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ENTO Sandefjord (Torp) - Vegetation Autogen


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Hi @Finni Hansen

Please let me first thank you for bringing ENTO Torp to P3D. I was at first a little reluctant to buy a new version, as I do own an older rendition from a competitor. But your new work blows any competing product out of the water. The new Torp is a little gem with beautiful details and a lovely location. Well done!

Using ENTO together with FTX Norway I have noticed that a patch of vegetation autogen is missing. Any changes to the autogen slider to not help here. However, I could swear that I had autogen there once when I landed. I am really not sure what is going on?

And, I hope you do not mind a small idea for a possible v1.1 update: Would it possible to add some 3D grass and bushes like you have used in ENAL Alesund? That would add a bit more depth to the scene while taxing. :)

Thank you,

Christoph

2021-5-24_10-14-59-168.png

ento.jpg

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Hi Doug!

Thanks for chiming in. I have to apologize, as I had not explained the screenshot good enough. The files are only the content of FTX Norway (FTX_EU_NOR_05_SCENERY) and show the FTX Norway files. 

For the autogen issue, I have so far verified the files and performed a complete reinstall of Torp.

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Hello,

I don't think that there is anything wrong with the installation, as I am seeing the same.

You are quite correct in saying that it cannot be detected on the ground and that it looks

like there are trees there, even though there are not.

I hope that it will not spoil your enjoyment of this excellent product.

I'll ask Finni to take a look.

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  • 1 month later...

 

On 5/24/2021 at 10:42 AM, Wolkenschreck said:

Hi @Finni Hansen

Please let me first thank you for bringing ENTO Torp to P3D. I was at first a little reluctant to buy a new version, as I do own an older rendition from a competitor. But your new work blows any competing product out of the water. The new Torp is a little gem with beautiful details and a lovely location. Well done!

Using ENTO together with FTX Norway I have noticed that a patch of vegetation autogen is missing. Any changes to the autogen slider to not help here. However, I could swear that I had autogen there once when I landed. I am really not sure what is going on?

And, I hope you do not mind a small idea for a possible v1.1 update: Would it possible to add some 3D grass and bushes like you have used in ENAL Alesund? That would add a bit more depth to the scene while taxing. :)

Thank you,

Christoph

2021-5-24_10-14-59-168.png

ento.jpg

 

Hello!

I am one of the authors of ENTO. Your problem is more complex. After many tests, I can see that this does not happen to all users. Turns out it's P3D's fault. Each of our files in ENTO has an entry that guarantees no such tree felling (I checked it several times). Version 1.1 will be released soon. We fixed a lot of bugs and added a lot of new things like the 3D grass you mentioned. Take a look at the attached picture.

Kind regards, Jakub

photo.png

photo2.png

Edited by Jakub Lukaszewski
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  • 2 weeks later...

Hi @Jakub Lukaszewski

Glad you are chiming in here :) I had you originally tagged with my initial post in this thread. But having seen that you had no posts yet I thought you might want to keep a low profile for privacy. Thus, I am honored that you made your first post in my thread.

And P3D can really be a pain in the back. But it's good to know that it was not just my imagination and I actually had autogen.

The coming update seems to bring some nice eye candy. I have already done a few Wizz ops from ENTO and I have to admit that your little airports has become one of my favorite places in Scandinavia. 

Thanks for all the work and love you and Finni put into this! It's much appreciated.

Best,

Christoph

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14 minutes ago, Wolkenschreck said:

Hi @Jakub Lukaszewski

Glad you are chiming in here :) I had you originally tagged with my initial post in this thread. But having seen that you had no posts yet I thought you might want to keep a low profile for privacy. Thus, I am honored that you made your first post in my thread.

And P3D can really be a pain in the back. But it's good to know that it was not just my imagination and I actually had autogen.

The coming update seems to bring some nice eye candy. I have already done a few Wizz ops from ENTO and I have to admit that your little airports has become one of my favorite places in Scandinavia. 

Thanks for all the work and love you and Finni put into this! It's much appreciated.

Best,

Christoph

Thank you for these kind words. It is very nice to me. I always try to make the scenery as best I can, I pay great attention to details. I have many airports on my list that I would like to do in the future for P3D and MFS (Molde, Rygge, Haugesund, Stavanger). I hope to be able to implement these scenery. Words like yours give faith in making future scenery. If you have any comments/problems, feel free to contact me, I will try to solve the problem as soon as possible.

Regards, Jakub :) 

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13 hours ago, Jakub Lukaszewski said:

I always try to make the scenery as best I can, I pay great attention to details.

You are very welcome, Jakub!
And I think your sentence I quoted does summarize perfectly what distinguishes "project of love"- add-on from mass-produced airports some other developers push out. And in my honest opinion is this attention to detail very much visible all over Torp. Heck, you have even placed the correct trash bins at the right places :D To sum it up: Just keep up your great work!

 

13 hours ago, Jakub Lukaszewski said:

If you have any comments/problems, feel free to contact me, I will try to solve the problem as soon as possible.

Honestly, I have to say you have a very good eye for details and know what makes an airport special. Moreover, updates are of course nice for the customers but you need to make at the same time some money with your work. Thus, just stick to your agenda and everything else comes as a bonus to us users.

But if you are looking for my final thoughts I can only add two small points to the list. Both are already on the nitpicking level and by no means necessary. And, I think they are more my personal taste than anything else. Anyway:

1) 3D-people on the ramp. Maybe you could place a few 3D ramp workers similar to ENAL Ålesund-Vigra? Maybe they are even part of the Orbx developer asset collection and could be "recycled".

2) Brick texture (ENTO_Bruk.dds). For my personal use, I tweaked the brick texture to give it more contrast (just used "auto-contrast" in Photoshop). I think that gives the texture a bit more deep and brings it closer to reality. But that is personal taste because I think that the brick apron is one of the features that is unique to Torp.

 

13 hours ago, Jakub Lukaszewski said:

Words like yours give faith in making future scenery.

 Thank you! And I think for the future the only thing that matters is to stick to your personal philosophy. Just do the airports and features you enjoy. After all, it is still a hobby for you that should be enjoyed. And be assured that I will buy your future projects :)

Best,
Christoph

%3Ffile=2017.05.22_1__656673073.jpg&dh=6
Sandefjord_Airport-torp-1110x550.jpg

2021-7-13_10-39-53-853.png

brick.jpg

Edited by Wolkenschreck
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On 7/13/2021 at 11:14 AM, Wolkenschreck said:

You are very welcome, Jakub!
And I think your sentence I quoted does summarize perfectly what distinguishes "project of love"- add-on from mass-produced airports some other developers push out. And in my honest opinion is this attention to detail very much visible all over Torp. Heck, you have even placed the correct trash bins at the right places :D To sum it up: Just keep up your great work!

 

Honestly, I have to say you have a very good eye for details and know what makes an airport special. Moreover, updates are of course nice for the customers but you need to make at the same time some money with your work. Thus, just stick to your agenda and everything else comes as a bonus to us users.

But if you are looking for my final thoughts I can only add two small points to the list. Both are already on the nitpicking level and by no means necessary. And, I think they are more my personal taste than anything else. Anyway:

1) 3D-people on the ramp. Maybe you could place a few 3D ramp workers similar to ENAL Ålesund-Vigra? Maybe they are even part of the Orbx developer asset collection and could be "recycled".

2) Brick texture (ENTO_Bruk.dds). For my personal use, I tweaked the brick texture to give it more contrast (just used "auto-contrast" in Photoshop). I think that gives the texture a bit more deep and brings it closer to reality. But that is personal taste because I think that the brick apron is one of the features that is unique to Torp.

 

 Thank you! And I think for the future the only thing that matters is to stick to your personal philosophy. Just do the airports and features you enjoy. After all, it is still a hobby for you that should be enjoyed. And be assured that I will buy your future projects :)

Best,
Christoph

%3Ffile=2017.05.22_1__656673073.jpg&dh=6
Sandefjord_Airport-torp-1110x550.jpg

2021-7-13_10-39-53-853.png

brick.jpg

Thanks again! I will look at this texture in the next version. :)

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