YoYo Posted July 20, 2018 Share Posted July 20, 2018 Hello, any idea how to solve it? I did install whole P3D again and I see something like this - strange transparent on edges of trees? Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted July 22, 2018 Share Posted July 22, 2018 Hi Have you untick "Dynamic 3D autogen vegetation" in P3D settings and restart the simulator? Link to comment Share on other sites More sharing options...
Larry_R Posted July 22, 2018 Share Posted July 22, 2018 Hello, I have noticed this phenomena too and decided to look a little more closely. I see it only on more distant trees, and as you approach the textures clear up. Attached is a shot of an affected tree in the distance but with the camera zoomed in times 48. Notice that the effect occurs when one transparency is in front of another and involves only the very edge of the opaque part of the transparency. Both FSX and P3D have various issues when one transparency is in front of another but in general P3D is much better. In this case I suspect what we are seeing is a current limitation of P3D v4. It's remotely possible that the problem could be lessened by manipulating the texture properties, but texture properties are stored with the tree models, not the texture, and Trees HD only substitutes the textures. So the ball would be in LM's court from what I can see. Link to comment Share on other sites More sharing options...
YoYo Posted July 23, 2018 Author Share Posted July 23, 2018 On 7/22/2018 at 6:08 AM, Doug Sawatzky said: Hi Have you untick "Dynamic 3D autogen vegetation" in P3D settings and restart the simulator? They are 2D trees only. @Larry, thx, it isnt a big problem but Im happy to see not only me noticed this. Ok, I’ll write on LM forum about this. Link to comment Share on other sites More sharing options...
Meerkat Posted July 23, 2018 Share Posted July 23, 2018 Hi YoYo, if you write to LM, add me to the rant. I think most simmers don't care about these blueish edges. If I'm wrong, we may share some exotic graphics settings that produce these edges. Link to comment Share on other sites More sharing options...
Larry_R Posted July 24, 2018 Share Posted July 24, 2018 On 7/22/2018 at 11:45 PM, YoYo said: Ok, I’ll write on LM forum about this If you do post about this issue on the LM forum, see if you can duplicate it using the default 'cruciform' or legacy trees. That will be the first thing the LM guys will think of: can you duplicate it with default scenery? If you have Trees HD installed and you kept a backup of the default textures (as confirmed by the file date), you could temporarily disable the Trees HD confers dds texture file and paste in the default one, then check an area with a dense conifer forest. [Edited] I've now checked the default conifer texture and find the following: on first glance the problem is not that obvious, but if I zoom in to the same level as in the screen I posted above, I see the same issue. See the clip below. Here's my guess about what's going on. The Trees HD texture is twice the size of the default but has exactly the same format where the alpha channel is pure black or white, meaning a pixel should either be fully opaque or fully transparent. However with the upscaled texture, more tracery is possible and that makes more edges between opaque and transparent, so the problem is more evident. Again notice that the problem occurs only when a texture has another behind it. Link to comment Share on other sites More sharing options...
YoYo Posted July 24, 2018 Author Share Posted July 24, 2018 Good find Larry! Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted August 20, 2018 Share Posted August 20, 2018 Hi YoYo, did you get an answer out of LM on this issue? Link to comment Share on other sites More sharing options...
Harrier Posted September 23, 2018 Share Posted September 23, 2018 Hi all, I have the same problems (wonder why no more users elsewhere...). This what I found out and wrote over there at LM some minutes ago: >>> It has nothing to do with the textures but with the models itselves. This seems to be a framebuffer blend issue inside the trees model and I am almost sure there are wrong settings inside. If any staff member may have a look at, I am sure all models have wrong settings. Correct settings should be Destination blend=zero Source blend=one All other settings will cause these translucency edges. Each response is very welcome. <<<< Link to comment Share on other sites More sharing options...
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