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Hidden Meadows Airport Friday Island elevation


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The runway at hidden meadows on friday island is elevated above the rest of the airport.  does anyone know a solution to this.

I as well as some others were having this issue at schoolhouse field a while ago here:

but wondering if there is a solution for hidden meadows.  Keeps giving me propstrikes on the a2a C182 whenever i attempt to leave the runway. :D

 

Thanks

2020-5-10_8-49-27-521.jpg

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Thanks for the reply nick,

No other addon mesh was enabled at the time of the above screenshot I posted.

I changed the mesh resolution to 5m (it was at 1m previously), now it looks like this.  Its still elevated, but its more of a gradual hill instead of a vertical cliff.  Is this what it is supposed to look like?

 

2020-5-11_9-24-52-849.jpg

2020-5-11_9-28-32-860.jpg

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3 minutes ago, Nick Cooper said:

That is what you see in my image too, so I guess that it is.

 

I guess so.

While we are at it, I have another question, not super critical but just curious.

Im noticing your ground textures in your screenshot seem to be a little higher res than mine.

I have all the texture resolution settings turned up, just curious what setting I might be missing to have higher res terrain settings?

Thanks.

2020-5-11_9-34-54-247.jpg

img880.jpg

img881.jpg

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1 minute ago, Nick Cooper said:

I have used a replacement detail1.bmp file.

To see its effects, high res textures must be ticked.

 where to tick high res textures?

Am I missing something...

If you are refering to this, it is checked: (or do I need this bmp file you mention?)

 

img881.jpg

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1 hour ago, Nick Cooper said:

Yes, there, sorry to abbreviate it too much for you.

You will need to search the internet for the wide variety of replacement detail1.bmp textures and choose one that you like.

 

Some people here say they are using one from Orbx...

http://www.prepar3d.com/forum/viewtopic.php?t=137112

 

does Orbx have one?

 

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