Hexsplosions Posted June 5, 2020 Share Posted June 5, 2020 I've applied the noted tweaks and fixes in the LOWI artefacts thread, but noted there are "gaps" in the ground where the Orbx scenery ends and the standard scenery begins. Any ideas how to fix this please? Thanks scenery_packs.ini Link to comment Share on other sites More sharing options...
Jon Clarke Posted June 5, 2020 Share Posted June 5, 2020 Unfortunately not. It is where the Orbx ortho meets either ortho4xp or default tiles. Link to comment Share on other sites More sharing options...
Hexsplosions Posted June 6, 2020 Author Share Posted June 6, 2020 The more I look at it, the more it looks like a mesh problem. I wonder if using HD mesh V4 would solve this. I'll test it and see. Link to comment Share on other sites More sharing options...
Hexsplosions Posted June 6, 2020 Author Share Posted June 6, 2020 I downloaded and installed HD Mesh V4 for X-Plane. Whilst it can't eliminate the gaps (the meshes would have to match exactly at the boundaries) my theory was that a higher resolution mesh may reduce the effect, and it appears I'm right. The HD Mesh V4 tiles aren't as high resolution as the ones used in the LOWI scenery, but the gaps between the two when transitioning to/from the LOWI scenery are noticeably reduced. I do believe there'd be a way to completely resolve this, but it'd take effort on behalf of the devs to do it. The mesh used for the LOWI scenery would have to be tweaked at the edges of the scenery to match the default/HD meshes at the boundaries of it. There'd then be a change in the quality of the scenery as you transitioned to/from LOWI, but the gaps would be gone. Link to comment Share on other sites More sharing options...
Jon Clarke Posted June 6, 2020 Share Posted June 6, 2020 3 hours ago, t3hb00t said: I downloaded and installed HD Mesh V4 for X-Plane. Whilst it can't eliminate the gaps (the meshes would have to match exactly at the boundaries) my theory was that a higher resolution mesh may reduce the effect, and it appears I'm right. The HD Mesh V4 tiles aren't as high resolution as the ones used in the LOWI scenery, but the gaps between the two when transitioning to/from the LOWI scenery are noticeably reduced. I do believe there'd be a way to completely resolve this, but it'd take effort on behalf of the devs to do it. The mesh used for the LOWI scenery would have to be tweaked at the edges of the scenery to match the default/HD meshes at the boundaries of it. There'd then be a change in the quality of the scenery as you transitioned to/from LOWI, but the gaps would be gone. @Tony Wroblewski @Jarrad Marshallfor any comment Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted June 7, 2020 Share Posted June 7, 2020 Hi guys, This is indeed one of the major limitations of the XP11 terrain engine. Elevation data between tiles is not blended or glued like it is in ESP, so where you have instances of different res meshes sitting next to each other, the differences will manifest as tears or gaps. Innsbruck uses a very high resolution source, so will be noticeable at each border - though more so in mountainous areas. If it is any consolation, a fix to the inherent limitations of mesh in XP11 is at the top of many airport developers' wish-lists! Link to comment Share on other sites More sharing options...
Jon Clarke Posted June 7, 2020 Share Posted June 7, 2020 3 hours ago, Jarrad Marshall said: Hi guys, This is indeed one of the major limitations of the XP11 terrain engine. Elevation data between tiles is not blended or glued like it is in ESP, so where you have instances of different res meshes sitting next to each other, the differences will manifest as tears or gaps. Innsbruck uses a very high resolution source, so will be noticeable at each border - though more so in mountainous areas. If it is any consolation, a fix to the inherent limitations of mesh in XP11 is at the top of many airport developers' wish-lists! Thanks for your response Jarrad Link to comment Share on other sites More sharing options...
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