Andy1968 Posted March 28, 2020 Share Posted March 28, 2020 I've noticed with some of the North American add on airfields I can only land from one direction due to high trees at one end of the runway. Surely in the real world the trees would be kept down so you can land from either end? I love the Orbx scenery but are there maybe too many trees in some cases?! Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted March 28, 2020 Share Posted March 28, 2020 Hi Maybe try the below freeware. https://flyawaysimulation.com/downloads/files/6565/fsx-lumberjack-scenery-alt/ Link to comment Share on other sites More sharing options...
Andy1968 Posted March 29, 2020 Author Share Posted March 29, 2020 But that only deals with fsx default airports. The problem here is the Orbx airports with too many trees too close to the runway. Many of the Orbx airfieldsare unusable for landing, what were they thinking of?? Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted March 30, 2020 Share Posted March 30, 2020 4 hours ago, Andy1968 said: The problem here is the Orbx airports Specifically which airports? If they are not stand alone payware, then they are using the default trees autogen. Link to comment Share on other sites More sharing options...
Andy1968 Posted March 30, 2020 Author Share Posted March 30, 2020 Stand alone payware, 2 examples are 1WA6 impossible to land from the east due to trees, 2W3 impossible to land on 34 due to the high ground on short final, impossoble to land on 16 due to trees. cheers Andy Link to comment Share on other sites More sharing options...
Nick Cooper Posted March 30, 2020 Share Posted March 30, 2020 Hello, it might be worth a try checking that objectflow is working. I looked at 1WA6 and did indeed see trees very close to the runway. I also noticed that it did not look like the product page images either, specifically the hard runway was missing. Having fixed objectflow, the runway was back but also the trees very close to the runway were gone. Link to comment Share on other sites More sharing options...
Andy1968 Posted March 30, 2020 Author Share Posted March 30, 2020 Hi Nick, thanks for that, but how do i check if objectflow is working? REgards Andy Link to comment Share on other sites More sharing options...
Nick Cooper Posted March 31, 2020 Share Posted March 31, 2020 Hello, if 1WA6 looks like it does in my screen shot, it is working. If it does not, than objectflow is not working. Please have a look at this topic which should enable you to troubleshoot. Link to comment Share on other sites More sharing options...
Andy1968 Posted March 31, 2020 Author Share Posted March 31, 2020 Nick I'm using FSX so will that information differ much from p3d? Everything works at my airfields correctly, people move, cars move, smoke from chimneys, birds sing, it's just trees too close to the approach at various airfields. So assume my object flow works fine? Andy Link to comment Share on other sites More sharing options...
Nick Cooper Posted March 31, 2020 Share Posted March 31, 2020 Hello, objectflow does not control those things necessarily. When you go 1WA6, does it look like my screenshot? Can you take a shot of your own at the same place and post it please? Link to comment Share on other sites More sharing options...
Andy1968 Posted March 31, 2020 Author Share Posted March 31, 2020 Hi Nick, screenshot attached, note the large clump of trees to the right of the approach, not evident on your screen shot. Maybe as im using FSX it is different to P3D? Regards Andy Link to comment Share on other sites More sharing options...
Nick Cooper Posted March 31, 2020 Share Posted March 31, 2020 Hello, yes, I see the same in FSX Link to comment Share on other sites More sharing options...
Andy1968 Posted April 2, 2020 Author Share Posted April 2, 2020 So not much that can be done then? A fix from Orbx? Until then I will have to slalom round the trees to land. Link to comment Share on other sites More sharing options...
Andy1968 Posted April 8, 2020 Author Share Posted April 8, 2020 Any suggestions on this one? If I remove the trees bgl all trees will disappear. I only want to remove the ones that are restricting the approach. Andy Link to comment Share on other sites More sharing options...
Nick Cooper Posted April 8, 2020 Share Posted April 8, 2020 Hello, you might be able to create an exclude file. I am not sure that a fix will be forthcoming. Link to comment Share on other sites More sharing options...
Andy1968 Posted April 8, 2020 Author Share Posted April 8, 2020 OK, I don't know how to do that, can you help me? Link to comment Share on other sites More sharing options...
Andy1968 Posted April 11, 2020 Author Share Posted April 11, 2020 Hi Nick, I tried to make a bgl exclude file using the bglkit download from avsim but that apparently will only work on autogen? Is there something similar that will exclude those Orbx trees? Thank you Andy Link to comment Share on other sites More sharing options...
Nick Cooper Posted April 11, 2020 Share Posted April 11, 2020 Hello, do you really want to change this? I took a look at Google Earth...... I see that there are autogen (.agn) files in the texture folder. By a trial and error method, I have found that the trees come from 000333310020220an.agn. If you remove it from the 1WA6 texture folder, you will see this instead. Link to comment Share on other sites More sharing options...
Andy1968 Posted April 11, 2020 Author Share Posted April 11, 2020 Oh wow I didn't realise how accurate the trees were with the real world! They seem dangerously close to the approach path in real life. Many thanks for taking the time, I will give that a go. I need to do the approach from the other end too so I will try and work that out through a process of elimination. Thanks Andy Link to comment Share on other sites More sharing options...
Andy1968 Posted April 11, 2020 Author Share Posted April 11, 2020 This is very strange indeed! I removed that file you suggested and half of that clump of trees disappeared but a different half to in your screen shot! Ive removed all the other agn files and none of them remove the other half of the clump of trees! This seems odd, there must be a file that controls the other half of the offending trees, and also trees at the opposite end of the runway? Any further thoughts most appreciated. Regards Andy Link to comment Share on other sites More sharing options...
Nick Cooper Posted April 11, 2020 Share Posted April 11, 2020 Hello, I find the effect of removing that file to be consistent. Unsurprisingly, if all 17 .agn files are removed, all the autogen disappears with it. Here it is with just 000333310020220an.agn Link to comment Share on other sites More sharing options...
Andy1968 Posted April 11, 2020 Author Share Posted April 11, 2020 That is odd, does it work differently in your P3d to my fsx maybe? I just added . off at the end of the file names rather than actually removing them which should still have the same effect,? as I say, it worked with half of those trees and some other trees but not the ones I wanted! Andy Link to comment Share on other sites More sharing options...
Nick Cooper Posted April 11, 2020 Share Posted April 11, 2020 As you can see in the screen shots, my P3D is FSX. Link to comment Share on other sites More sharing options...
Andy1968 Posted April 11, 2020 Author Share Posted April 11, 2020 I'm not sure how you think I can tell what sim youre using just by screenshots. Don't worry, I won't waste any more of your time. Link to comment Share on other sites More sharing options...
Nick Cooper Posted April 11, 2020 Share Posted April 11, 2020 P3D has a different menu bar, like this and a watermark: whereas the menu bar in your image and mine are the same. Link to comment Share on other sites More sharing options...
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