jd_jay Posted January 3, 2017 Share Posted January 3, 2017 Was doing a planned GA flight and think i was over Cuba, i looked down and could see a clearing for what looks like a motorway, but there is no road textures. Any one know whats up? Co ordinates are in the screen shot, many thanks. Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted January 4, 2017 Share Posted January 4, 2017 Your location is approx 7nm north of MUCU, with Vector in my P3Dv3 it shows road textures, but if I disable Vector in my scenery library it shows the same as your screenshot....do you have Vector installed? Otherwise, I think that what you see is normal Global base textures for that region of the planet. Link to comment Share on other sites More sharing options...
jd_jay Posted January 4, 2017 Author Share Posted January 4, 2017 4 hours ago, Doug Sawatzky said: Your location is approx 7nm north of MUCU, with Vector in my P3Dv3 it shows road textures, but if I disable Vector in my scenery library it shows the same as your screenshot....do you have Vector installed? Otherwise, I think that what you see is normal Global base textures for that region of the planet. Thats correct Doug, thats where i was. I dont have vector no so your analysis is spot on. However those normal Global textures dont look very normal to me considering thats meant to be a spaghetti junction ahead. Are they missed textures as they do appear else where? Thanks again for your reply. Link to comment Share on other sites More sharing options...
jd_jay Posted January 5, 2017 Author Share Posted January 5, 2017 now discovering every island in that area i fly over has missing textures like that, or clearings without the road texture however you prefer to put it. Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted January 5, 2017 Share Posted January 5, 2017 That would make sense to me, that Global base opens up the ground texture and Vector would lay down the road texture, so without Vector what you see is normal. There are no other Orbx products that cover that region. Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 5, 2017 Share Posted January 5, 2017 Hello, What else do you have active in the area? I do not see that road layout in FSX with only FTX Global Base active. If default roads had those smooth curves and that degree of detail, there would be no need for Vector. Link to comment Share on other sites More sharing options...
jd_jay Posted January 5, 2017 Author Share Posted January 5, 2017 21 minutes ago, Nick Cooper said: Hello, What else do you have active in the area? I do not see that road layout in FSX with only FTX Global Base active. If default roads had those smooth curves and that degree of detail, there would be no need for Vector. Hi Nick, ok so running P3D, i have Global installed, thinking about it, would i be right in saying OpenLC North America reaches those islands too, i have that installed? I have FlyTampa St Maartens installed as of today, so currently i dont think that comes in to the equation, and has very limited coverage anyway?. Ive just come across a lot like it in TJSJ area to. Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted January 5, 2017 Share Posted January 5, 2017 I never looked at it in my FSX, only my P3D, so maybe it's a P3D only thing? Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted January 5, 2017 Share Posted January 5, 2017 I believe you are correct, OpenLCNA does cover that area. Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 5, 2017 Share Posted January 5, 2017 Yes and by trial and error, it does appear that OpenLC is what is adding that grassy road layout. I fear that the only way to add roads to it is to add Vector. Link to comment Share on other sites More sharing options...
jd_jay Posted January 5, 2017 Author Share Posted January 5, 2017 Thanks for your replies guys, what happens about it? is it just one of those things, should another product which i dont have be needed to make it look right? I dont know myself, or does it go down as a bug? Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 5, 2017 Share Posted January 5, 2017 That's a very good question and I will ask on your behalf. Link to comment Share on other sites More sharing options...
jd_jay Posted January 5, 2017 Author Share Posted January 5, 2017 Thanks Nick, look forward to hearing back at some point. Link to comment Share on other sites More sharing options...
moggy72 Posted January 5, 2017 Share Posted January 5, 2017 Just to confirm, I'm also seeing this exact issue in/around Tijuana Airport, Mexico and along the coast south of San Diego. I have FTX Global with Open LC USA - but NO Vector installed. I seem to remember when recently installing Open LC USA that I was given an option to install it with, or without, the roads "grass skirtings"?? I can't seem to find anywhere in FTX Central to amend/change this - there is no Configuration Panel for OpenLC USA as there currently is for Open LC Europe - just wondering if: a - installing OpenLC USA WITHOUT the grass skirtings would resolve this,- if so: b - could a config panel be added to OpenLC USA in FTX Central 3 as per OpenLC Europe Regards Steve Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 6, 2017 Share Posted January 6, 2017 I have an answer and there will soon be a control panel that will allow for these skirtings to be switched on and off. Link to comment Share on other sites More sharing options...
jd_jay Posted January 6, 2017 Author Share Posted January 6, 2017 Thanks Nick, interesting that i have OpenLC Europe, with skirting enabled and yet no missing road textures, maybe the control option needs wording so that its to be used if you have Vector installed or something along those lines if thats the case. Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 6, 2017 Share Posted January 6, 2017 Hello, Reading your reply, I'm not sure if there is already a control panel? If not, please put this file into Orbx\scripts and you can turn off the road skirtings. Link to comment Share on other sites More sharing options...
moggy72 Posted January 6, 2017 Share Posted January 6, 2017 Nick I think what Jd means is that Open LC Europe DOES currently have a control panel where road (& rail) skirtings can be turned on and off and Open LC USA doesn't. Yet despite the lack of USA control panel, and him not having vector, this "missing road" anomaly does not seem to appear in Europe even when the road skirtings are on - a fact that I too can verify. Its strange that this issue only seems to have surfaced in Open LC USA and not in OpenLC Europe - why would people with OpenLC XXX and not Vector (like JD & me), not also see this issue in Europe too. By the way, the link you provided for a file to put into Orbx\Scripts does not work. Regards Steve Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted January 7, 2017 Share Posted January 7, 2017 1 hour ago, moggy72 said: By the way, the link you provided for a file to put into Orbx\Scripts does not work. The link works fine for me. Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 7, 2017 Share Posted January 7, 2017 It is a download link and it is a control panel for OpenLC NA, it seems that I did not misunderstand after all. Link to comment Share on other sites More sharing options...
Jon Clarke Posted January 7, 2017 Share Posted January 7, 2017 I confirm that the link doesn't work at least for me as well as Steve Link to comment Share on other sites More sharing options...
moggy72 Posted January 7, 2017 Share Posted January 7, 2017 Thats the exact same screen and error code that I get too on that link.....weird?!?!? Its no biggie, I'll happily wait until the US control panel is delivered via an FTX Central update (I can probably work out which .bgl's to rename to .off in OLC NA1 & OLC NA2 anyway by looking at and comparing whats in the OLC EU folders). Thanks again guys Regards Steve Link to comment Share on other sites More sharing options...
jd_jay Posted January 7, 2017 Author Share Posted January 7, 2017 11 hours ago, moggy72 said: Nick I think what Jd means is that Open LC Europe DOES currently have a control panel where road (& rail) skirtings can be turned on and off and Open LC USA doesn't. Yet despite the lack of USA control panel, and him not having vector, this "missing road" anomaly does not seem to appear in Europe even when the road skirtings are on - a fact that I too can verify. Its strange that this issue only seems to have surfaced in Open LC USA and not in OpenLC Europe - why would people with OpenLC XXX and not Vector (like JD & me), not also see this issue in Europe too. By the way, the link you provided for a file to put into Orbx\Scripts does not work. Regards Steve Thanks Steve, thats precisely what i meant. My wording about the control panel was regards to the future implication of a control panel option for OpenLC NA, their is already one for OpenLC EU, i believe that came with the latest update, often lately the option ticks dont tell you enough information to help with your decision. Especially if the skirting option is going to need to be switched off in OpenLC NA so you dont get these bare skirts, yet in OpenLC EU that doesnt seem to be the case at all. That link doesnt work for me either, i get the same message. Its no biggy, im sure it will get resolved eventually and this has helped improve the product, thats all i wanted. Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 7, 2017 Share Posted January 7, 2017 Try this attachment instead please UPD01_OLC_NA_v120.ZIP Link to comment Share on other sites More sharing options...
jd_jay Posted January 7, 2017 Author Share Posted January 7, 2017 11 minutes ago, Nick Cooper said: Try this attachment instead please UPD01_OLC_NA_v120.ZIP Thanks Nick. I can confirm that it all worked ok, control panel appeared in Central V3, unticked the boxes, went into P3D and the skirts have gone. Many thanks to you and the team for sorting it. Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 7, 2017 Share Posted January 7, 2017 Hello, No problem, I am told that this will be included in the next update for the product. I have updated the first link which should now work for everyone. Link to comment Share on other sites More sharing options...
jbcallender Posted January 28, 2017 Share Posted January 28, 2017 Will this be corrected so that the skirtings and the textures appear in the correct order? I can only have one or the other, but not both..... Link to comment Share on other sites More sharing options...
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