patrickjorand Posted December 10, 2014 Share Posted December 10, 2014 Another day crossing the desertic central Spain sierras on our way from Madrid to Gibraltar, home of the "people of the rock". On slide number 9, you will see the nearby Moroccan coast behind the rock. Let's start with a take off southbound from runway 18L in Madrid Barajas, one of the biggest airport in Europe. Hope you will enjoy ! Link to comment Share on other sites More sharing options...
Iain Emms Posted December 10, 2014 Share Posted December 10, 2014 Another fine set. cheers Iain Link to comment Share on other sites More sharing options...
alan2 Posted December 10, 2014 Share Posted December 10, 2014 Thanks for showing .Its become a big world now with Global , and you can't go everywhere too quickly. The Rock looks OK doesn't it . Link to comment Share on other sites More sharing options...
Stillwater Posted December 10, 2014 Share Posted December 10, 2014 Always nice to see these tours "through the eyes of another setup". I feel you have better mountain precision than me (the Rock looks very well shaped, and wasn´t it your Bonifacio looking much better than mine?). Maybe the Global-Ultimate effect? Link to comment Share on other sites More sharing options...
patrickjorand Posted December 11, 2014 Author Share Posted December 11, 2014 Dear Stillwater, Many thanks for your comments. I am using nextmesh 4,5 meter europe and france in FSX, but in P3D (like these tour pictures) I am using the standard FS Global and nothing else except orbx products. For the texture sharpness, I made a lot of testing and it appears that the combination of texturequality=6 and using an afinity mask at 243 produces very neat and sharp results, and more important no bluries at all, even with all graphics maxed. Tessilation factor at max is also important for the mesh quality. However what is true for my PC might not necessarily work on other. Other users like Filou do not tweak at all their system and have outstanding graphic. Try at least the texture quality 6 and the AM243 and you might see a big improvement graphically speaking. Have a nice day. Patrick, Geneva Link to comment Share on other sites More sharing options...
amentiba Posted December 11, 2014 Share Posted December 11, 2014 very nice set of shots ! did you try to merge the Gibraltar X from Aerosoft with this partof Global world ? Link to comment Share on other sites More sharing options...
kaboki Posted December 11, 2014 Share Posted December 11, 2014 very nice set of shots ! did you try to merge the Gibraltar X from Aerosoft with this partof Global world ? Intresting question. I have only tried it with FTX Global base and UTX, it blended quite nicely. Would also be intrested how it would fit with Vector and EU LC, as I haven't got them yet, but are on my "too buy list". Link to comment Share on other sites More sharing options...
Stillwater Posted December 11, 2014 Share Posted December 11, 2014 Dear Stillwater, Many thanks for your comments. I am using nextmesh 4,5 meter europe and france in FSX, but in P3D (like these tour pictures) I am using the standard FS Global and nothing else except orbx products. For the texture sharpness, I made a lot of testing and it appears that the combination of texturequality=6 and using an afinity mask at 243 produces very neat and sharp results, and more important no bluries at all, even with all graphics maxed. Tessilation factor at max is also important for the mesh quality. However what is true for my PC might not necessarily work on other. Other users like Filou do not tweak at all their system and have outstanding graphic. Try at least the texture quality 6 and the AM243 and you might see a big improvement graphically speaking. Have a nice day. Patrick, Geneva Thanks for your suggestions, Patrick. I tried it but the rock did not change (see below) - but this can also be due to photoreal scenery there. very nice set of shots ! did you try to merge the Gibraltar X from Aerosoft with this partof Global world ? see below... Intresting question. I have only tried it with FTX Global base and UTX, it blended quite nicely. Would also be intrested how it would fit with Vector and EU LC, as I haven't got them yet, but are on my "too buy list". ... and here we are: Aerosoft Gibraltar (partially photoreal) with FTXG base, vectors & OpenLC. Not easy to separate (and that´s what we want, eh?): Seems to be the photoreal base is behind the copter in the first shot, you can also distinguish the autogen and the harbour areas. Link to comment Share on other sites More sharing options...
luckyb52 Posted December 12, 2014 Share Posted December 12, 2014 Nice! Link to comment Share on other sites More sharing options...
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