Jack Sawyer Posted August 6, 2016 Share Posted August 6, 2016 Any idea why the cars would be parked on the desert like this? It seems like something's missing. P3D 3.2 - New N/A OLC - Global - Vector - all the fat regions in USA except SCA. Thanks. Link to comment Share on other sites More sharing options...
Stewart Hobson Posted August 6, 2016 Share Posted August 6, 2016 Jack, I have grass where you have desert. Don't know why, though. Link to comment Share on other sites More sharing options...
Jack Sawyer Posted August 6, 2016 Author Share Posted August 6, 2016 9 minutes ago, Stewart Hobson said: Jack, I have grass where you have desert. Don't know why, though. Thanks Stew, I wonder if something is corrupted? If so how? Link to comment Share on other sites More sharing options...
Stewart Hobson Posted August 6, 2016 Share Posted August 6, 2016 Just now, JS07 said: Thanks Stew, I wonder if something is corrupted? If so how? I'll have to check for sure later, Jack. Gonna fly multiplayer pretty soon. Link to comment Share on other sites More sharing options...
Jack Sawyer Posted August 6, 2016 Author Share Posted August 6, 2016 Thanks Stew, I just did a complete force migration and then ran the troubleshooter and all is well, all green. I still have desert where there should possibly be grass, I'm gonna post some more screen shots. Link to comment Share on other sites More sharing options...
Stewart Hobson Posted August 6, 2016 Share Posted August 6, 2016 1 minute ago, JS07 said: Thanks Stew, I just did a complete force migration and then ran the troubleshooter and all is well, all green. I still have desert where there should possibly be grass, I'm gonna post some more screen shots. I did a second look, and I have desert where you indicate. But cars are on a tarmac of sorts, not on sand. Link to comment Share on other sites More sharing options...
Jack Sawyer Posted August 6, 2016 Author Share Posted August 6, 2016 1 minute ago, Stewart Hobson said: I did a second look, and I have desert where you indicate. But cars are on a tarmac of sorts, not on sand. Hmmm…I'm going to run FSX which does not have the new OLC installed yet and see what I see, THEN install the new OLC into it and see what I see. Link to comment Share on other sites More sharing options...
Jack Sawyer Posted August 6, 2016 Author Share Posted August 6, 2016 Are the cars supposed to be in from of the fuel tank? Link to comment Share on other sites More sharing options...
MotoDave Posted August 6, 2016 Share Posted August 6, 2016 I have no cars any where they are not supposed to be. I have one lone fir tree in the middle of an apron a slight distance from the water tower. Next to the water tower there are trees on the apron. This bug hunting is a real chore. Link to comment Share on other sites More sharing options...
Stewart Hobson Posted August 6, 2016 Share Posted August 6, 2016 Jack, I was looking at a slightly different place. I can see where there are cars parked on the sand as in your screenshots. So I don't think there is a big problem. I wouldn't bother switching back and forth with OLC NA on or off. Like Dave, I saw a couple of misplaced trees, but nothing that obstructs taxiing to or from the runways. Nothing big out of the ordinary. If there were buildings obstructing runway or taxiway access, then I would be concerned. I'm off to fly now. Catch y'all later this pm. Link to comment Share on other sites More sharing options...
Jack Sawyer Posted August 6, 2016 Author Share Posted August 6, 2016 This time in FSX Boxed - New N/A LC NOT installed. Now you see 'em, now you don't! As I flew around that spot the cars would appear and disappear like magic. Must be the Harry Potter version of KABQ! It must be something in the code with FSX and P3D. So I'm okay with it, just another "sim'ism". Link to comment Share on other sites More sharing options...
wulfbindewald Posted August 6, 2016 Share Posted August 6, 2016 Jack, herewith one pic in FSX DX10, OpenLC NA, but no vector, for direct comparison to your last pic. You will see, that on your side there must be an additional airport scenery included with several improved hangars, buildings and the parking cars. Furthermore there is a second adjacent airport light tower instead of normally one. Link to comment Share on other sites More sharing options...
Jack Sawyer Posted August 6, 2016 Author Share Posted August 6, 2016 I have a thought, I have all the sliders to the full right. Would that make a difference? Link to comment Share on other sites More sharing options...
Breeze Posted August 6, 2016 Share Posted August 6, 2016 For what it's worth Jack, I have the same as you with the cars and duplicate terminal buildings. Can't find any duplicates for KABQ. P3Dv3.3.5. Link to comment Share on other sites More sharing options...
Jack Sawyer Posted August 6, 2016 Author Share Posted August 6, 2016 1 hour ago, Hangar24 said: For what it's worth Jack, I have the same as you with the cars and duplicate terminal buildings. Can't find any duplicates for KABQ. P3Dv3.3.5. Hi Jimmy, do you think it's really duplicate terminal buildings or just that I have my sliders full right? I only ask because I've never been there in real life and I don't use google Earth. Jack Link to comment Share on other sites More sharing options...
Breeze Posted August 7, 2016 Share Posted August 7, 2016 Looks like to me there are buildings overlapping other buildings; likely a duplicate AFCAD file but I can't find it. Maybe something Vector is doing but I have yet to investigate further. Something definitely not right. Link to comment Share on other sites More sharing options...
Breeze Posted August 7, 2016 Share Posted August 7, 2016 It's part of Vector's adjustments. There is a parking lot there on Google Earth and the buildings' foot prints look somewhat similar to what's on Google Earth. Just not very well done. Needs some asphalt under the parking lot for one thing. It's kind of messed up. Probably need to go find another AFCAD for KABQ and put it at a higher priority. Anyone have a fix for this? Link to comment Share on other sites More sharing options...
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