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Wolkenschreck

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Everything posted by Wolkenschreck

  1. Hi Bullfox, We have issued a hotfix at our official support forum. But P3D 5.3 has introtuced some new issues with sloped terrain and changes may come with a new update by LM. Thus, we have not updated the installers with the hotfix yet. http://forum.simrussia.com/index.php?/topic/2998-gctsv2-fix-for-p3dv-53/ Best, Christoph
  2. The naming of the parking positions in the SODE.xml does not match the naming in the AFCAD. This results in the problem with the jetway. In the AFCAD, the position 7 and 8 are named "Parking 7" and "Parking "8". However, the SODE.xml is looking for the following name: <Stand AfcadICAO="EFRO" AfcadGateName="GATE" AfcadParkingNumber="7"> For a quick fix, the name in the SODE.xml can be changed: <Stand AfcadICAO="EFRO" AfcadGateName="PARKING" AfcadParkingNumber="7"> Just look for the "MKSTUDIOS_Rovaniemi_P3DV5.xml" in your SODE folder and change AfcadGateName from GATE to PARKING.
  3. Hi Team, @Greg Jones Thanks to the generous BF discount, I finally got LDSP Split for P3Dv5. What should I say? I really should have get it earlier, as I have missed out. The Havant Studio really did a very nice job to bring this charming airport to the sim. While preparing my first departure from RW05, I could notice two issues: 1. There seems to be a glitch with the PBR-texture of the RW05 marking at certain viewpoints, which is best visible from the cockpit perspective. RW23 is fine. 2. A runway edge light is placed right on taxiway A. Likewise, two are a tad close to the maneuvering area on taxiway B. Perhaps this small glitches can make it into an fix? Thanks, Christoph
  4. You are very welcome, Jakub! And I think your sentence I quoted does summarize perfectly what distinguishes "project of love"- add-on from mass-produced airports some other developers push out. And in my honest opinion is this attention to detail very much visible all over Torp. Heck, you have even placed the correct trash bins at the right places To sum it up: Just keep up your great work! Honestly, I have to say you have a very good eye for details and know what makes an airport special. Moreover, updates are of course nice for the customers but you need to make at the same time some money with your work. Thus, just stick to your agenda and everything else comes as a bonus to us users. But if you are looking for my final thoughts I can only add two small points to the list. Both are already on the nitpicking level and by no means necessary. And, I think they are more my personal taste than anything else. Anyway: 1) 3D-people on the ramp. Maybe you could place a few 3D ramp workers similar to ENAL Ålesund-Vigra? Maybe they are even part of the Orbx developer asset collection and could be "recycled". 2) Brick texture (ENTO_Bruk.dds). For my personal use, I tweaked the brick texture to give it more contrast (just used "auto-contrast" in Photoshop). I think that gives the texture a bit more deep and brings it closer to reality. But that is personal taste because I think that the brick apron is one of the features that is unique to Torp. Thank you! And I think for the future the only thing that matters is to stick to your personal philosophy. Just do the airports and features you enjoy. After all, it is still a hobby for you that should be enjoyed. And be assured that I will buy your future projects Best, Christoph
  5. Hi @Jakub Lukaszewski Glad you are chiming in here I had you originally tagged with my initial post in this thread. But having seen that you had no posts yet I thought you might want to keep a low profile for privacy. Thus, I am honored that you made your first post in my thread. And P3D can really be a pain in the back. But it's good to know that it was not just my imagination and I actually had autogen. The coming update seems to bring some nice eye candy. I have already done a few Wizz ops from ENTO and I have to admit that your little airports has become one of my favorite places in Scandinavia. Thanks for all the work and love you and Finni put into this! It's much appreciated. Best, Christoph
  6. Hi Mihajlo, Part of the confusion might come from the fact that FlyTampa changed some file names and the folder structure with v1.3. I posted an updated instruction that hopefully will guide you in the right way: https://www.flytampa.org/forum/viewtopic.php?f=32&t=14345&start=28#p70720 Christoph
  7. Thanks Nick! And no, definitely not. It really is an excellent product.
  8. Hi Doug! Thanks for chiming in. I have to apologize, as I had not explained the screenshot good enough. The files are only the content of FTX Norway (FTX_EU_NOR_05_SCENERY) and show the FTX Norway files. For the autogen issue, I have so far verified the files and performed a complete reinstall of Torp.
  9. Exceptional customer service! I can confirm that the effects at both airports are now working flawlessly. Thank you very much for this swift help.
  10. Hi @Finni Hansen Please let me first thank you for bringing ENTO Torp to P3D. I was at first a little reluctant to buy a new version, as I do own an older rendition from a competitor. But your new work blows any competing product out of the water. The new Torp is a little gem with beautiful details and a lovely location. Well done! Using ENTO together with FTX Norway I have noticed that a patch of vegetation autogen is missing. Any changes to the autogen slider to not help here. However, I could swear that I had autogen there once when I landed. I am really not sure what is going on? And, I hope you do not mind a small idea for a possible v1.1 update: Would it possible to add some 3D grass and bushes like you have used in ENAL Alesund? That would add a bit more depth to the scene while taxing. Thank you, Christoph
  11. Hi Nick! I can see the same DL bug at KMBS in P3Dv5. In addition, KIDA Idaho Falls does use the faulty effect file too. I tried to update the Libraries and verified the files but with no change. Maybe the team could look at the DL effects of KIDA and KMBS again? Thank you.
  12. Thanks for getting back to me Graham and John! Much appreciated. John, you were absolutely correct! For whatever reason was the only the cvx in AU Australia v2\Orbx\FTX_AU\FTXAUv2_05_SCENERY\scenery active but the AFCAD itself deactivated. Having activated both again restored the lush autogen vegetation. I do own you a virtual beer (or tea). Thank you!
  13. Guys, I know. I am terrible. Sorry for bringing up something again. But I guess it is just a small hick-up that slipped in with the extensive 1.1.0 update. But the autogen trees around the hotel and terminal area are missing with the newest version of Brisbane. Autogen is set to maximum and P3Dv5 is running on the latest hotfix. Moreover, I verified the files in Orbx Central.
  14. Good Day dear Orbx folks! As one of the users who have been very vocal about some issues with the release version of Brisbane v2, it is now time for a sincere thank you! For me, the new 1.1.0 update has significantly improved the points that bothered me about the release version. So I would like to thank you for listening to us and apologize for being such a pain in the back. Christoph
  15. No, unfortunately I could not determine the cause for the Envshade problem. However, with more than a hundred payware airports is YBBN the first that is giving me such a problem. Thus, I am not sure if it Envshade is the one to blame here. Regarding the service pack I was referring to an update of Brisbane. Some weeks ago I read in the forum that this is in the works. And frankly speaking is this desperately needed. The modeling and the textures of the building is lovely. But the quality control, the attention to the ground layer and other major features do not live up to the Orbx standards we know from Jarrad, Marcus, Misha or Matteo to just name a few.
  16. Are you using Envshade? I can see the same on my PC too. Just have a look at my video at the beginning of this very thread. But at the moment we can just hope for the service pack to show up.
  17. Guess you are right, Harry. Flickering of black patches on asphalt textures: Disabling Envshade and using default shaders does remove the flickering of the black patches on the asphalt texture. But they reappear as soon as Envshade is installed again (Enhanced Atmospherics deactivated, as I still use the legacy mode). That's the first time I see Envshade interfering with one of my add-on airports and I own far too many of them Layering issues of taxiway lines: I think this issue is not related to Envshade. Even with default shaders the lines are vanishing if I approach them. My video seems to cover two bugs: The flickering on asphalt surface and the layering fighting of ground markings. And no taxiway centerline lights for me either.
  18. Not a bug but looking a bit strange: Is there any reason why the ground lines are so jaggy? YBBN is a flat airport and the taxiways are straight. A straight line drawn in Google Earth will perfectly align with the taxiway lines. My screenshot of taxiway A is done with zoom but the jaggy lines are also noticeable in the normal VC view. And, I think that the ground textures could benefit a LOT from more weathering. The wear and tear is missing, there are no cracks and patches. But maybe it would already help to increase the contrast between the different concrete areas a bit, as you have included variation in material (i.e., different concrete colors). Lastly, I would have hoped for some level of animated ground vehicles and more custom/Australian ground support vehicles. Knowing the same vehicles (,which are probably useful for their PBR usability,) from KSJC or the recent British airports does for me minimize the immersion of being in (virtual) Australia a bit. Don't get me wrong. I still think that the new Brisbane v2 does look good and the modeling of the buildings is very well done. But knowing that I sound ungrateful I sill have to say that there is room for improvement for the ground textures. Comparing it for example with Turbulent's ground done for Melbourne v3 (I know, no PBR and different technique), Brisbane falls a bit short. Of course have I only paid the very generous update fee, which is a bargain. But I would be a bit disappointed if I would have bought it for the full price. Sorry for being so beefy.
  19. That a new sim problem that came with v5 (maybe even v5.1) and needs to be fixed by LM. There is a longer thread running at the P3D forum and LM even issues some cfg lines. However, the proposed fix does not work. https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=140885 And yes, I get the same problem at YBBN v2. Just tried it with the PMDG 747-8. But I am afraid Orbx can't really do anything about it. You could only try in the AFCAD to add an apron surface for the bridges in Airport Design Editor as a temporary fix.
  20. Thanks for checking the problem John. The cameras.cfg should be changed by Chaseplane but that's about it. Moreover, I checked if it could be related to the FSPXAI models, as older versions triggered a problem with the z-bias. But the flickering does also occur without any AI. Thanks David, that's a good idea. However, I tried it before doing the video and it did not make any difference. From what I can see is it nor related to a bleed through of default ADEX surfaces.
  21. Yes, a big thank you for the upgrade and for not forgetting P3D. The discount is very generous for a basically new developed airport and v2 does look great. But I do also see a lot of layering fighting. This is with AUSv2 and YBBNv1 was uninstalled.
  22. Thank you for the new preview @Eugene Krikunov It does look great and I am very much looking forward to OLC Asia. My sim experience would not be the same without your and Orbx's Global / OLC product line.
  23. Hi David! Mountains and default ATC don't play well together. For LOWSv2 I needed to include a fake ILS with a turn, as AI would otherwise not reach the airport (i.e. always approaching too high and going around). The problem is that any ILS approach is prioritized by default ATC and, hence, also offered to you as user. In such a case you should use the "standby - select another approach" function, which will then offer you all approaches. I have included the RNP Y and RNP Z approach with the corresponding transitions for LOWSv2. For any other questions feel free to check out our official Digital Design support forum, as its easy to miss the questions here at Orbx: http://forum.simrussia.com/index.php?/forum/199-english-speaking-community/
  24. Wonderful! Thanks for your fast reply Teo. :-) And if you need any further help with the AFCAD just let me know. I am doing the AFCADs for Digital Design and have also done the AFCAD for the latest MK Studios EFHK Helsinki. More than happy to help you if needed. Enjoy your weekend and thanks again!
  25. HI Teo @Teo Gerovski! First and foremost a huge thank you for bringing this freeware jewel to our sim! It's a fantastic scenery. I know that Jean-Philippe @Jeepee , a known and experienced user of AIG, has done an AFCAD for your LWSK that is perfectly adapted for AI and online flying. Maybe you can get in touch with him and use it for the scenery? "Nav aids are also modified to included the steep 3.3° ILS slope, and the deletion of the DME (ILS procedure is based on the DME reading of 'SKJ' VOR)." https://www.alpha-india.net/forums/index.php?topic=35450.msg351208#msg351208 The AFCAD by marks022 is not bad (thanks for it mate!) but does still miss hold short points. Every taxiway connected with the runway MUST have an hold short point, not only the runway ends. BTW a last question: Would it be possible to made the static aircraft (Air Serbia A320 and Croatia Dash 8 ) optional? I could deleted the A320 myself with a modification of ORBX_LWSK_lib_plc.BGL but the Dash 8 is part of ORBX_LWSK_Clutter_OBJ.BGL can not be removed. Having the statics removed would make things easier for AI and VATSIM events. Once again thank you for your great freeware and take care! Christoph
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