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fabs79

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Everything posted by fabs79

  1. I always turn off PG because I hate the blurred, distorted look of the textures and geometry, and I think that the MSFS autogen is far superior to any other simulator, in that it correctly recreates building shapes, roof and sometimes even facade colors, something that can be achieved in P3D only by great but expensive products like the True Earth regions and you get that globally and out of the box in MSFS. Of course the variety could be improved but even as it is IMHO the autogen is the best of its kind.
  2. Does this Landmark Addon have the same problem as the Sidney Landmarks, meaning it only works correctly with Photogrammetry switched to ON?
  3. Thank you for the explanation John. It's sad that those compromises had to be made, for the Sydney Cityscape looked perfect before the Australia world update, so for those that own the Orbx Cityscapes things have actually gotten worse in those areas. But I believe that Frank did his best to adapt the product to the new circumstances.
  4. For me Photogrammetry looks like a city has been hit by a nuclear blast. The geometry is distorted, the colors desaturated, trees look like gelatinous blobs or, like the palm trees in Santa Barbara, like lava columns. And check out the bridges in Portland to see what PG just cannot do. And comparing the autogen to the one in P3D or fsx is laughable, those were just square blocks of roughly the size of the real building but nothing more. The AI generated autogen in MSFS has the correct shape, size, roof color, often facade color, height and sometimes even correct roof type (gabled, flat). Only the Orbx true earth regions in P3D had comparable accuracy when it came to autogen, and together with some handmade significant Landmark buildings the MSFS autogen provides a very good impression of a city, but compared to PG with vibrant colors, straight geometry and great performance. Just try flying from somewhere further away into a PG city that you've never been to before so it's not in your cache. On my system the PG slowly loads in higher detailed LODs while I fly over the city, which leads to continuous morphing of the shapes below. Maybe it's better with a faster computer, but even when the city is fully loaded the textures and geometry still hurt my eyes. I was born and raised in Freiburg, so I decided to give the PG a try there and immediately turned it off again even before I took off from EDTF because even from my parking position I could see those horrible surrealistic shapes the sim throws at me. With PG off I can still recognize the suburbs, small lakes and parks, train stations and instantly spot the Freiburg Cathedral as it is a custom model, and I prefer that over PG every day. But I realize that I'm the minority here and that most people are excited to see their own house or local pub even if they look like they've been built by Salvador Dali. The good thing is that Asobo let's you choose what you prefer so everyone can be happy with what best fits their personal taste.
  5. The best thing about MSFS photogrammetry is that it can be turned off. It looks ugly, takes ages to load and hampers performance much more than the autogen buildings. I was disappointed to see that the Sydney cityscape update was created to work best with the default photogrammetry turned on and there's no option to adapt it to the situation when photogrammetry is turned off, but obviously most people don't seem to mind the awful quality of the PG and those who turn it off are the minority.
  6. If it's only the time or weather dependency your aiming for, this can be done pretty easily by using Simobjects instead of scenery objects for your people - then you can add a visibility condition to your object, for example only visible between 8 am and 5 pm or only if it's not raining or snowing and only if the wind speed is below 15 knots or whatever. You can also tie several of these conditions together. Many freeware developers already do this, I did it for my own NFTP scenery found on flightsim.to, making ramp agents and passengers disappear at night on an airfield that doesn't have night operations and a static aircraft that's only visible during daytime to simulate it flying back home before night. The only downside is that every person needs to be its own Simobject which makes the xml file pretty large and convoluted when you have multiple objects.
  7. Will be great combined with the still in development Hamilton Island scenery by AUScene
  8. Anthony Lynch is the guy behind the excellent freeware Ants Aussie Airports for FSX and P3D and also some very nice aircraft like the Tiger Noth, Tecnam P92 and others.
  9. I don't think they work together. Anthony regularly posts on fsdeveloper.com and I it seems he focuses on bringing his aircraft into the new sim. Auscene is also a regular contributor to the discussions there and they never mentioned a cooperation. I still don't know if the Auscene developer is the same who developed Adelaide for FSX years ago under the same brand name , if yes then he has significantly improved his skills since then.
  10. I agree with you, the reason I opted for NSTU to be ported over as a Throwback Thursday release is that I think it is the only way we'll ever see this kind of scenery at all in MSFS. I absolutely loved the package in P3D, but let's face it, there is not much demand for sceneries far out in the South Pacific, most people prefer US or Western European sceneries, maybe Australia and NZ too but that's about it. So Orbx will most likely not update the scenery to modern standards or invest a lot of money if they're not expecting high sales numbers. Heck, even freeware in this region is obviously not really successful, on flightsim.to there are only a handful of sceneries for Kiribati, Fiji and Tuvalu and my own two Tonga sceneries. None of them has accumulated more than a few hundred downloads, while US freeware airports regularly get a few thousands even if they were created with minimum effort. Long story short, I'd rather have a direct port of the NSTU pack even if it's not up to date but at least the buildings and overall feel are largely correct than stick with the awful default in this area.
  11. NSTU Pago Pago - the full package with all the light rendition airports included, too
  12. Same here, and opposed to what was said above I think the auto-generated cities without PG still look miles better than in any other simulator because the Blackshark AI accounts for the building footprint on the satellite imagery, roof color and other parameters. Of course there are still buildings that will look way out of place, that's why we need more regional POI products like GB Central to place those special buildings and structures that no AI could autogenerate, and for the largest and most important cities the Cityscape sceneries. This IMHO is far superior to PG. Good example for this is Seattle PG compared to Drzerwiecki Designs Seattle.
  13. Concerning No. 1 you should report this in the support forum section, maybe they'll make a small update. Concerning No. 2, one more reason to turn the PG off. It just kills the immersion to see these obvious boundaries as it destroys the homogenous, consistent look of the scenery. The Blackshark AI even assigns correct building shapes and roof colors to the autogen buildings based on the satellite imagery, so the overall geometry of the city is still preserved even with PG off, and the textures are much more crisp, and there are no border lines or seams in the scenery. Maybe just give it a try. IMHO the combination of the high quality landmarks and the autogen is enough to make a city recognizable.
  14. Don't get me wrong, I don't want to spoil PG for everyone, if you're happy with it by all means leave it on? I'm glad that the landmarks packs still look good with PG off so I bought the London pack yesterday. Thanks again for the comparison shots.
  15. Thank you, my thoughts exactly, Carlos' shots are great but the low altitude shots along the Thames clearly show the distorted building geometry and textures I mentioned. Also when you fly into a PG area that is not in your cache it loads in awfully slow and the buildings morph from triangular shapes to their final firm while you are flying over them
  16. Has anyone tried the London and Paris landmarks packs with photogrammetry OFF? do they still fit seamlessly? Contrary to most other simmers I always have photogrammetry turned OFF because the scenery takes ages to load and from lower altitudes looks like a post-apocalyptic wasteland with greybrown distorted building facade textures, bridges where the area behind the bridge is displayed as a solid mass below the bridge (check out Portland, Oregon if you don't know what I mean) and trees that look either like basalt columns or dungeon trap spikes (hello Santa Barbara). Up until now I only read how great the city landmarks packs fit seamlessly into the photogrammetry but never if they also display correctly without it. Until then I'm holding off buying them.
  17. I didn't notice any difference in visibility for my custom decals but I'll double check again before I release it on Saturday, thanks for the information
  18. That's not correct, the MSFS SDK allows for creating your own custom ground markings textures and decals. I'm working on a small MSFS freeware scenery for New Zealand at the moment and I created some custom runway end markings for that. So it's possible although time consuming.
  19. Great news, Hendrik, let's hope that asobo fixes the coastline glitch in the next update so we can enjoy flying over the sea again.
  20. You might find some very good information for beginners here: The Playlist contains 18 videos covering the basics of scenery design with Blender as the main modeling tool. Although Bill Womack still uses Blender 2.79 in this video series many of the things he talks about can be easily to 2.8 and higher, too.
  21. Judging from the world update for the USA the UK update will probably contain only a few dozens of landmarks while the true earth regions contained hundreds or even more than a thousand so don't expect too much.
  22. Not a Tico myself but fell in love with the country during a three weeks trip in 2012. Wanted to visit again with my family but heard that tourist safety has been an issue lately with many places we enjoyed now having high crime rates and not advised to visit outside large guided tours. Would love to see more airports and sceneries being developed for Costa Rica, just recently bought Dreamflight Studios Liberia airport for MSFS. Pura Vida!
  23. When you look at the folders of those freeware sceneries you will see that many of them use very ineffective texturing methods, namely a large number of very small textures per object which leads to a heavy workload for the GPU. I once downloaded a freeware scenery for the Zion National Park and though it looked great it was essentially unflyable. the texture folder contained 41000 texture each of them only a few kilobytes big. I guess that happens when people mistake watching a 5 minute YouTube video on extracting and converting Google earth data with efficient scenery design. That said, there is a number of really high quality freeware sceneries available, but as Michael pointed out it's really hard to keep track of all the small add-ons. That's why I'd prefer a larger scale regional Addon that significantly enhances a big region containing many airports so you can just enjoy exploring the area.
  24. Hi, although I appreciate the city landmarks packs like London, Singapore and Paris, they only cover a tiny area in regions otherwise devoid of interesting landmarks. What I'd love to see are landmarks packs that include every Landmark of a True Earth region, like GB North, not only the famous buildings but also VFR reference points like wind turbines, chimney stacks... Is there any chance we might see something like this in the not too distant future?
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