Jump to content

P3D 5 and GLOBAL BASE texture: they vary a lot in brightness.


Recommended Posts

The textures of GLOBAL BASE on P3D 5 go from being dark to light depending on the situation.

In this first photo I was leveled at 3000 feet and you notice that the ground is very dark:

https://imagizer.imageshack.com/v2/659x371q90/r/923/MRbEio.png

but as I started the descent the luminous intensity of the ground gradually increased:

https://imagizer.imageshack.com/img921/3265/F9APKZ.png
 
 
Link to comment
Share on other sites

I can just repeat my question from my thread that might be related to this: arent v5 ground textures also PBR? Orbx Global woud revert that to non-PBR and this might result in unwanted side effects.

Link to comment
Share on other sites

Hi Nick,

I also believe that it is the simulator also because the GLOBAL BASE textures I think are the same for P3D 4.5 and the difference is remarkable.

 

This photo taken at 3000 level feet always in the same area in P3D 4.5:

http://imageshack.com/a/img922/6639/xu8bCe.png

and this downhill:

http://imageshack.com/a/img923/6230/cu6Vtf.png


Which should depend on the simulator is also in the fact that the two photos in the brightness drop down are compared it is acceptable in both simulators but in level flight the difference is too strong to the point that for example the woods look like black spots.

@FSRobert,

it was the sky by default Fair Weather.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...