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FX based lights issue fixed in P3D v2.5 (aka bright Cranes and other objects)


Rob Ainscough

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Hi Robert,


 


I brought up the issues with built in Recorder Function a long time ago (v2.1 I think) ... some work was done on it but it still seems "broken" to me (which I did point out with videos to LM crew).  There is no mention of recorder work being done, but I'll test just in case ... but my hunch is it's low on the priority list ... same with Instant replay (which I'm guessing uses the same code), seems to have issues.


 


Cheers, Rob.


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For UT2 you'll just need to go to a different location to add SimObjects reference to a different C:\ProgramData\Lockheed Martin\Prepar3D v2\SimObjects.cfg file rather than in the Prepar3d.cfg.


 


SimObjects.cfg


[Entry.0]

Path=SimObjects\Airplanes

[Entry.1]

Path=SimObjects\Rotorcraft

[Entry.2]

Path=SimObjects\GroundVehicles

[Entry.3]

Path=SimObjects\Boats

[Entry.4]

Path=SimObjects\Animals

[Entry.5]

Path=SimObjects\Misc

[Entry.6]

Path=SimObjects\Submersible

[Entry.7]

Path=SimObjects\Weapons

[Entry.8]

Path=SimObjects\Countermeasures

[Entry.9]

Path=SimObjects\UT2 Aircraft

 

DLL.XML and EXE.XML remain as is ... so you'll need to have the UT2 reference in the EXE.XML (same as before).

 

Cheers, Rob.

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Robert,

 

LM did address a lot of other issues that I hope you'll enjoy.  

 

Cheers, Rob

 

Hi Rob,

 

Congrats for the good job you have been doing!

 

I have flown all simulators you can imagine, but for PC, P3D reached a stage magician.

 

Thanks mate!
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