fabs79 Posted October 16, 2016 Share Posted October 16, 2016 Hi all, I did a flight from KJAC to KEGE today and noticed some very ugly transition between the KEGE photoscenery and the surrounding Landclass: As you can see the scenery doens`t blend very nicely, there is a very hard transition between the KEGE PR and the landclass textures around.Now I know that Jarrad Marshall usually tries to blend his scenery into the surroundings as good as possible, so I wonder if it has something to do with OpenLC NA which I installed a few weeks ago. I faintly remember that I already did this flight a while ago (only had FTX Global without openLC NA installed back then) and I didn`t notice an ugly transition like that. Also the landclass seems a bit off, very desert-like textures for the Rocky Mountains region KEGE is situated in. So maybe it`s not a problem of the KEGE scenery but rather the OpenLC NA product? I reran the migration process just to make sure that everything went okay, and I ran the MigrationTroubleshooter, but there weren`t any issues reported. Any help is appreciated! Cheers, Fabian EDIT: don`t mind the green and purple bars in the screenshot, I was testing out the new NavAid tool of Prepar3d V3.4 at that time Link to comment Share on other sites More sharing options...
gr.eg Posted October 23, 2016 Share Posted October 23, 2016 Hi, I own FTX Global, OpenLC NA and KEGE and textures blend well. I think you should verify all these 3 products are well installed AND that they are all well declared and activated in the scenery.cfg file, because it seems (to me ! let the guru orbx staff to answer) that you've got only the default textures... Link to comment Share on other sites More sharing options...
fabs79 Posted October 23, 2016 Author Share Posted October 23, 2016 4 hours ago, gr.eg said: Hi, I own FTX Global, OpenLC NA and KEGE and textures blend well. I think you should verify all these 3 products are well installed AND that they are all well declared and activated in the scenery.cfg file, because it seems (to me ! let the guru orbx staff to answer) that you've got only the default textures... Thanks, I suspected that something must be wrong with my setup. Could you be so kind and post a screenshot from roughly the same position so I can see what it should look like? Cheers, Fabian Link to comment Share on other sites More sharing options...
Rob Abernathy Posted October 24, 2016 Share Posted October 24, 2016 Hi Fabian, If you have OpenLC NA installed then maybe a check in FTXCentral/Tools/Library Insertion Points is in order. Make sure the FTX entry is above the OLC entry, save, and check again. Hope that fixes it up for you. Link to comment Share on other sites More sharing options...
fabs79 Posted October 26, 2016 Author Share Posted October 26, 2016 On 24.10.2016 at 3:48 PM, Rob Abernathy said: Hi Fabian, If you have OpenLC NA installed then maybe a check in FTXCentral/Tools/Library Insertion Points is in order. Make sure the FTX entry is above the OLC entry, save, and check again. Hope that fixes it up for you. Rob, my Scenery.cfg entries seem to be in the correct order, however I noticed there is only one single entry for OpenLC NA, while there are ten entries for OpenLC Europe. Is that correct? my scenery.cfg at this point looks like this: (I´m only posting a small fraction of the scenery.cfg to save you the trouble of reading through thousands of lines): [Area.135] Title=Langley_AFB Local=Scenery\Cities\KLFI_Langley_AFB Layer=135 Active=TRUE Required=FALSE [Area.136] Title=FortRucker Local=Scenery\Cities\FortRucker Layer=136 Active=TRUE Required=FALSE [Area.137] Title=Bathymetry Local=Scenery\Bathymetry Layer=137 Active=TRUE Required=FALSE [Area.138] Title=ORBX!OPENLC_BASE Local=ORBX\FTX_OLC\OLC_AA Layer=138 Active=TRUE Required=FALSE [Area.139] Title=ORBX!OPENLC_NAMERICA1 Local=ORBX\FTX_OLC\OLC_NA1 Layer=139 Active=TRUE Required=FALSE [Area.140] Title=ORBX!OPENLC_EUROPE9 Local=ORBX\FTX_OLC\OLC_EU9 Layer=140 Active=TRUE Required=FALSE [Area.141] Title=ORBX!OPENLC_EUROPE8 Local=ORBX\FTX_OLC\OLC_EU8 Layer=141 Active=TRUE Required=FALSE [Area.142] Title=ORBX!OPENLC_EUROPE7 Local=ORBX\FTX_OLC\OLC_EU7 Layer=142 Active=TRUE Required=FALSE [Area.143] Title=ORBX!OPENLC_EUROPE6 Local=ORBX\FTX_OLC\OLC_EU6 Layer=143 Active=TRUE Required=FALSE [Area.144] Title=ORBX!OPENLC_EUROPE5 Local=ORBX\FTX_OLC\OLC_EU5 Layer=144 Active=TRUE Required=FALSE [Area.145] Title=ORBX!OPENLC_EUROPE4 Local=ORBX\FTX_OLC\OLC_EU4 Layer=145 Active=TRUE Required=FALSE [Area.146] Title=ORBX!OPENLC_EUROPE3 Local=ORBX\FTX_OLC\OLC_EU3 Layer=146 Active=TRUE Required=FALSE [Area.147] Title=ORBX!OPENLC_EUROPE2 Local=ORBX\FTX_OLC\OLC_EU2 Layer=147 Active=TRUE Required=FALSE [Area.148] Title=ORBX!OPENLC_EUROPE10 Local=ORBX\FTX_OLC\OLC_EU10 Layer=148 Active=TRUE Required=FALSE [Area.149] Title=ORBX!OPENLC_EUROPE1 Local=ORBX\FTX_OLC\OLC_EU1 Layer=149 Active=TRUE Required=FALSE [Area.150] Title=Tongass_Fjords_Lower_Priority Local=D:\Prepar3D v3\FSAddon\Tongass_Fjords\Tongass_Fjords_Lower_Priority Layer=150 Active=TRUE Required=FALSE [Area.151] Title=Tongass_Fjords_Higher_Priority Local=D:\Prepar3D v3\FSAddon\Tongass_Fjords\Tongass_Fjords_Higher_Priority Layer=151 Active=TRUE Required=FALSE [Area.152] Title=FTX_NZSI_08_CUSTOM Local=ORBX\FTX_NZ\FTX_NZSI_08_CUSTOM Layer=152 Active=TRUE Required=FALSE [Area.153] Title=FTX_NZSI_07_MESH Local=ORBX\FTX_NZ\FTX_NZSI_07_MESH Layer=153 Active=TRUE Required=FALSE [Area.154] Title=FTX_NZSI_06_CVX Local=ORBX\FTX_NZ\FTX_NZSI_06_CVX Layer=154 Active=TRUE Required=FALSE Link to comment Share on other sites More sharing options...
Rob Abernathy Posted October 26, 2016 Share Posted October 26, 2016 You seem to be missing this entry: [Area.131] Title=ORBX!OPENLC_NAMERICA2 Local=ORBX\FTX_OLC\OLC_NA2 Layer=131 Active=TRUE Required=FALSE Maybe just a reinstall of the OLC NA would fix it up. Make sure your Insertion Point setup in FTXCentral also looks like this. Link to comment Share on other sites More sharing options...
fabs79 Posted October 29, 2016 Author Share Posted October 29, 2016 On 26.10.2016 at 6:00 PM, Rob Abernathy said: You seem to be missing this entry: [Area.131] Title=ORBX!OPENLC_NAMERICA2 Local=ORBX\FTX_OLC\OLC_NA2 Layer=131 Active=TRUE Required=FALSE Maybe just a reinstall of the OLC NA would fix it up. Make sure your Insertion Point setup in FTXCentral also looks like this. Rob, I reinstalled OpenLC NA but still didn`t have the entry you mentioned above, so I added it manually to my scenery.cfg. And indeed, the landclass around KEGE changed a little - the area bordering to the south of the KEGE photoreal is a little greener now, so the transition at this point looks a little better now. But the northern border between the photoreal and the landclass is still very obvious because the yellow/red desert-like rock textures shown in my screenshot above remain in this area, Could you be so kind and post a screenshot from a similar position so I could see how it is supposed to look? Thanks and Best Regards, Fabian Link to comment Share on other sites More sharing options...
Rob Abernathy Posted October 30, 2016 Share Posted October 30, 2016 Hi Fabian, Took a look. Here's a shot from about the same spot as yours. I'm not seeing the stark difference at the PR boundary as in your shot, so I'm puzzled that your reinstall of OLC NA didn't add the NA2 folder to your scenery library. I can only think of a few items such as 1. making sure the "migration" was done successfully 2. Insertion points for OLC and FTX are correct 3. run the FTXConfigurator.exe in the Orbx/Scripts folder to add the scenery that way (after first removing it from your library within the sim) Past that I'm afraid you may need to ask Jarrard about the boundaries of KEGE or one of the Devs may chime on that understands the OLC a little better than I'm explaining. Hope you get it all sorted out, it looks great once set up. Link to comment Share on other sites More sharing options...
fabs79 Posted October 30, 2016 Author Share Posted October 30, 2016 Rob, your setup looks very different from mine, KEGE seems to blend very well if everything is correct. So I guess I have a more serious problem with Open LC NA.Could it be that I'm missing some Global Textures ? In my setup the area around KEGE is covered with those yellow-brownish rock textures you can see in my first Screenshot. As a reinstall of open Lc didn't solve this, do you think I should reinstall FTX Global to make sure all the textures are present? And if yes, do I need to rerun the migration process afterwards? Link to comment Share on other sites More sharing options...
Tim Harris Posted October 30, 2016 Share Posted October 30, 2016 Hi fabs79, Have a look in your scenery library for: ORBX!OPENLC_NAMERICA1 ORBX!OPENLC_NAMERICA2 If you dont see both entries, browse to P3D/ORBX/Scripts and double-click: FTXConfigurator_OLC.exe FTXConfigurator.exe This is a silent operation with no conformation, after doing so, recheck in sim and see if any difference Link to comment Share on other sites More sharing options...
fabs79 Posted October 30, 2016 Author Share Posted October 30, 2016 2 hours ago, Tim Harris said: Hi fabs79, Have a look in your scenery library for: ORBX!OPENLC_NAMERICA1 ORBX!OPENLC_NAMERICA2 If you dont see both entries, browse to P3D/ORBX/Scripts and double-click: FTXConfigurator_OLC.exe FTXConfigurator.exe This is a silent operation with no conformation, after doing so, recheck in sim and see if any difference Tim, I ran the two files and now I have the two OpenLC NA entries, but the scenery still doesn?t look like in Rob´s screenshot. The Landclass is distributed slightly differently, but I still have those yellow-brown textures all over. I guess I´m missing some FTX Global textures, so maybe it would be a good idea to reinstall Global? When I have the time I´ll consider it, but do I have to run the migration process again afterwards? As I said, the Migration troubleshooter doesn`t report any error, all the lines are green, so there must be something else that is wrong. I´ll double check if I have any other scenery installed that might be cause for a conflict, but I doubt it. Thanks again, Fabian Link to comment Share on other sites More sharing options...
Voyager Posted October 30, 2016 Share Posted October 30, 2016 @fabs79 "Tim, I ran the two files and now I have the two OpenLC NA entries, but the scenery still doesn?t look like in Rob´s screenshot. The Landclass is distributed slightly differently, but I still have those yellow-brown textures all over. " Delete the "Shaders" folder here: C:\Users\*You're User*\AppData\Local\Lockheed Martin\Prepar3D v3 and see if you get similar picture to this: That's what we really have. Cheers, Voyager Link to comment Share on other sites More sharing options...
fabs79 Posted October 30, 2016 Author Share Posted October 30, 2016 @Voyager: unfortunately no change after deleting the shaders. Still the same yellow deserts. Guess it's not easy to solve. Does anyone know which land class tiles and textures are called on the border of the scenery? Maybe I'm missing some files. Link to comment Share on other sites More sharing options...
fabs79 Posted October 30, 2016 Author Share Posted October 30, 2016 9 hours ago, Tim Harris said: Hi fabs79, Have a look in your scenery library for: ORBX!OPENLC_NAMERICA1 ORBX!OPENLC_NAMERICA2 If you dont see both entries, browse to P3D/ORBX/Scripts and double-click: FTXConfigurator_OLC.exe FTXConfigurator.exe This is a silent operation with no conformation, after doing so, recheck in sim and see if any difference Tim, I just noticed another thing: when I run the Migration troubleshooter program, there are no errors reported (everything´s) green), but Open LC NA doesn`t even appear on the list although I have it in my scenery library and it is listed in FTX Central 2. Is that normal? Thanks again, Fabian Link to comment Share on other sites More sharing options...
Tim Harris Posted October 30, 2016 Share Posted October 30, 2016 OpenLC is already 'migrated' as it was released after the unified system, so it wont show in that message It would seem you now have both the OpenLC NA entries active All I can think of is perhaps re-run FTXGlobal followed by OpenLC (should only take a few minutes), then open up FTXcentral and let it do its thing Cheers, Tim Link to comment Share on other sites More sharing options...
fabs79 Posted November 1, 2016 Author Share Posted November 1, 2016 On 30.10.2016 at 11:48 PM, Tim Harris said: OpenLC is already 'migrated' as it was released after the unified system, so it wont show in that message It would seem you now have both the OpenLC NA entries active All I can think of is perhaps re-run FTXGlobal followed by OpenLC (should only take a few minutes), then open up FTXcentral and let it do its thing Cheers, Tim Tim, reinstalling FTX Global Base and Open LC NA did the trick, everything looks as it should now. I guess I had a corrupt FTX Global Base install, I faintly remember that other regions I flew in lately (PNG for example) looked strange, too, though it was less obvious. I still don`t understand why the issue wasn`t detected by the Migration Troubleshooter. Anyway, you can mark the topic as resolved. Thanks again everyone! Link to comment Share on other sites More sharing options...
Tim Harris Posted November 1, 2016 Share Posted November 1, 2016 Excellent! Link to comment Share on other sites More sharing options...
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