wolfko Posted October 17, 2020 Share Posted October 17, 2020 I'm asking, because when looking through this forum, it appears, that the rolling cash seems to be responsible for so many CTDs. So what is the benefit of it? Link to comment Share on other sites More sharing options...
Nick Cooper Posted October 17, 2020 Share Posted October 17, 2020 Hello, yes, that has been noted. Here is the official explanation, so that no one needs to guess. Quote First, a comment about Rolling Cache. If you have Rolling Cache enabled, MSFS will cache the data you are flying over and store that scenery content in your rolling cache up to the data limit you have set in “Rolling Cache Limit (GIB)”. This is happening continuously as you fly and employs a first in, first-out logic once the cache is full. This is pretty much what the name implies. Here is the link: https://forums.flightsimulator.com/t/how-to-create-and-manage-manual-cache-regions/136740 I find that setting "OFF" has so far avoided any of the reported CTDs. Link to comment Share on other sites More sharing options...
wolfko Posted October 17, 2020 Author Share Posted October 17, 2020 Thank you Nick! Link to comment Share on other sites More sharing options...
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