party addons disable them for this moment to check if they do not have influence on this particular problem you have, if that solves it , then start re-enabling the other addons one by one and check till the problem re-appears, if that's the case then it is most likely that you have found the culprit Link to comment Share on other sites More sharing options...
Ed Correia Posted January 26, 2012 Share Posted January 26, 2012 Hi Charlie, I believe that bump is something that Russ took a long time trying to adjust. It's basically where two levels join in the model and is near to impossible to get perfect. It isn't so pronounced in the smaller aircraft, but I have the same issue with the NGX. Link to comment Share on other sites More sharing options...
cfelix Posted January 27, 2012 Author Share Posted January 27, 2012 I am using the 10mtr and 7cm settings. I took a closer look at the events leading up to the "bump" and this is what I saw: 1 - The front wheel lifts above the taxiway: 2 - All three wheels are above the taxiway: 3 - The front wheel drops to the surface: Link to comment Share on other sites More sharing options...
Russ White Posted January 30, 2012 Share Posted January 30, 2012 Hey guys, This is something i spent a long time trying to resolve, but in the process introduced a whole heap of other 'surface tension' issues and so went back to the bump. This airport is not like others, you are not taxi-ing on terrain as you are at other airports, you are instead taxi-ing on a giant model, the same way buildings are made. The surface of the airport model is so complex because of the elevations, that it makes the calculation of the hard surface (the hard surface is a seperate model that FSX uses to compute what model surfaces will support your aircraft) very difficult. Initially the user aircraft would simply fall through the surface in many places. I'm reluctant to tweak it further due to it's unpredictable nature. Russ. Link to comment Share on other sites More sharing options...
fs4 Posted January 30, 2012 Share Posted January 30, 2012 I feel moved to comment on the air of openness and understanding which has been evident on the discussion of this topic and of the YBAS textures in another thread. Without any sign of defensiveness, the developers have openly explained the problems they faced and how they worked to overcome them. The result is understanding and acceptance on all sides. I am proud to belong to such a community. Link to comment Share on other sites More sharing options...
Need-To-Know Posted January 31, 2012 Share Posted January 31, 2012 Heck in my opinion - think of the abuse an airport like this has in real life. With all of the cold and moisture pumps and divots must show up in the real life pavement often. A bit of a bump here and there adds to the realism. I vote to always keep it. Link to comment Share on other sites More sharing options...
Scott Harmes Posted February 1, 2012 Share Posted February 1, 2012 I also noticed not really a bump, but a change in angle as you descend or ascend the ramps. Originally I actually put this down to being extraordinarily realistic, and assuming that the real airport had these very slight differences in angles along the ramp. It would be a hell of a concreting job if there were no slight angle differences in the real world! Awesome airport, and another example of ORBX treading where no one else has. Scott Link to comment Share on other sites More sharing options...
Russ White Posted February 1, 2012 Share Posted February 1, 2012 Thanks guys, appreciate the possitive feedback and comments Russ. Link to comment Share on other sites More sharing options...
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