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YBBN multiple issues


Kaktus

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Hi all,

 

My problem is that the layer below the objects is clipping through.

Also the texture quality of the taxiway is very low and I do not think that this is the way it should be.

 

using P3D V4.1 Vector is not messing with this scenery.

 

Any suggestions?

2018-3-20_19-38-17-465.jpg

2018-3-20_19-40-8-849.jpg

2018-3-20_19-41-9-637.jpg

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13 minutes ago, Nick Cooper said:

Hello,

you seem to have an answer in your other topic on this subject?

 

No I do not as this issue is independent from that other post.

Currently I have objects enabled - in the other post they where disabled.

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No haven't tried replacing the textures yet but the question is how a simple texture replacement can cause this?

There are just a few spots where this is happening e.g:

threshold rwy 19, twy A5 and a bit of the runway 32.

 

I tested the scenery before use but only at the gates and found no problems. All objects are there everything is fine it's just those few spots. 

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I did today issue still persist.

In addition to that on app to rwy 19 I always have 4 whites, regardless of A/C altitude.

 

On my last flight I where 2 dots above and then 2 below (ILS) for testing and all you see is 4 whites.

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8 hours ago, petfy said:

Could you supply a screen capture of the 4 approach white lights as YBBN, when developed, was still using the old T approach lights.

Capture_1PNG.thumb.PNG.c2c5949246674a87e0bd26473af8858f.PNGCapture2.thumb.PNG.c3c3abc9b130ba385bbc8b68e90bb995.PNG

 

As one can see here the lights seems to be displaced:

Capture3.thumb.PNG.802cea3961ea089087e33865f4f931e2.PNG

 

Here again 4 whites and the issue with the terrain.

Capture.PNG.b4430307dab3f1a8c5c5b3e522a09e44.PNG

 

There is also a significant and visible change of the halo when crossing 280 ft. approx.

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25 minutes ago, Nick Cooper said:

Hello,

I see the same behaviour of the lights.

As to the problem with the "terrain", are you saying that it looks no different

if you select different control panel options, or that you have not tried different

control panel options?

 

Hi,

Is there a way to fix my all whites?

 

The terrain thing:

It looks differently when I select no ground polys in the control panel.

When this option is selected then no objects are shown just the ground textures but when I select with ground polys then this in the screenshots happens.

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Hi Henrik,

 

As Petfy correctly pointed out, at the time of development, YBBN was using the T-VASIS system, so the lights you are seeing are correct.  A line of 4 whites means you are on the correct glideslope.  As for the halo changing as you near the runway, this is a function of the simulator.  While I am not an expert, I believe runway lights, including approach lights, need to be bright enough to be seen from a distance and at certain angles, but not so bright up close and at a higher angle when the pilot nears the threshold, so they do not blind the pilot.  You can see in my pics below, even zooming in changes the halo considerably.

 

Here is some information on the T- VASIS approach lighting system, and also a few pics I have just taken on my PC, of varying angles on approach at YBBN RWY 19.

 

 

http://www.airwaysmuseum.com/T-VASIS Pilots Notes.htm

 

 

 

 

 

 

 

2018-3-23_21-21-30-561.jpg

 

2018-3-23_21-21-49-996.jpg

 

2018-3-23_21-22-24-155.jpg

 

2018-3-23_21-22-53-809.jpg

 

2018-3-23_21-23-0-416.jpg

 

2018-3-23_21-23-21-450.jpg

 

2018-3-23_21-23-30-221.jpg

 

 

 

 

 

 

Cheers,

 

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3 hours ago, Scott Harmes said:

Here is some information on the T- VASIS approach lighting system, and also a few pics I have just taken on my PC, of varying angles on approach at YBBN RWY 19.

 

 

http://www.airwaysmuseum.com/T-VASIS Pilot

Cheers,

 

 

Wow thank you.

 

All these years and never heard of this VASI :o.

I mean there are VASIs (2 above 2 or diferent colours) or PAPI etc. but this is new. Thanks a lot!

 

But still having the problem with the terrain :(

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Okay so here are my files:

 

451334564132165.thumb.PNG.6442c60c99430bcb47b0c64e8d243d44.PNG

 

442512474.thumb.PNG.8bad6047c186cd30014123d8f4e0f7cf.PNG

 

154964513865.thumb.PNG.b115b39224e388a3d3875d635bd5899d.PNG

 

All vanilla no editing from my side.

 

P3D V4.1 settings are:

 

5ab530159e85f_Settings1.thumb.PNG.abde40ee499025c39925e94def748da1.PNG

 

5ab5301bc0fda_settings2.thumb.PNG.c824c78fe30e2b32277b644c641ed1ab.PNG

 

Additional note:

"Holgermesh AU" is installed

 

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Thanks Henrik.  I have tried in my sim with your settings, but still can not replicate the issue.  You don't have any other versions of YBBN do you?  From Ants Aus scenery, or from an AI program?  I thought it may have been due to your 1m mesh setting, but I still couldn't see a problem when I changed mine to 1m.

 

The texture you are seeing on the ground poly is normal, it isn't a very high res poly on the taxiways.  Obviously where you are seeing a grass texture is photoreal, as you must have a grass detail1.bmp high res ground texture installed.  This can be altered to show an asphalt texture if you want. I can see you do have photoreal bleeding through in places, but I'm not sure why.

 

Cheers,

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On ‎3‎/‎20‎/‎2018 at 2:51 PM, Kaktus said:

 

Also the texture quality of the taxiway is very low and I do not think that this is the way it should be.

 

2018-3-20_19-41-9-637.jpg

 

Hello Kaktus,

 

I am also seeing the low resolution taxiway you show above...

 

Since you have now solved  your issues, do you still have the same low resolution taxiway you show in the above picture?

 

Thanks!

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