Nosferatu Posted May 9, 2020 Share Posted May 9, 2020 (edited) Is anyone else getting floating buildings at Long Beach? If you park the plane at Runway 8, click outside view and pan around there are a series of floaters off in the distance. Edited May 9, 2020 by Nosferatu Link to comment Share on other sites More sharing options...
Tony Wroblewski Posted May 9, 2020 Share Posted May 9, 2020 Yes, this is a noted bug. Link to comment Share on other sites More sharing options...
Nosferatu Posted May 9, 2020 Author Share Posted May 9, 2020 Great. Thanks! 1 Link to comment Share on other sites More sharing options...
SimCaesar Posted May 10, 2020 Share Posted May 10, 2020 There are also floating buildings at the north end of the Sepulveda Pass. Link to comment Share on other sites More sharing options...
Marcodu68 Posted May 11, 2020 Share Posted May 11, 2020 The same floating buildings in the hills at the north of Beverly Hills (Beverly Ridge Estates, Beverly Park, Franklin Canyon Park... There is also an "aerial" railway that doesn't exist in reality just along the south of Hawthorne Muni (KHHR) Link to comment Share on other sites More sharing options...
Ams Posted May 11, 2020 Share Posted May 11, 2020 Hello, Adding to the above floating buildings....attaching screenshots of the same. I am not aware of So Cal area.... maybe it is already covered in the above mentioned areas or maybe not. Latitude and Longitude info is attached in the screenshot. Thanks. Link to comment Share on other sites More sharing options...
Ams Posted June 5, 2020 Share Posted June 5, 2020 Hello, Is there an ETA for the floating buildings fix? TE South Cal is nice but the floating buildings are really an immersion killer. Thanks. Link to comment Share on other sites More sharing options...
Jon Clarke Posted June 5, 2020 Share Posted June 5, 2020 3 hours ago, Ams said: Hello, Is there an ETA for the floating buildings fix? TE South Cal is nice but the floating buildings are really an immersion killer. Thanks. Not yet. Anomlalies like this are not dealt with in isolation but form part of a programme to fix as many reported and known bugs in a single update. As you can imaging this particular issue is most likely related to a mesh anomaly so will involve a detailed look at the underlying mesh and also if a fix has an adverse effect on other areas near the anomaly. Not necessarily a "quick" fix. @Tony Wroblewski for any additional comment. Link to comment Share on other sites More sharing options...
Tony Wroblewski Posted June 5, 2020 Share Posted June 5, 2020 I'm working on this at the moment, it won't be too much longer 1 Link to comment Share on other sites More sharing options...
Jon Clarke Posted June 5, 2020 Share Posted June 5, 2020 3 minutes ago, Tony Wroblewski said: I'm working on this at the moment, it won't be too much longer Thanks Tony Link to comment Share on other sites More sharing options...
Ams Posted June 6, 2020 Share Posted June 6, 2020 Thankyou Tony and Jon Link to comment Share on other sites More sharing options...
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