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FTX Global 3d lights radius


gordonhutchison

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Hi guys,


 


Does anyone know if there is a way to extend the radius of the 3d lights in FTX Global; see my screenshots below - the radius of the visible lights just seems far too close.


 


Is there a setting I have set too low or is this just a limitation of the tech?


 


thanks


 


rril.jpg


 


In this shot you can see the airport (UK2000 Edinburgh) illuminated ahead of me - making the gap between the Orbx 3d lights radius and other scenery more noticible


 


z110.jpg


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Hi there,


 


the FTX Global lights are placed as autogen and thus show the same loading behavior as autogen trees and buildings, including distance-dependent infilling (also described as "pop-up"). The "Level of Detail" radius slider controls how far out autogen gets displayed. One can artificially extend that value in the FSX .cfg file -- it's the LOD_RADIUS= parameter in the [TERRAIN] section -- but such a change isn't "sticky" meaning it'll revert back to the maximum slider value (4.5) each time you make changes in the display menu.


 


Cheers, Holger


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