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I am getting very odd tree/vegetation colour and density using TrueEarth Great Britain South and Orbx airport EGTB - Booker. The tree colour is reproducing as a pale lime green colour and not the mid-dark green colour I get if I use Orbx airport EGKA - Shoreham. I have attached screen shots to show the difference. The palegreen trees look very artificial and are not very convincing. Also, they do not darken with distance - partly due to shadows cast only being represented on trees within about a 2 mile radius.

 

What is odd is that if I start at Shoreham (EGTK)these odd effects do not occur. I have yet to'fly' from Booker to Shoreham tosee if the scenery changes en-route.

 

Is this something to do with my sceneries insertion points or am I missing something else?

 

 

True Earth01.png

TrueEarth02.png

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Hi Michael,

 

I cannot find any reference to "Speedtrees (Dynamic Vegetation)".   I have looked in my <Scenery Library> and also in Orbx Central <My Products> but without success. I have done a search through all my hard drives, too, but cannot find it.

Edited by roadrabbit
clarity
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Hello,

start P3D and from the Scenario screen, go to the Options World menu where you will see a tick box for "Dynamic 3D autogen vegetation"

Remove the tick, close P3D and when you restart it, the odd looking trees should be gone.

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Magic!  How simle adix, but how wonderfully effective.

 

Thank you both, very much for the fix. Now I can get back to checking out TrueEarth against MSFS default scenery.

 

I teach, and one student uses MSFS. This means we have had problems with replicating external views of country fields. Previously, when the student has selected a field suitable for a forced landing, he might see a large, open field where I see a small field surrounded by high trees. I am hoping for some adequate similarity between TrueEarth and MSFS scenery replication as, I understand, both have orthographic bases.

Edited by roadrabbit
clarity
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