Jump to content

Scott Harmes

VIP Members
  • Posts

    5,333
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Scott Harmes

  1. Hi Wain, I think it's the other way around (in a way). To get 4K at higher frequencies (eg 120 Hz or 144Hz) your monitor and graphics card will need to support HDMI 2.1. HDMI 2.0 supports 4K up to 60Hz. My monitor supports up to 144Hz, but I just have mine set to 60Hz at the moment, mainly because it was suggested in settings to get the best smoothness with variable refresh rate in P3D. Your current graphics card supports HDMI 2.1, and most new monitors do also, especially those with frequencies greater than 60Hz. The other limiting factor is the cable, it also needs to support HDMI 2.1 (which reminds me I need to check if my cable is actually HDMI 2.1!) Yes. The resolution and frequencies are adjustable up to the limit that is stated (Samsung Odyssey G7 seems to have a limit of 4K at 144Hz). If you wanted you could set your PC or game resolution to 1280 x 720 @ 60Hz (not sure of the lower limit, some will go down to 30Hz) or even lower, and all the way up to 3840 x 2160 (4K) @ 144Hz. Your PC or games won't be limited to a set resolution based on the monitor. As Nick says, I think 32 inch would be perfect for 2K. Of course it "might" make more sense to get the 4K monitor and just set it to 2K if you have issues with performance depending if you use it for other games apart from flight sims or also depending on if you plan on upgrading your PC or even just your GPU. You'll find most other games are easier on your system to run at 4K than flight sims are, as is always the way. Flight sims are the ultimate PC stress tests. Check out that website I linked above for the info on the monitor you're looking at, and others. it's great for comparing which monitors have which features. Here are the links for two 32" G7s I found, and they are both listed as Nvidia G-Sync compatible: https://www.rtings.com/monitor/reviews/samsung/odyssey-g7-c32g75t https://www.rtings.com/monitor/reviews/samsung/odyssey-g7-g70b-s32bg70
  2. Make sure to get one that is G-Sync compatible, assuming you are going to keep with an Nvidia card in the future. I see you have one now.. I had a bit of trouble finding info on that, because it was hard to find a monitor with the specs I wanted (4k, curved, 32") on the Nvidia compatible list. In the end I pretty much had to ignore that list, because despite the monitor I wanted not being on it, I found out from another source that it was compatible. Here's a really good review site that gives A LOT of info on the monitors they review. I used this site to make sure the one I got was G-Sync compatible, and also to compare with other monitors to find the best one out of the few I was looking at. This page is the review for my monitor. To search for any others they have tested just type the model in the search bar. You can find info on G-Sync compatibility about 2/3 of the way down under "Variable Refresh Rate". If they haven't done a review you can also always contact support for the company that makes the monitor you're interested in to ask them about the features. I did that with a couple of monitors I was looking at and they replied back informing me that their monitors were not G-Sync compatible. https://www.rtings.com/monitor/reviews/gigabyte/m32uc Cheers,
  3. I had been on a 24 inch 1080P monitor right up until about 2 weeks ago. I do also use VR, but a lot of the time I use a monitor, particularly with games other than flight sims and with XP11 and P3Dv4/v5. The only games/sims I use in VR the majority of the time are MSFS and DCS. I had never really considered a 4K monitor, but around the start of this year I built a new PC with specs to suit a new VR headset (Pimax Crystal). For some reason, a couple of weeks ago, it felt really lacking to be flying in P3Dv5 on the 24 inch 1080P monitor. Maybe it was because it seemed so small and probably less clear than in my new VR headset. P3D is still not good in VR, so I don't use it much for that. Anyway, I bought a 32 inch 4K monitor, and made sure to get one that was G-Sync compatible, and it has been a gamechanger. Surprisingly my performance is as good or better in P3D, especially with regards to smoothness, with frames still being very high. G-Sync (and AMD's FreeSync) works really well to match the sim's FPS to a variable refresh rate on the monitor, to keep things smooth. I don't know why I was never really tempted or even considered a 4K monitor, but since getting this new one I am blown away by the change in clarity. You can actually reduce or remove a lot of post processing filters (AA and AF) which can help frame rate at 4K. I think I just have my P3D set at 4 x MSAA and 8 x Anisotropic right now, and there are zero jaggy lines. I could probably even reduce it more if it wasn't for slight shimmering. The monitor I bought was the "Gigabyte M32UC 31.5" 4K UHD 144Hz/OC 160Hz Curved Gaming Monitor". I know my old monitor was 1080P, so not the comparison you were after Wain, but I was blown away by the improvement going from 1080P to 4K.
  4. Happy Birthday Wolfgang! Have a great one. 🎂🍻
  5. Now I can't NOT see the circles 😅. This reminds me a bit of those stereogram pictures that were popular in the 90s.
  6. Hi Wayne, I could be wrong, as it's been a while, but I don't think FS2Crew interacts with GSX. The only aircraft I know that interacts with FS2Crew very well is the FSLabs A320 family in P3D. I think you just need to interact with each program separately. Generally, when I got into the aircraft, I would start FS2Crew, in which case the FO would start powering things up (or I would if they didn't), and before any checklists are started I would start the GSX processes, which is request fuel, request catering, request boarding. GSX is pretty good now, in that you can request items before the last item is completed, and they will just be done in the order you requested them. With the fuel, generally GSX will ask you to use the aircraft fuel menu to enter the fuel, so do that, and the payload etc, start setting up the FMC in the aircraft, all the things you'd normally do to start setting up a flight. You do have to wait for the fuel truck to arrive to interact with the fuel menu,, and this is one aspect which always seems buggy with me, depending on which aircraft I'm using. In any case, from memory, most of your checklists will be done after you've set up the plane, and are ready to start the plane and get pushed back. I used to always keep the manual for FS2Crew open beside me and follow along with each process TBH, so you should probably just do that for a while until yo can remember the flows. This is even more important if you use FS2Crew with different aircraft, as the flows are different for each aircraft. Cheers,
  7. Happy Birthday Holger! Thanks for all your great work for the flight sim community. Have a fantastic day! 🎆🎂🍻
  8. Brilliant shots. I love that livery, and the scenery looks great too of course.
  9. Why does it seem like there's always an Ikea nearby to major airports? We can see it in many sceneries, and I know Adelaide and Sydney Airport's have one close by. Maybe they can save on transportation costs? 😅
  10. You can train your voice with Windows speech recognition, not sure if you have tried that? Been a while since I used any voice activated programs, but I used to use Vox ATC sometimes and FS2Crew all the time. Training my voice definitely helped the programs recognise my speech more successfully. I just saw a video on another new ATC program tonight. It looks interesting, but is expensive, is currently only in beta, is limited to VFR, and does not interact with other AI aircraft yet. Definitely interesting though, it uses AI technology so you can say almost anything roughly correct to the ATC and it will understand and react to you. It's called "Say Intentions"
  11. Real Sim Pilot has done a tutorial series on the FBW A320 - https://www.youtube.com/@RealSimPilot Another couple of Youtubers I watch all the time, who have different tutorials on A320s like the Fenix and FS Labs, are A330 Driver and Blackbox Simulations. They may have something on the FBW A320 too amongst all their videos, but any A320 tutorial should help you out, because unless there's a bug with the FBW, they should all act the same in normal flights. https://www.youtube.com/@Blackbox711 https://www.youtube.com/@A330Driver
  12. I have given up with ATC in MSFS. As you say, their directions are terrible and they always wait too long to descend you, but even worse than that is the constant ATC drop outs. The other day the ATC dropped out before I even reached the runway for takeoff. When I say it drops out, I am talking about the bug where the voices stop working but the messages still appear in the log, so ATC is communicating but the voices just stop. Sometimes I will just play Live ATC tracks in the background, but that's a bit annoying to swap frequencies in VR, so I end up just playing one or two unsuitable frequencies. I was waiting on Beyond ATC too, but TBH I don't like the sound of the voices at all. They sound very robotic in the previews. I used VOX ATC with FSX and P3D and that was great. Voice controlled with full procedures, and although it used TTS voices, I did get some very nice 3rd party TTS voices from Cereproc and Ivona. I wish MSFS could make use of TTS and 3rd party voices. Apparently VOX ATC are developing their software for MSFS, but it's taking forever. Last I heard it was in beta, but that was a year ago. While VOX ATC is great, the downside to it is that you need to spend some time setting each flight's details in the program so ATC know where you are going and what you are doing. Like a lot of programs I suppose, you need to spend time setting it up, but in flight it is very enjoyable.
  13. Happy Birthday Gumby! Have an awesome day and a great year ahead! 🍻🎂
  14. Happy Birthday Smudger! Another guy that makes this forum great by their helpfulness and personability. I hope you have a great day and a great year ahead. 🎂
  15. Happy Birthday Don! Have a great day mate. 🎂
  16. Belated Happy Birthday Iain! Hope you had a great day, and have a great year ahead! 🍻
  17. Happy Birthday Friedi! Hope you're having a fantastic day.
  18. Here you go., here's 3.1 and 3.2 also. OZx3.1Manual.7z OZx3.2Manual.zip
  19. Gave this a quick try tonight after reading this thread and had some strange results. It did seem to increase FPS on the monitor, but VR FPS was unchanged, and there was more stuttering. On the monitor, FPS did seem to increase, but I got some strange graphical artifacts. I had some doubling of images on the bottom 50mm of my screen, flickering on and off, but when I enabled Developer mode, that stopped. Also, strangely, the Steam FPS counter I had running was showing almost exactly double the inbuilt MSFS FPS counter. When I switched to VR the FPS was the same on both counters. I noticed my VRAM was almost maxed out and then maxed out, so that may have been cause for the stuttering and the artifacts. I am still using a 2080Ti. I'm also not sure which other settings I should be using. I had the Frame rate Generation enabled, but noticed I only had FSR2, not FSR3, as an option in the AA settings, and that caused bad blurring. Not sure if this is meant to be used in conjunction with the DLSS/DSR combination, which doesn't really work for me in VR because it makes the displays less clear. Doesn't seem to be working for me unfortunately. With TAA my visuals were good but frames were bad. With the mod I basically had the same frames in VR or worse (20 at KMIA) and much worse stuttering and some graphical artifacts.
  20. Happy Birthday Timmo! Have a great day! 🎂
×
×
  • Create New...