Quantum Amiga
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Posts posted by Quantum Amiga
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Various shots taken in P3D with my new Ryzen 3800x CPU, which has made quite a noticable improvement over the previous gen 2700x I was running.
Basics were a BIOS update and drop in the new CPU, then tune the base clock rate to 4.5 GHz and disable SMT.
A sweet running CPU giving great sim flying.
Heading towards Skagit in the Ant Tigermoth Pro.
Turning towards parking @ Goheen airstrip
It seems no matter when I fly there is always weather, and here I'm heading into the weather and then out again while flying North from Goheen.
Another weather one, flying east from Sekiu 11S airport, had to keep low on that flight.
My B120 Embraer, I just installed 15 liveries, my GTN 750 and performed some xml work in the model and gauges to cleanup a few bugs that were annoying me.
My A2A C182, where I've been neglecting maintenance and a flight in NZ nearly ended with not making the airport due to the copious amount of smoke and rough running of the engine, but hey got there in the end... represented quite a fun challange to coax the aircraft to keep running while loosing as little height as possible.
Same C182 @ Cushman Meadows on a misty day.
The Goose Redux @ Lake Trillum in Oregon USA
Same Goose and same lake while tuning the contact points for new water wake effects.
That's All Folks !
Cheers (and about to enter another 7 days of snap Covid lockdown).
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I've found YBBN v2 is very demanding on system resources, my 8 GB 1070Ti normally sits at ~5 GB, YBBN takes it to almost the full 8 GB and 100% use (and my GPU is clocked to 2 GHz).
That said I can do 30 fps around the AP provided I detune settings to free up the GPU resources, otherwise the GPU maxs out with a subsequent frame rate drop and is thus stuttery.
I would imagine a 3080Ti would handle it Ok though.
Cheers
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Final pics of my Skopje International Airport (LWSK) heading to PULA (LDPL) flight, another nice little and well performing airport.
Post PULA a change of livery, I should say I installed a new livery, tidied up the aircraft.cfg and tested with a flight to LOWI, quite a bit of rocky turbulance over the alps.
Nearly @ PULA
Then onto LOWI, you don't normally see AirNorth flying in this part of the world. Cheers.
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Hi Team,
I logged into Central last week and noticed a selection of airport updates, one of which was WA79 Walter Sutton's Private Strip.
Unfortunatelly as the last update for this airport removed the HD buildings AG I was enjoying, yesterday I opted to backup and today applied the updated AP.
And we're back to HD Roofs and Standard Building Shells...
So I rolled back to the .agn files dated 25/12/2018 and have HD Buildings back, noting there are still 4 new .agn files remaing placed by the 1.3.0 update.
I also noticed some merged buildings, like default AG farm sheds merged into the custom farm sheds, possibly introduced by the update "Orbx WA79 Walter Sutton's Private Strip 1.2.1 - April 2020".
Given I've reported the HD Roofs and Standard Building Shells issue previously, it's turning out somewhat painful to have to backup and individually test each airport update, only to then have to rollback.
What's going on ??
Previously reported links for Orbx AP updates with issues with the update.
Post update of WA79 to v1.3.0.
After rollback of .agn files to versions dated 25/12/2018
Merged farm sheds
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1 hour ago, BradB said:
what WX program are you using
Hey BradB, thanks for the comment.
The Weather is provided by a combo of apps and subsequently tuned to my desired look and feel.
- ASN (Active Sky Next) provides the custom, actual live and historical weather. Plenty of tuning options in ASN.
- Rex Texture Direct with Soft Clouds provides for aplethora of textures to choose from.
- Real Turb hooks into the ASN API for nice turbulance when there should be.
- Further custom cloud tuning is achieved via Tomatoshade and its excellent advanced features where calculations can be used.
- I also have performed a little custom work in a couple of the P3D shaders themselves to tune to my desired outcome.
Finally I use Banking Camera, which lets the VC views float based on the bank and turbulance and gives a feeling of being really there based on RL flights I've been in.
The flight was really quite a rocky one over the mountains when in the clouds.
Cheers QA
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LWSK is a brilliant little airport, great performance and interaction, I do strongly recommend getting it if you don't have the AP, the price is certainly right.
These are just a few pics of flying into, and out of LWSK, in via the Lancair Legacy and out via the Beechcraft 1900D, the Beech is a plane I purchased during Covid sales but have only just gotten around to installing, as although Melbourne Aust has been in some extended Covid lockdown both last and this year, my job has managed to get busier the whole time (I work for a software sales and R&D company).
I think LC holds up pretty well.
Cheers
LWSK and surrounding area.
Checking out the AI, I thought about chasing it for a minute, but it was too quick and was gone by the time I was ready.
Decided on a trip to PULA in my newly installed Beech 1900D
And last one, haven't reached PULA yet but got other things i need to catchup on, good thing being a sim the flight and state can be saved.
Cheers QA
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Pollution simulation ? ;-)
Hmmmm, given cleansing of the shader cache a trial?
Don't stress about deleting the shader cache files as they are all created on the fly anyway...
Clearing all the cso files in path ~\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders
I did have some wierd things happen at one time where I made changes and then didn't clear the shader cache - see pic.
I also mod the ~\Lockheed Martin\Prepar3D v4\ShadersHLSL\PrecipParticle.fx shader for some nicer looking rain and snow with the below values.
Line 100 is about where they are in my PrecipParticle.fx and a text editor is all it takes to edit, I use notepad++ myself (free).
// Control how long streaks face and how big they are.
// TBM 03/02/2019 change the calculated value for a smaller looking rain/snow effect.
float height = cb_fQuadSize * cb_fQuadSizeHeightScale / (2.4 - (cb_uPrecipType * 1.65));
float width = cb_fQuadSize * cb_fQuadSizeWidthScale / (1.0 - (cb_uPrecipType * 0.25));// TBM original values.
//float height = cb_fQuadSize * cb_fQuadSizeHeightScale;
//float width = cb_fQuadSize * cb_fQuadSizeWidthScale; -
Don't hold your breath...
I reported a bunch of issues with S11 when it had it's last update (that I'm aware of).
Still awaiting, although for myself I rolled back to an earlier version of S11 that didn't have the problems.
https://orbxsystems.com/forum/topic/194293-sekiu-11s-update-prison-now-has-autogen-overwrites
And this one
https://orbxsystems.com/forum/topic/196237-building-hd-roofs-standard-building-shells
Mostly they seem to be autogen issues.
Cheers QA
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Well... here is Global Base installed along with Vector, PNW and Buildings HD.
So they are around in some areas at least.
Cheers QA
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24 minutes ago, BradB said:
Wow - Tremendous shots mate , especially the last shot which is contest worthy .
Heh, thanks... Contest pre-MSFS maybe ... bit hard to compete with MSFS though.
Cheers QA
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Just a few covering various flights around the virtual world.
Here we are @ Catalina AP in my modded C208B.
As the mists roll in over Catalina.
Orbx's Africa LC.
PNG flying.
In France.
And lastly PAVD, a great sightseeing airport and area.
Cheers QA
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4 hours ago, POLYMERMAN said:
My P3D4 compatibiloity in Window 7 doesn't havde 'Disable fullscreen optimization"
Yes it won't as "Full Screen Optimisation" is a Windows 10 gaming feature introduced with the Win10 Creators Update.
https://winaero.com/disable-fullscreen-optimizations-windows-10/
So nothing to disable in Win7.
Although thinking about it, you can disable aero, but I've found P3d is better with aero.
Cheers QA
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On 5/7/2021 at 12:14 PM, tesza said:
Having issues with NZQN Elevation?
I know the scenery order has resolved your reported issue, that said you might also find the post below of use for NZQN runway issues.
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Hi Anatolski,
I remember reading about an issue in P3D that prevents sections of autogen displaying, perhaps this is related to your issue?
https://www.fsdeveloper.com/forum/threads/scenproc-extremey-dense-house-problem.435349/
Try adding these lines to your P3D .cfg file under the section [TERRAIN] and give some feedback
[TERRAIN]
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=6000
TERRAIN_MAX_AUTOGEN_VEGETATION_PER_CELL=6000
Resolution from far
in PREPAR3D® V5.x Support Forum
Posted · Edited by Quantum Amiga
Giday,
Usually scenery display will depend on computer power vs. fps desired.
What's your hardware specs and what sort of fps are you getting ?
I limit mine via a 30Hz vsync which gives a smooth 30 fps while leaving CPU and GPU reserve power for ramping up the settings for scenery and whatnot.
Since the CPU and GPU are not trying to operate at maximum fps there is reserve power to maintain a stable 30 fps and increase the gfx settings and radius etc.