bvdboomen Posted May 5, 2020 Share Posted May 5, 2020 Buildings HD is not showing in the sim. I did the steps as per this post but no luck. What I did sofar: Sync sim Verify files on Buildings HD Uninstall and install Buildings HD I have attached some files: scenery_add-ons.xml scenery.cfg Cheers, Ben. Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 5, 2020 Share Posted May 5, 2020 Hello Ben, the file you attached seems to suggest that Building HD is installed. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 6, 2020 Author Share Posted May 6, 2020 11 hours ago, Nick Cooper said: the file you attached seems to suggest that Building HD is installed Yes, I noticed that too and that makes it odd that they don't show up. Link to comment Share on other sites More sharing options...
Sunny Andonov Posted May 6, 2020 Share Posted May 6, 2020 I am having the same problem. I noticed Buildings HD doesn't show in P3dv5. I've purchased my P3D license after P3Dv5 HF1 was released so I cannot comment prior to that version but in HF1 I don't see Buildings HD although I have the entry in the add-ons list. Any help will be appreciated. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 6, 2020 Author Share Posted May 6, 2020 I've searched a little further and noticed the following: They do show up in: Open LC EU Open LC SA Open LC NA (but it looks like partially, have to confirm that) They don't show in: FTX PNW FTX ENG/WLS/SCO Cheers, Ben. Link to comment Share on other sites More sharing options...
Sunny Andonov Posted May 6, 2020 Share Posted May 6, 2020 I am at Amsterdam Schiphol airport and compared to v4 (where I see Buildings HD) I do not see Buildings HD in P3dv5. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 6, 2020 Author Share Posted May 6, 2020 5 minutes ago, Sunny Andonov said: I am at Amsterdam Schiphol airport and compared to v4 (where I see Buildings HD) I do not see Buildings HD in P3dv5. Is that with TENL? If so, that region has it's own buildings. Link to comment Share on other sites More sharing options...
Sunny Andonov Posted May 6, 2020 Share Posted May 6, 2020 No, I don't have TENL installed yet. Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 6, 2020 Share Posted May 6, 2020 Hello, they do seem be working. This is default P3D v5, in France. Default building textures Buildings HD added Link to comment Share on other sites More sharing options...
bvdboomen Posted May 6, 2020 Author Share Posted May 6, 2020 Hello Nick, Have you noticed post #5? The mentioned FTX regions seem to ignore Buildings HD in my case. Is this a priority issue? Cheers, Ben. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 7, 2020 Author Share Posted May 7, 2020 Here's a comparison with FTX EU ENG on and FTX Open LC EU on. To add: everything is installed in a library. FTX Open LC EU on: FTX EU ENG on: Cheers, Ben Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 7, 2020 Share Posted May 7, 2020 Hello, page 6 of the User Guide seems to indicate where one should expect to see the HD buildings and where one should not expect to see them. Link to comment Share on other sites More sharing options...
Toni_gsxr600 Posted May 7, 2020 Share Posted May 7, 2020 ¡Hola! ¿Cómo estás? Perdona mi ignorancia, no sé si preguntas aquí. Edificios HD que se instalaron pero no se muestra en la lista de productos instalados en P3D5. Estoy haciendo algo mal ..? me puedes ayudar ..? Gracias por adelantado. Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 7, 2020 Share Posted May 7, 2020 Hello, welcome to the forums. We can continue in English, or if you prefer, we have a Spanish language forum. This topic already contains answers that you can try out for yourself. Google translate will help you if you need it Link to comment Share on other sites More sharing options...
Toni_gsxr600 Posted May 7, 2020 Share Posted May 7, 2020 17 minutes ago, Nick Cooper said: Hello, welcome to the forums. We can continue in English, or if you prefer, we have a Spanish language forum. This topic already contains answers that you can try out for yourself. Google translate will help you if you need it Thanks for the prompt attention. I can't find the comment where my problem is shown. can you guide me please Thank you Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 7, 2020 Share Posted May 7, 2020 Hello, there is a long section of the user guide which shows where to expect to see the HD buildings and where not to expect to see them. It does not copy and paste very well, so I have attached a copy of the guide for you to read. You can also open it in Orbx Central. Orbx-global-buildings-user-guide-6e6963.pdf Link to comment Share on other sites More sharing options...
bvdboomen Posted May 7, 2020 Author Share Posted May 7, 2020 Thanks Nick, According to the manual they should show up in FTX ENG/WLS/SCO which they don't. Just to be clear, I'm not talking about True Earth. Cheers, Ben. Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 7, 2020 Share Posted May 7, 2020 Have a look at this: The floating roof is an optional extra. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 7, 2020 Author Share Posted May 7, 2020 And that's the problem in my case Nick. I still get the EU England textures when Buildings HD is activated. Did you install both in a library? Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 7, 2020 Share Posted May 7, 2020 I installed EU England into the P3D folder and Buildings HD into an Orbx Central Library, I don't think that it can be disabled easily otherwise. I note that when Buildings HD is disabled, a restart of P3D is required to see the change. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 7, 2020 Author Share Posted May 7, 2020 1 hour ago, Nick Cooper said: I installed EU England into the P3D folder and Buildings HD into an Orbx Central Library That's what I thought. This is how I have it in P3D v4 where it works. So, all the products, besides Buildings HD, objectflow and maybe Orbx libraries, back to the simulators root then unless the developers come with a solution. Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 7, 2020 Share Posted May 7, 2020 Hello, I do not pretend to fully understand the way in which the add-ons method works, but I do understand that the basic principle is that instead of replacing default files, whenever P3D requires a given addon file, it is accessed from the external add-on's files instead of the P3D folder. I am sure that it is because I am not understanding correctly but logically, if there are two products, both of which are installed outside the P3D folder and both of which provide a set of replacement textures to the same object in P3D, in this case, EU England and Buildings HD, there must be an insurmountable problem. Perhaps there is a way to make one of them prevail over the other but if there is, I am not aware of it. I have asked the developers to point out why I am wrong. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 7, 2020 Author Share Posted May 7, 2020 Hello Nick, I've installed FTX England in the P3Dv5 root folder and still no luck. I verified files, synced the simulator and even ticked legacy scenery layers on, one by one with testing in the sim in between. Cheers, Ben. Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 7, 2020 Share Posted May 7, 2020 Don't forget that if Buildings HD is outside the simulator, you will see no difference until you have restarted the simulator after any change you make. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 7, 2020 Author Share Posted May 7, 2020 I'm restarting the sim after every change I make. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 7, 2020 Author Share Posted May 7, 2020 They got mixed up now (I think). Some times I see HD textures and sometimes not or mixed. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 7, 2020 Author Share Posted May 7, 2020 Ok, shoot me. Situation as follows: FTX EU SCO installed in P3Dv5 root folder. Buildings HD installed in library. Plockton, HD buildings: Edinburgh, No HD buildings (a little further there are HD buildings again): And a mixture, HD houses but SD industrial buildings: Cheers, Ben. Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 7, 2020 Share Posted May 7, 2020 Hello, it seems to be a bit of a mystery. I suppose we could ask @Scott Armstrong Link to comment Share on other sites More sharing options...
bvdboomen Posted May 7, 2020 Author Share Posted May 7, 2020 Thank you Nick. I placed a third image to show the mixture of HD and SD buildings. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 9, 2020 Author Share Posted May 9, 2020 Hello, any news yet? Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 9, 2020 Share Posted May 9, 2020 Hello, not yet, we are still discussing it and of course, it is now the weekend. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 9, 2020 Author Share Posted May 9, 2020 3 hours ago, Nick Cooper said: and of course, it is now the weekend Of course. Thanks for the feedback Nick. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 11, 2020 Author Share Posted May 11, 2020 Hello Nick and @Scott Armstrong, I just was doing a flight near EGHR and saw HD buildings and default together. Could it be that hand placed buildings in an add-on airport get the HD textures and the normal autogen the SD textures? Cheers, Ben. Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 11, 2020 Share Posted May 11, 2020 As far as I am aware, these textures are intended to re-texture autogen only. If the other buildings are scenery objects, then I would not expect them to be affected. Link to comment Share on other sites More sharing options...
bvdboomen Posted May 11, 2020 Author Share Posted May 11, 2020 Not scenery objects Nick, but I guess they are hand placed default buildings which are from the sim's library. I wonder if anyone else sees this. It's very noticeable when flying over dense cities. Link to comment Share on other sites More sharing options...
Scott Armstrong Posted May 11, 2020 Share Posted May 11, 2020 Hi Ben, sorry for your trouble here. I spent the day testing with P3Dv5 (I've been having trouble getting it running myself; lots of memory issues even after the hotfix, so testing has been difficult). I was able to replicate your issues (or similar) when EVERYTHING, including BHD, was installed to the root simulator directory. However, once I migrated BHD to a library, all issues seemed to correct themselves and BHD textures appeared as they should with any combination of Global Base, OLC, or regions (including SCO and ENG). Could you perhaps try installing BHD to the root P3D directory, and then migrating it to a library? Let us know the results; we're trying to troubleshoot these issues, and I know it's frustrating. Thanks for your patience! -Scott Link to comment Share on other sites More sharing options...
bvdboomen Posted May 12, 2020 Author Share Posted May 12, 2020 Hi Scott, Thanks for chiming in. I un-installed Buildings HD and installed it in the sim's root folder. I then started the sim to see the result: no change. Next, migrating to library and start the sim again: no change. I must say that I have all Orbx installed in a library, so also the regions. So next thing is to re-install FTX ENG into the root and repeat the above again? EDIT: I un-installed FTX ENG and re-installed it in the root folder. Then I un-installed Buildings HD and re-installed it in the root folder. Started sim and checked: still default buildings. Shut sim down. Migrated Buildings HD to library, keeping FTX ENG in the sim's root. Started sim and checked, still default buildings. See picture. EDIT 2: Now I seem to have lost Buildings HD everywhere, also in Open LC NA where it was active previously. See picture. Here are my cfg files again after the latest actions: scenery.cfg scenery_add-ons.xml Cheers, Ben. Link to comment Share on other sites More sharing options...
gsnde Posted May 12, 2020 Share Posted May 12, 2020 7 hours ago, Scott Armstrong said: Could you perhaps try installing BHD to the root P3D directory, and then migrating it to a library? -Scott Scott, do you suspect there might be a difference between migrating a product to a library and installing it there directly? Link to comment Share on other sites More sharing options...
Sunny Andonov Posted May 12, 2020 Share Posted May 12, 2020 2 minutes ago, gsnde said: Scott, do you suspect there might be a difference between migrating a product to a library and installing it there directly? I also have BHD installed in a library from the very beginning and was wondering the same. Though, I am facing the same problem. Link to comment Share on other sites More sharing options...
Scott Armstrong Posted May 12, 2020 Share Posted May 12, 2020 12 hours ago, gsnde said: Scott, do you suspect there might be a difference between migrating a product to a library and installing it there directly? It's not based on any logic, just my success with that method on my own installation. I created the textures for Buildings HD, but the Orbx core team created the installer, so my knowledge of the installation mechanics is not the best. I've done some more testing with various combinations of BHD and addons installed both in the core P3Dv5 directory and in libraries, and I'm seeing some issues too. However, Ben, it's odd that you're now not seeing any BHD textures at all... I'm having issues with some of the EU regions, but PNW, OLC, and Global areas are showing up just fine. I'll work closely with the Orbx team to try to come up with a solution, but for now it's clear that P3Dv5 has changed something that's affecting how building textures are called. Again, sorry for the trouble; we'll try to figure out a solution soon. Thanks, Scott Link to comment Share on other sites More sharing options...
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