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Tried everything. Changing poolsize, swap_wait_timeout_ etc.... (Back to the standard fsx.cfg in the meantime)

No change concerning this problem;

e.g. departing on 27, turning right into the downwind for 16 for a few seconds, pulling up into a half cuban 8 and seeing this:

Posted Image

Posted Image

The black ones even increase for a few seconds and the 'white' airport is filled with the correct textures the closer I get.

So for a few seconds the scenery looks that way which is a real show stopper. (Happens in every direction BTW)

Never had this problem before....and this time I checked the manual for this kind of problem, honestly!

Regards

Bernt

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odd,

flying around in the RealAir Spitfire low level at approx 200 ft of the deck at 245 KIAS and not getting those "effects"

and having active several other "Beta's" (Green, AI and some other stuff) I cannot reproduce that

must be sumtin else buggin yer systems, are you guys running your HD's in normal or RAID mode ?

I have my stuff running on a RAID 0 setup

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I can fly between 5-500ft @ 550kts without getting this effect. It's just when I start going vertical and hence gaining altitude, which is essential because this scenery would look magnificent from above without this effect.

BTW, at 50 or 200ft maybe we just cant see the black tiles ;-)

As mentioned, don't have this at e.g. flytampas VHHH

Regards

Bernt

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I cop that too guys....it seems to be a problem with the fill rates for the textures. I have narrowed it down as to what is causing it. I thought it might be memory exhaustion on the video card.....

I will be playing more over the weekend... see if tweaking settings further improves it. For the guys not getting in ... u DEV doods.. maybe you can let us know what tweaks you are running at ....

Cheers

Craig.

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Hi Gurdy,

Nothing secret about it mate, here my fsX cfg hope it brings some further insight

[Display]

ChangeTime=4.000000

TransitionTime=4.000000

InfoBrakesEnable=False

InfoParkingBrakesEnable=True

InfoPauseEnable=True

InfoSlewEnable=True

InfoStallEnable=False

InfoOverspeedEnable=False

ActiveWindowTitleTextColor=255,255,255

ActiveWindowTitleBackGroundColor=0,28,140,64

NonActiveWindowTitleTextColor=255,255,255

NonActiveWindowTitleBackGroundColor=24,33,87,64

InfoUpperRightTextColor=255,0,0

InfoUpperRightBackGroundColor=0,0,0,0

InfoLowerLeftTextColor=255,255,255

InfoLowerLeftBackGroundColor=255,0,0,128

InfoLowerRightTextColor=255,255,255

InfoLowerRightBackGroundColor=255,0,0,128

RUNWAY_LIGHTS_SURFACE_SCALAR=0.75

RUNWAY_LIGHTS_VASI_SCALAR=0.50

RUNWAY_LIGHTS_APPROACH_SCALAR=0.75

RUNWAY_LIGHTS_STROBE_SCALAR=0.75

BLOOM_EFFECTS=0

SKINNED_ANIMATIONS=1

TEXTURE_BANDWIDTH_MULT=40

UPPER_FRAMERATE_LIMIT=0

WideViewAspect=False

[JOBSCHEDULER]

AffinityMask=14

//1  = 1 core          0001 // cores read from back to front ~ last is first

//3  = 2 cores        0011

//7  = 3 cores        0111

//14= 3 cores        1110

//15= 4 cores        1111

[Main]

User Objects=Airplane, Helicopter

SimObjectPaths.0=SimObjects\Airplanes

SimObjectPaths.1=SimObjects\Rotorcraft

SimObjectPaths.2=SimObjects\GroundVehicles

SimObjectPaths.3=SimObjects\Boats

SimObjectPaths.4=SimObjects\Animals

SimObjectPaths.5=SimObjects\Misc

SimObjectPaths.6=ORBX\FTX_AU\FTXAI_AIRCRAFT

ProcSpeed=7303

PerfBucket=6

Location=0,0,1600,1200,\\.\DISPLAY1

Maximized=2

DisablePreload=1

FIBER_FRAME_TIME_FRACTION=0.33

HideMenuNormal=1

HideMenuFullscreen=1

[PANELS]

IMAGE_QUALITY=1

DEFAULT_VIEW=0

QUICKTIPS=1

PANEL_OPACITY=100

PANEL_MASKING=1

PANEL_STRETCHING=1

UNITS_OF_MEASURE=0

[Weather]

WindshieldPrecipitationEffects=1

MinGustTime=10

MaxGustTime=500

MinGustRampSpeed=1

MaxGustRampSpeed=200

MinVarTime=5

MaxVarTime=50

MinVarRampSpeed=10

MaxVarRampSpeed=75

TurbulenceScale=1.000000

WeatherServerAddress=fs2k.zone.com

WeatherServerPort=80

WeatherGraphDataInDialog=0

AdjustForMagVarInDialog=1

DynamicWeather=0

DownloadWindsAloft=0

DisableTurbulence=1

CLOUD_DRAW_DISTANCE=3

DETAILED_CLOUDS=1

CLOUD_COVERAGE_DENSITY=5

THERMAL_VISUALS=0

[DISPLAY.Device.NVIDIA GeForce 9800 GTX.0]

Mode=1600x1200x32

AntiAlias=1

Anisotropic=1

[AccelerationPack]

ControlsFirstRun=0

HomePageFirstRun=0

[CONTROLS]

Controls_Default=Standard

Controls_Current=Standard

KBDAIL=64

KBDELEV=64

KBDRUD=64

[TextInfo.1]

Latitude=1,1

Longitude=1,2

Altitude=1,3

Heading=1,4

AirSpeed=1,5

WindDirectionAndSpeed=1,6

[TextInfo.2]

FrameRate=1,1

LockedFrameRate=

GForce=1,3

FuelPercentage=1,4

AverageFrameRate=1,2

[TextInfo.3]

Latitude=1,1

Longitude=1,2

Altitude=1,3

Heading=1,4

AirSpeed=1,5

WindDirectionAndSpeed=1,6

FrameRate=2,1

LockedFrameRate=

GForce=2,3

FuelPercentage=2,4

AverageFrameRate=2,2

[slewTextInfo.1]

Latitude=1,1

Longitude=1,2

Altitude=1,3

Heading=1,4

AirSpeed=1,5

[slewTextInfo.2]

FrameRate=1,1

LockedFrameRate=1,2

[slewTextInfo.3]

Latitude=1,1

Longitude=1,2

Altitude=1,3

Heading=1,4

AirSpeed=1,5

FrameRate=2,1

LockedFrameRate=2,2

[trusted]

took this part out as it has no bearing on the topic

[DynamicHeadMovement]

LonAccelOnHeadLon=-0.020000

LonAccelOnHeadPitch=-0.010000

RollAccelOnHeadLat=0.010000

YawAccelOnHeadLat=-0.100000

RollAccelOnHeadRoll=0.100000

MaxHeadAngle=5.000000

MaxHeadOffset=0.300000

HeadMoveTimeConstant=1.000000

[VirtualCopilot]

VirtualCopilotActive=0

[GRAPHICS]

SHADER_CACHE_PRIMED=1693500672

D3D10=0

TEXTURE_MAX_LOAD=1024

NUM_LIGHTS=8

AIRCRAFT_SHADOWS=0

AIRCRAFT_REFLECTIONS=1

COCKPIT_HIGH_LOD=1

LANDING_LIGHTS=0

AC_SELF_SHADOW=0

EFFECTS_QUALITY=2

GROUND_SHADOWS=0

TEXTURE_QUALITY=3

IMAGE_QUALITY=0

See_Self=1

Text_Scroll=1

[uSERINTERFACE]

OpenATCOnCreate=0

PageID=1

SHOW_MISSION_CAPTIONS=0

PAUSE_ON_LOST_FOCUS=1

PROMPT_ON_EXIT=1

SITUATION=FLIGHTS\OTHER\FLTSIM

Map_Orientation=2

ShowAllACPaintSchemes=1

SelectAircraftManufacturer=All

SelectAircraftPublisher=All

SelectAircraftType=All

DisplayFuelAsWeight=1

[iNTERNATIONAL]

MEASURE=0

ASLAT=3

ASLON=0

[TERRAIN]

LOD_RADIUS=4.500000

MESH_COMPLEXITY=100

MESH_RESOLUTION=22

TEXTURE_RESOLUTION=28

AUTOGEN_DENSITY=2

DETAIL_TEXTURE=1

WATER_EFFECTS=5

SWAP_WAIT_TIMEOUT=30

TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=2000

TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=2000

IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=1024 //default=16 1m=1024

[bufferPools]

PoolSize=4000000

[sCENERY]

LENSFLARE=0

DAWN_DUSK_SMOOTHING=1

IMAGE_COMPLEXITY=5

SmallPartRejectRadius=1

[trafficManager]

AirlineDensity=100

GADensity=0

AIRPORT_SCENERY_DENSITY=1

FreewayDensity=9

ShipsAndFerriesDensity=0

LeisureBoatsDensity=0

IFROnly=0

[AContain]

ShowLabels=0

ShowUserLabel=1

ShowLabelManufacturer=1

ShowLabelModel=1

ShowLabelTailNumber=1

ShowLabelDistance=1

ShowLabelAltitude=1

ShowLabelAirline=0

ShowLabelAirlineAndFlightNumber=0

ShowLabelFlightPlan=0

ShowLabelContainerId=0

ShowLabelAirspeed=0

ShowLabelHeading=0

LabelDelay=2000

LabelColor=FF00FF00

[WeatherMap]

SHOW_AIRPORTS=0

SHOW_VORS=0

SHOW_NDBS=0

SHOW_APPROACHES=0

SHOW_INTERSECTIONS=0

SHOW_VICTOR=0

SHOW_JET=0

SHOW_AIRSPACE=0

SHOW_FLIGHTPLAN=1

SHOW_WEATHERSTATIONS=1

SHOW_WEATHERSYSTEMS=1

SHOW_DATATAGS=1

SHOW_TERRAIN=1

[ATC]

ShowATCText=1

COMM_MSG_NONE_COLOR=FFFFFFFF

COMM_MSG_ATC_USER_COLOR=FFB6FFB6

COMM_MSG_USER_ATC_COLOR=FFFFD21B

COMM_MSG_ATC_AI_COLOR=FF00FF00

COMM_MSG_AI_ATC_COLOR=FFFF7840

AutoOpenAirTrafficWindow=1

UsePilotVoice=1

PilotVoice=0

[PointOfInterestSystem]

CycleSetting=0

[REALISM]

PFactor=0.500000

Torque=0.500000

GyroEffect=0.500000

CrashTolerance=0.000000

General=0.500000

UnlimitedFuel=False

AllowEngineDamage=True

TrueAirspeed=False

AutoCoord=False

RealMixture=True

StressDamage=False

GEffect=True

ManualLights=True

GyroDrift=True

CrashWithDyn=False

CrashDetection=False

AutoTrim=False

[sIM]

SYSCLOCK=1

[sTARTUP]

DEMO=0

SHOW_OPENING_SCREEN=1

STARTUP_DEMO=

LoadWindow=1

[FACILITIES]

COUNTRY=

STATE=

CITY=

GTL_BUTTON=1275

[Misc]

Com_Rate=7

[MAPVIEW_MAP]

SHOW_AIRPORTS=1

SHOW_VORS=1

SHOW_NDBS=1

SHOW_APPROACHES=1

SHOW_INTERSECTIONS=0

SHOW_VICTOR=0

SHOW_JET=0

SHOW_AIRSPACE=1

SHOW_FLIGHTPLAN=1

SHOW_WEATHERSTATIONS=1

SHOW_WEATHERSYSTEMS=1

SHOW_DATATAGS=1

SHOW_TERRAIN=1

show_flight_history=1

[FlightPlanMap]

LineWidth=2

SHOW_AIRPORTS=1

SHOW_VORS=1

SHOW_NDBS=1

SHOW_APPROACHES=1

SHOW_INTERSECTIONS=1

SHOW_VICTOR=0

SHOW_JET=0

SHOW_AIRSPACE=1

SHOW_FLIGHTPLAN=1

SHOW_WEATHERSTATIONS=1

SHOW_WEATHERSYSTEMS=1

SHOW_DATATAGS=1

SHOW_TERRAIN=1

show_waypoints=1

show_airways=1

show_markers=1

show_volume_boundaries=1

show_ac_twr=1

[MULTIPLAYER]

condAccoutPassword=0

VoiceVolume=2.000000

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Thanks Wolter... I am wondering since it seems to be specifically a texture load time...if this is happening predominantly on DualCore CPU's.

Bernt .. wot are u runing mate????

I will look more at your config over the weekend Wolter.. see how it compares to mine...

FPS are ok for my hardware specs no complaints there... just curious about the texture load times....

Cheers

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No, it's not a non-quad issue - I am running a Q9550 with 4gb DDR3 RAM (and I have an 8800 GTX w//756mb and have tried 175.16, 175.19 and latest beta drivers) and I am having the same problems.  I have had to disable YMML for now due to the textures failing to load.

Andrew

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Andrew,

did you try out the 177.39 beta drivers ?

I had the WHQL 175.16 and they where a pain in the *beep*, with installing the 177.39 Beta things have improved quite considerably :)

Am using the 177.79 beta drivers - I will give the 177.39s a shot and report back.

Andrew

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Guest Schubido

Hi Andrew,

I had the 177.79 installed as well, but went back to the 177.39 they work way better for me

Hi,

I have just figured that you like the 177.39 better than the 177.69...

What means like ?

Regards

Stefan

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with the 177.79 I got some "stutters and blurries" again with the 177.39 not

Also something that influences a lot is screen resolution, try running at a lower screen res and see what that does. so instead of 1900x1200 try 2 steps lower and test again

or

die gefallen mir einfach besser, die sind, wie soll man es sagen "flussiger"

Was auch einem riesen unterschied macht ist die bild resolution, versuch mahl was niedriger dan 1900x1200 zwei schritte/stufen runter zum anfang und mahl probieren

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Guest Schubido

with the 177.79 I got some "stutters and blurries" again with the 177.39 not

Also something that influences a lot is screen resolution, try running at a lower screen res and see what that does. so instead of 1900x1200 try 2 steps lower and test again

or

die gefallen mir einfach besser, die sind, wie soll man es sagen "flussiger"

WWas auch eunem riesen unterschied macht ist duie bild resolution, versuch mahl was niedriger dan 1900x1200 zwei schritte/stufen runter zum anfang und mahl probieren

Hallo Wolter,

Danke sehr.... Das werd ich dann mal versuchen und berichten..

However, I believe the driver alone will not fix the problems. I have just tried the Fokker 100 again. Only 6.5 FPS at approach and thats a plane which works very well with my other sceneries.

I will try to lower the resolution again even though I havnt found a big difference last time. Additionally I will try to reduce "Autogen" slowly and hope

to see some improvement. Beside that I would like to try a few tweaks which I havnt done yet but of course I prefer to hear from OrbX what works

best or not in order to avoid mistakes and spending half of my life to finetune the scenery.

Hope you have a few additional ideas in exchange of a good german beer..

Regards

Stefan 

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Sorry to be a pain, but the 177.39 set does not appear to be developed for the 8800 series cards?  Atleast, the Nvidia product supported list does not include the 8800s with the 9800 cards only just added as supported by the drivers .... I am actually finding that running under FSX Native Mode eliminates most of my issues so will experiment further.

Andrew

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I will compare some of Wolters settings first, and then native FSX mode. I found that the increase in FPS in native FSX mode was not alot, but cannot say I actually compared texture load times.

Ahhh.. the cutting edge what a great place to live ;D

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FSX primarily calculates the textures to be loaded ahead of your direction of flight (makes sense, doesn't it...). If you make a fast turn like Cuban 8, you will look towards texture tiles, which didn't have priority and your hardware must hurry to catch up. In this particular case Quad core CPUs got sure an advantage.

And as a rule of thumb - if you see black tiles, your settings are too high for what your hardware is capable of...  ;).

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Heiko,

>FSX primarily calculates the textures to be loaded ahead of your direction of flight

Makes sense ;-)

>If you make a fast turn like Cuban 8, you will look towards texture tiles, which didn't have priority and your hardware must hurry to catch up

That's what I assume :-(

>if you see black tiles, your settings are too high for what your hardware is capable of... 

Well, I don't think that flytampas VHHH is less demanding. The VHHH scenery is MUCH more dense than YMML and I never have this problem there.

FYI, I turned EVERYTHING OFF in the orbx menu, plus scenery sparse, texture res 1m and still this happens. (Even in FSX native mode)

Framerate never drops below 40 so at least it's smooth as silk

Also when I load a flight and I'm looking towards the terminal, it takes at least 5sec for all textures to load.....

Really strange.

Just I basic question. I love this scenery very much. Will I have to live with this fact (which is not too big a problem) or do you guys consider looking into this if it might be possible to improve this from the design side and not by upgrading the hardware.

Regards

Bernt

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Just did that and a bit more ;-)

2 more things;

I noticed that when going over the top, the scenery tiles are already there. Just a moment later the black tiles start to appear and then to disappear after a few seconds.

Futhermore when using the top down view and zooming faaar away, when zooming back in again, the YMML airport textures are initially there, suddenly everything becomes white and thereafter the airport textures need about 5sec to reload again...

Maybe this helps in troubleshooting ?

Bernt

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Bernt, you simply can't compare YMML to VHHH - they are completely different animals, made with vastly different design approaches and texture resolutions. And the key difference is texture repetition, of which there is virtually none at YMML. I have placed a FAQ to explain these difference here: http://orbxsystems.com/forums/index.php?topic=4483

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Guest Schubido

Hi

I dont have such problems with FL Tampa Kai Tak, Dreamteam Zürich X or even London Heathrow. Its to easy to see the limits just within the hardware.

My FSX with my current rig has been running like silk before I installed YMML. Yes, I have texture redrawing issues with other airports but not like that.

We talk msec compared to seconds !!!!

There must be something which has a influence on the FPS drop and I would highly appreciate that the team at Orbx will have a closer look analysing

and getting this issues resolved since it couldnt be that we will be again in the hardware upgrade circus.

If YMML is to much hardware demanding its simply the wrong approach. Yes, I agree that words have been given that a mid range rig will be needed

to run it efficiently but the rig I have is better than mid range.

I furthermore believe that before everybody is trying to tweak, to reinstall, to change hardware etc. the OrbX team should carefully analyse (isolate)

some of the problems.

Again FSX was running like silk up to now on my rig. Why should I do all the action now just to get YMML up to the same performance like I have with

my other progs ?

I am waiting for a general and not a specific solution since I believe that most people with mid range hardware using YMML will unfortunately experience

a performance drop. To be fair , why should I reduce my slider settings down to a level where picture quality will be limited since if I never had to reduce the sliders with all the other progs I currently using.

I like what Orbx is doing. I am a big fan of your sceneries, all your fantastic support, all your new and fresh ideas etc. which really had and have a very positive impact for FSX. What I dont like is the actual way trying to resolve the low performance issue with YMML. I dont care at all if a low power Dell laptop runs YMML like silk. I am only looking for a solution why my "mid range to high end " pc is not performing like expected producing very low FPS

only with YMML. And to be open I am not willing to reduce the slider settings just for YMML loosing the advantage of a nice looking environment

with my other progs or even with AU Blue or Gold.

YMML is probably much more sophisticated compared with any other add-on. However its not only the beauty or the features which counts, sometimes its simply the right balance between the nicer look vs performance issues since we dont walk or drive with a car through the airport but like to fly. 

Regards

Stefan   

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John, thanx for the explanation but as I already mentioned,

I turned EVERYTHING OFF in the orbx menu, plus set the scenery to sparse, texture res 1m (looks very similar when set to 15cm) and still this happens. (Even in FSX native mode) with a 640MB GPU.

When I look at the increadible big amount of buildings at VHHH, many of them with different textures, compared to a few airport buildings, I doubt that there's so much repeating at VHHH. IGS approach lights, etc...

Still I I can crank the scenery details up and don't have this problem.

You mentioned flightscenery. That's a perfect example (FZ2 is even better)! This scenery was made from pilots for pilots.

BUT I remember the texture loading problem was VERY similar!

I noticed especially in the screenshot section that most people are exited about the landside details at YMML and 'driving' around the airport.  

Apparently YMML is more for the detail interested than for the pilots.... ;-)

That's ok and as you have explained a completely different design approach.

(I can't see these details anyway because everything is switched off BUT on the other hand, in the caravan, at 500ft over the airport I do get constant 115fps).

So the answer to my question, if there's anything planned to get rid of this black tile problem, is no if I interpret the FAQ correctly.

However, let me point out that flying over YMML @ 500kts and 5ft, zooming up over the apron and looking back down is a really breathtaking experience :-)

I happily admit that despite this 5sec problem, I prefer YMML over any other scenery !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(BTW, keeping the aerobatic session very close to the airport gets rid of this problem)

Looking forward very much to your next airports

Regards

Bernt Stolle   Capt 767  > as austrian airlines are beeing sold now, there is a realistic possibility that we will resume our SYD and MEL flights with a new owner :-)

-------------

Heiko,

Nothing overclocked. But silent :-)  I chose the 8800GTS because this GPU needs less cooling and I only run the sim at the screens native 1280x1024 res (Eizo S1931). So everything faster would be an overkill.....I think..?!

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I'm not sure some people realise that scenery, (lots of models to load, texture to load) has an effect on FPS. It's not a *problem* that FPS go down. You get less FPS (especially in FTX YMML) because there so much *stuff* to load and your computer can't keep up with it all.

Highly complicated scenery, aircraft, anything will take time and resources to load and display this, and if your computer struggle to load this in time FPS will go down.

It's not a problem.....it's life :)

Nick

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Nothing overclocked. But silent :-)  I chose the 8800GTS because this GPU needs less cooling and I only run the sim at the screens native 1280x1024 res (Eizo S1931). So everything faster would be an overkill.....I think..?!

That's sure sufficient - i thought you run 1600 or even higher. In this case my bet is on the FSB data transfer rate which is restricting. Ever thought about over clocking slightly ? It sure makes a difference and costs nothing (maybe a better silent CPU cooler for 50 bucks if you use the stock one).

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>Ever thought about over clocking slightly ? It sure makes a difference and costs nothing (maybe a better silent CPU cooler for 50 bucks if you use the stock one).

No, but sounds interesting. Any link?

not a single stock cooler  > ichbinleise PC with heatpipe CPU and GPU cooling + a few big fans running at 300RPM.

Even under full load totally silent!

Regards

Bernt

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New, even worse texture loading problem.

Finally, instead of flying very close within the airport boundary, I tried flying with the LDS 767 into MEL.

Problem #1: The fps are really very low @15fps (still with all options turned off and scenery sparse....with the default C208 I do get 115fps at this setting)

Problem#2: The texture loading problem even occurs IN the direction of flight AND at 150kts.

Flying the ILS everything is fine (if one disregards the very low framerate) until about 6NM.

Suddenly, the whole airport becomes white again and at 5NM the (detailed?) airport textures are finally slowly loaded filled with the random black tiles in between. Sigh.

Do I have to accept the fact that I can

a) fly only with non-complex planes into MEL due to the low frame rate?

B) fly only within 2NM around the MEL without getting the texture loading problem?

It's really beautiful but it's use becomes more and more limited with every hour of experimenting at MEL.

(Not to mention how much time the virtual pilots are wasting while trying to get rid off all these problems)

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Bernt, for some useful links regarding over clocking visit this topic : http://orbxsystems.com/forums/index.php?topic=3839.0

I know it doesn't help anybody, but i never had the black tile problem even at very high traffic settings. The only texture delay i can see, is on MTX aircraft when i switch the view direction very fast. I run an E8500 at 3.8 GHz, FSB1600, 8800 GTX 650/1500/2000 (1920x1200 with secondary monitor at 1280x1024), 2x2 GB Mushkin CL4 at 800 MHz and Vist Ultimate 64 bit. So there is a bottleneck in your system which affects heavily texture loading. Difficult to say what exactly it is - but overclocking will help for sure. Did you check if you run the PCI slot 16x (and not 1x) ? Which kind of Virus scanner do you use ? If the Virus scanner fat fingers FSX files it can cause blurries or delays. How do you defrag (sorry if you posted this already) ?

Btw - it's quiet obvious that Vista 64 handles memory and texture processing much better than 12 (?) year old XP... John might skip in here and give a comment.

edit: forgot to mention, i use a 150 GB Raptor dedicated to FSX only. The files are therefor on the outer faster tracks and got a defrag by file name.

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@Mango - Bernt's issue is his 2GB of ram.

Bernt, I just finished making the YMML trailer video http://orbxsystems.com/forums/index.php?topic=4505.0

Straight capture at 1280x720x32 resolution from FRAPS on my dev laptop, FSX sliders and fsx.cfg tweaks as per the YMML User Manual.

Laptop Specs: Dell XPS M7130, Core2Extreme 2.8Gz (OC'd to 2.99Ghz), Vista XP-SP3, 4GB RAM (3.18GB usable), dedicated 7,200RPM 200GB Seagate HD, 8800GTXm 512MB, Dell OEM NVidia Drivers 167.57 (very old :( )

You can see from my specs that my laptop is only about 80% as powerful as your PC, probably even less.

No black squares, no blurries, no pop-ups, and smooth enough to enjoy flights in any aircraft. I've done approaches in B737's, 747's and everything else on the FSX menu, everything works fine. Even the Nemeth EC135 which is a complex helo - no issues at all.

I think one of the things you need to invest in is another 2GB of RAM, about $45

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