Benny Posted March 13, 2020 Share Posted March 13, 2020 I have2 Orbx boats in my choice of airplane, is this something new? Is that from the ferry BC thing or it as been there for ever??? Wow they are cool!!!! Ben Link to comment Share on other sites More sharing options...
Larry_R Posted March 13, 2020 Share Posted March 13, 2020 Hi Benny, Yup, those are a consequence of the way Orbx Central works. Most of the seaplane bases had / have an 'Extras' folder with optional stuff including some pilotable boats. Orbx Central did not exist when they were released. The intent was that these were strictly optional but because of the internal logic of Orbx Central, the SimObjects within the Extras folder are picked up by OC and installed. If at some time you don't want the pilotable boats you can remove them in several ways. The easiest would be just to delete or disable the Panel folder. For the Pacific Northwest Ferries we zipped the pilotable WSF ferry MV Kaleetan so OC would not pick it up and thus the installation is strictly user choice. That's my favorite pilotable boat of the group by the way. Cheers Link to comment Share on other sites More sharing options...
Benny Posted March 13, 2020 Author Share Posted March 13, 2020 Well I am amazed by all that, all free stuff crazy nice, WOW... I have decided to do a video about all that nice stuff..... WOW WOW WOW Back into PNW for a wile Ben Link to comment Share on other sites More sharing options...
Ian St Posted March 13, 2020 Share Posted March 13, 2020 44 minutes ago, Larry_R said: Hi Benny, Yup, those are a consequence of the way Orbx Central works. Most of the seaplane bases had / have an 'Extras' folder with optional stuff including some pilotable boats. Orbx Central did not exist when they were released. The intent was that these were strictly optional but because of the internal logic of Orbx Central, the SimObjects within the Extras folder are picked up by OC and installed. If at some time you don't want the pilotable boats you can remove them in several ways. The easiest would be just to delete or disable the Panel folder. For the Pacific Northwest Ferries we zipped the pilotable WSF ferry MV Kaleetan so OC would not pick it up and thus the installation is strictly user choice. That's my favorite pilotable boat of the group by the way. Cheers Hi Larry Thanks for your efforts with this great addon. One question about the MV Kaleetan. I can turn the engines on, and a sound reflects they are on. I move the throttle and this is shown in the wheelhouse gauge to have been recognised. The sound also reflects the noise of the engines engaging, yet I don't move. Any ideas what I have missed? Ian Link to comment Share on other sites More sharing options...
Larry_R Posted March 13, 2020 Share Posted March 13, 2020 Hi Ian, The most likely answer to the issue is that the engine power needs to be adjusted for your particular controller and control settings. See the User Guide for more. I would guess that many, perhaps most users will have to do this. The problem is that the sim thinks they are seaplanes. With large pilotable boats the trick is to get the right amount of power so the boat will just start moving with full throttle and will not later end up going 70 knots over the water. Remember, the boat has two engines with the thrust in opposite directions, like a real WSF ferry. So you need a controller setup as you would do for a twin engine aircraft. The User Guide tells you how to save your controller settings so you can easily switch. The two engines make it rather fun to dock at one of the WSF ferry terminals. It takes a bit of practice. One of the beta testers had a problem like this where the boat would not move regardless. And then one day the problem disappeared, so who knows. I guess we can ask @Rob Abernathy if all else fails. Link to comment Share on other sites More sharing options...
Benny Posted March 13, 2020 Author Share Posted March 13, 2020 This is so cool end funny, I ended up with one boat as a siting duck... flat on a duck.. stock there Link to comment Share on other sites More sharing options...
Ian St Posted March 15, 2020 Share Posted March 15, 2020 On 3/13/2020 at 12:32 PM, Larry_R said: Hi Ian, The most likely answer to the issue is that the engine power needs to be adjusted for your particular controller and control settings. See the User Guide for more. I would guess that many, perhaps most users will have to do this. The problem is that the sim thinks they are seaplanes. With large pilotable boats the trick is to get the right amount of power so the boat will just start moving with full throttle and will not later end up going 70 knots over the water. Remember, the boat has two engines with the thrust in opposite directions, like a real WSF ferry. So you need a controller setup as you would do for a twin engine aircraft. The User Guide tells you how to save your controller settings so you can easily switch. The two engines make it rather fun to dock at one of the WSF ferry terminals. It takes a bit of practice. One of the beta testers had a problem like this where the boat would not move regardless. And then one day the problem disappeared, so who knows. I guess we can ask @Rob Abernathy if all else fails. Thanks Larry, I'll have a look into that. cheers Ian Link to comment Share on other sites More sharing options...
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