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  1. LM recommends a complete reinstallation of P3D 5.3 but before proceeding you would need to know if the Orbx products are all compatible with this Ver. 5.3 starting with Orbx ObjectFlow. It would be appreciated if Orbx gave an answer regarding the compatibility of its products to wait to install P3D 5.3 pending any updates of its products.
  2. https://www.prepar3d.com/news/announcements/2021/12/120925/
  3. After today's release of the MFS 2020 WU6 update: MFS2020 WU6 + Orbx LOWI: trees and vegetation in runway header 26 https://i.imgur.com/AFeXtXX.jpg MFS2020 WU6 without Orbx LOWI: https://i.imgur.com/KI9aCC7.jpg
  4. This new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Microsoft Flight Simulator.
  5. Hello Nick, If these videos disturb you you have every right to delete this post of mine too if I don't share your opinion why I don't know that nobody "voluntarily" put that pigeon on top of the engine of that plane taking off forced him to stay all that time in that position I can think that that was a pigeon ... suicide! For me it was just a video showing a "curious" behavior of that pigeon that heedless of the noise was on that engine until takeoff while I can reassure you that the other pigeon had also entered of his own free will during the plane the stop and that was captured by the flight attendants, was released before the plane took off.
  6. Pigeon holds onto plane wing during takeoff https://www.youtube.com/watch?v=Ii5qS4puftE Watch pigeon's luxurious choice, boarded plane to fly https://www.youtube.com/watch?v=jO78J3VTyco
  7. One of the causes of VRAM consumption depends on the setting in World - Terrain - Level of detail radius. P3D 5 with this parameter loads the texture of the ground even for many hundreds km which can be seen flying at altitude with clear sky but in reality it is rare to see the ground in flight 400/500 km from the plane. I found that with Level of detail radius set to Medium and a maximum visibility of 100 km in ASP3D the loaded textures are sufficient to not have blurs and I have verified that the use of VRAM drops between 0.7 and 1 GB.
  8. He remained clear to the end and wrote the obituary for his disappearance in his own hand: " I Ennio Morricone is dead. So I announce it to all the friends who have always been close to me and also to those more distant than I greet with much affection. Impossible to name them all. There is only one reason that drives me to greet everyone like this and have a funeral in private: I don't want to disturb anyone " The moving greetings to his wife, children, grandchildren and relatives and collaborators follow.
  9. Today is a sad day for Italy and for lovers of beautiful music. The master and Oscar winner Ennio Morricone died today at the age of 91, leaving us his precious gift: his music that will never die! https://www.youtube.com/watch?v=-CP_uwRtj0g
  10. With the update texture problem solved.
  11. Hi Marcus, As for Orbx KSAN you can try the free modification of IniBuilds made for Dynamic Light of many pay airports including some Orbx airports such as KSAN. As for Orbx KSAN with this modification, remember to disable Dynamic light in KSAN configure with Central. To me with this modification the fps have increased and to KSAN and the illuminated surface has also increased of parking lots. This is the link and the modification for Orbx KSAN is located in the North America - USA - third page section. https://www.inibuilds.com/dynamic-lighting Regards, Roberto
  12. The new Game Ready Driver provides full support for the new DirectX 12 Ultimate graphics API. This includes support for DirectX Raytracing (DXR) version 1.1 as well as support for mesh shaders, sampler feedback, and variable-rate shading (VRS). Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update.
  13. " Hello Everyone, The second hotfix will be available early next week. The hotfix will only require a client update. Updating content and scenery will be optional but will have fixes as well if needed for your use case. Thanks again for your patience and sorry again for the delay between updates. Regards, Rob McCarthy "
  14. Less GPU memory usage can be achieved by changing the max visibility configuration in ASP3D and LOD_RADIUS = 6.500000 in [TERRAIN] of Prepar3D.cfg. P3D 5 loads hundreds of km at 360 ° and is found if for example we fly to FL300 with default clear sky but with an ASP3D weather engine, in reality the real visibility is considerably less and we can also decide what is the maximum visibility in flight in case of clear sky. The test I did was to have changed the value of LOD_RADIUS = 3.500000 in [TERRAIN] of Prepar3D.cfg then P3D 5 has loaded less textures but more than enough to not have blurry textures with the 50 miles of max visibility configured on ASP3D - Options - Visibility options - Maximum surface visibility and Maximum upper. In this example with LOD_RADIUS = 6.500000 and 75 miles on ASP3D at Orbx LIEO OLBIA I got 4.5 GB of GPU memory used: https://imagizer.imageshack.com/img922/6774/Q7XqqO.png https://imagizer.imageshack.com/img924/3558/lHjp6R.png With LOD_RADIUS = 3.500000 and 50 miles on ASP3D at Orbx LIEO OLBIA I get 3.8 GB of GPU memory used therefore 0.7 GB less: https://imagizer.imageshack.com/img924/8667/SgU2Pn.png https://imagizer.imageshack.com/img924/4301/umejHJ.png
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