bvdboomen
-
Posts
2,664 -
Joined
-
Last visited
-
Days Won
4
Posts posted by bvdboomen
-
-
On 6/19/2022 at 2:51 PM, flyingpaul1980 said:
and the dolomites are.. Not pretty
Even not after the WU?
-
4 hours ago, flyingpaul1980 said:
does Orbx intend to make an Alps Mesh one day? I would definitely be a potential customer for it
Since the Alps WU update by MSFS self, it's a rather good mesh already.
-
Maybe the surrounding Photogrammetry is the culprit?
I don't know if the other airports you mention have PG in the surrounding areas.
-
I always update a few days to a week later. All is hopefully dusted down on the servers by then.
-
John, congrats!
-
I sometimes disable PG but I don't think the default autogen is bad.
The difference in terrain mesh is very obvious though, since that is also part of the PG.
Just watch the difference between on and off in Beverly Hills for instance.
-
Just disable the mesh for the time being.
The default mesh is not that bad I guess?
- 1
-
Update went smooth for me as well.
I did a test flight in the G1000 172 and loved it.
- 1
-
It indeed looks like not all the planes have this. I flew for 4 hours in de SWS Kodiak without any frame drop.
- 1
-
It comes up on a regular base in the official forums. The problem is, that Asobo cannot duplicate the problem so they cannot hunt for an eventual bug yet.
- 1
-
It indeed is a good move. Helping each other is what made this forum a nice home for me.
- 3
-
Ant's free version is indeed a pretty decent version. I used it after finding the Orbx version too demanding on my computer back then.
-
2 hours ago, Juan Dino said:
support, the opinion of others
Like everyone wanted METAR and now the weather engine is not so perfect since the implementation? It was good with only Meteo Blue as source.
- 2
-
Sorry, I do not need Chaseplane as I find the standard drone camera suitable for my purpose.
- 1
-
Maybe another tip; be sure you have not overclocked the CPU and/or GPU. That could be the culprit too since MSFS is very demanding and possibly overloading the overclocked processors. I had that with my jump from P3D v4 to v5.
- 1
-
How good the airports are/were in FSX/P3D, MSFS has a higher standard regarding textures, polygons and detail. So a simple port-over can eventually turn in a disappointment because of the contrast between the overall look of the sims. I would like to see them too in MSFS but then built from the ground up to meet the today's standard of MSFS.
- 1
-
You can make a library with Orbx Central and point the location too your SSD.
- 1
-
I've tried this too but the taxiway is not properly aligned with the PR when using the Bing underground. It is slightly offset. So I changed it back.
It's indeed a signal to watch carefully if an airport is fully adapted to the new possibilities of MSFS and not just inherited the textures of an older sim.
-
Like mentioned earlier the quality of PG depends on the source data. Most PG that was shipped upon release is pretty good and is, like John says, hardly melted (Gold Coast, San Francisco, Orlando, Barcelona to name a few). Since WU Great-Britain, MS uses another source for PG (London) which is worse than the original. Michael already mentioned that Jorg made a statement about that, and I thought I saw some regrets about switching PG sources in Jorgs eyes when he said that on a Dev Q&A.
- 3
-
Great atmospheric shots Adam. The environment and planes suit very well.
- 1
-
After an hour and a half spending in two areas, my GPU is behaving like it did before the update.
So no changes for me Pete.
- 1
-
I didn't look Pete, but I will next time I start MSFS.
-
No TrackIR here but I am very happy with the color banding being solved and man, that prop reverse is working good!
- 1
-
FSX/P3D have a longer history, so there are more airports and scenery developed for these sims.
Now a P3Dv4 drama
in General Discussion
Posted · Edited by bvdboomen
There are always some tiny errors when moving scenery from v4 to v5.
I've got texture popping, gras popping, elevated static and user planes, mesh errors, double/old runway textures, etc.
All of them not being addressed by the developers since they've moved on to another sim, product or simply left.