bvdboomen Posted December 30, 2019 Share Posted December 30, 2019 I have PAVD and FTX SAK and noticed double taxiway markings. The PAVD files from SAK are disabled except the CVX since disabling that results in a severe elevation issue. Cheers, Ben. Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 30, 2019 Share Posted December 30, 2019 Hello Ben, there should be no need to disable any files in SAK to see this airport as its developer intended. In fact sometimes disabling files can cause rather than solve problems. Which version of P3D v4.5 are you using please? As a reference, here is what I see in version 4.5.13.32097 Link to comment Share on other sites More sharing options...
bvdboomen Posted December 30, 2019 Author Share Posted December 30, 2019 Hello Nick, It was a trial on error. I indeed can enable the files again. I have version 4.5.13.32097 of P3D. Can REX Texture Direct or Airports HD interfere with it? Also Whangarei has this issue. FTX NZNI and NZWR installed: Cheers, Ben. Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 30, 2019 Share Posted December 30, 2019 Hello Ben, in a standard installation of Orbx in P3D v4.5.13.32097, the Vector AEC files do not seem to influence the airport elevations any more, as the elevation adjustment files do not either. Essentially, in the case of airport elevations, the scenery library is now read from the top down, so the highest airport version will determine the elevation. P3D does not look any further once it finds the topmost airport file and sets the elevation to the value stored in that file. I see no anomalies at all with SAK, PAVD and of course the Orbx Libraries only active in the scenery library. You might restore all the files to the Orbx default and then try that and see if it looks as it should. Make sure that there is nothing else at all, not even in addon scenery. Link to comment Share on other sites More sharing options...
bvdboomen Posted December 30, 2019 Author Share Posted December 30, 2019 Nick thanks for to answer. Whangarei is resolved by disabling the FTX NZNI NZWR files. Then I did a verify in ORBX Central on Libraries, SAK and PAVD. The problem there still remains. A strange thing is, that only the Runway Holding Position Markings of PAVD are double on all three holding points. Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 30, 2019 Share Posted December 30, 2019 Hello, I must assume that you have another version of NZWR, do you also have someone else's PAVD? How does the Orbx version look if everything else is disabled? Link to comment Share on other sites More sharing options...
bvdboomen Posted December 30, 2019 Author Share Posted December 30, 2019 Hi Nick. Here are two images: 1. PAVD payware 2. PAVD coming with FTX SAK I searched for other PAVD entries and the computer came up with these: PAVD.txt ORBX_PAVD_Obs_Red.fx ORBX_PAVD_Obs_Red_0.fx ORBX_PAVD_Red_Flash.fx ORBX_PAVD_Red_Flash_0.fx ORBX_PAVD_Yellow_Flash.fx ORBX_PAVD_Yellow_Flash_0.fx ORBX_PAVD_Halo_Red.bmp ORBX_PAVD_Halo_Yellow.bmp pavd-config.json ADE_FTX_SAK_PAVD.bgl Orbx_PAVD_PLC_Applights_Objectflow.xml Orbx_PAVD_PLC_GP_P3D_Summer_Objectflow.xml Orbx_PAVD_PLC_GP_P3D_Winter_Objectflow.xml Orbx_PAVD_PLC_Grass_Objectflow.xml Orbx_PAVD_PLC_Runwaylights_Objectflow.xml Orbx_PAVD_PLC_SnowRoof_Objectflow.xml Orbx_PAVD_PLC_windsock_ObjectFlow.xml Orbx_PAVD_PLC_WinterObjects_Objectflow.xml pavd_lib_gp_p3d.bgl pavd_lib_grass.BGL pavd_lib_p3d.BGL pavd_lib_p3d_anim.BGL pavd_plc_airside_buildings.BGL pavd_plc_airside_objects.BGL pavd_plc_animalpeople.BGL pavd_plc_approach_mdl.BGL pavd_plc_boats.BGL pavd_plc_bridges.bgl pavd_plc_cabin.BGL pavd_plc_camping.BGL pavd_plc_common_lib.BGL pavd_plc_fog_docks.BGL pavd_plc_foglights.bgl pavd_plc_marine.BGL pavd_plc_navaids.BGL pavd_plc_oil_docks.BGL pavd_plc_option_boats_cars.BGL pavd_plc_rwy_objects.BGL pavd_plc_rwy_white_models.BGL Orbx_PAVD_avgas_tank.dds Orbx_PAVD_papi.dds Orbx_PAVD_rwy_blue.dds Orbx_PAVD_rwy_green.dds Orbx_PAVD_rwy_red.dds Orbx_PAVD_rwy_white.dds Orbx_PAVD_windsock.dds Orbx_PAVD_windsock_LM.dds ADE_FTX_SAK_PAVD.BGL ADE_FTX_SAK_PAVD_CVX.bgl FTX_SAK_objects_PAVD_PLC.bgl 2_orthoimage_AK_USGS2007_Valdez_harbor_60cm.BGL.disabled-by-pavd 2_orthoimage_AK_USGS2007_Valdez_refinery_60cm.BGL.disabled-by-pavd AEC_PAVD.bgl ABP_PAVD.bgl ABP_PAVD_Default.inactive APT_PAVD.bgl orbx_cpl_PAVD.xml PAVD User Guide.pdf FTX_US_PAVD.TXT ADE_FTX_SAK_PAVD_elevation_adjustment.BGL Link to comment Share on other sites More sharing options...
bvdboomen Posted January 2, 2020 Author Share Posted January 2, 2020 Hi Nick or anyone, Happy new year! Any other ideas of what could be the issue? Cheers, Ben. Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 2, 2020 Share Posted January 2, 2020 Hello, a Happy New Year to you too. Looking at your screen shots, there is nothing wrong, is that correct? Link to comment Share on other sites More sharing options...
bvdboomen Posted January 2, 2020 Author Share Posted January 2, 2020 Hi Nick, Thank you. The second Runway Holding Position Markings are still visible. The high contrast stripes are the ones which do not belong there. The slightly bland markings are the good ones but mirrored (broken bars should face the runway). I tried to get the same image as yours. The double marking is visible. BTW, look at the taxi light (arrow) which is missing in your capture. It's also floating above the ground but that's not really visible here. Here is an updated list of the PAVD files with the folder names: f:\p3d\CarenadoNavigraph\Navigraph\NavData\PROC\PAVD.txt f:\p3d\Effects\ORBX_PAVD_Obs_Red.fx f:\p3d\Effects\ORBX_PAVD_Obs_Red_0.fx f:\p3d\Effects\ORBX_PAVD_Red_Flash.fx f:\p3d\Effects\ORBX_PAVD_Red_Flash_0.fx f:\p3d\Effects\ORBX_PAVD_Yellow_Flash.fx f:\p3d\Effects\ORBX_PAVD_Yellow_Flash_0.fx f:\p3d\Effects\texture\ORBX_PAVD_Halo_Red.bmp f:\p3d\Effects\texture\ORBX_PAVD_Halo_Yellow.bmp f:\p3d\ORBX\Config\pavd-config.json f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\ADE_FTX_SAK_PAVD.bgl f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\Orbx_PAVD_PLC_Applights_Objectflow.xml f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\Orbx_PAVD_PLC_GP_P3D_Summer_Objectflow.xml f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\Orbx_PAVD_PLC_GP_P3D_Winter_Objectflow.xml f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\Orbx_PAVD_PLC_Grass_Objectflow.xml f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\Orbx_PAVD_PLC_Runwaylights_Objectflow.xml f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\Orbx_PAVD_PLC_SnowRoof_Objectflow.xml f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\Orbx_PAVD_PLC_windsock_ObjectFlow.xml f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\Orbx_PAVD_PLC_WinterObjects_Objectflow.xml f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_lib_gp_p3d.bgl f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_lib_grass.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_lib_p3d.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_lib_p3d_anim.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_airside_buildings.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_airside_objects.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_animalpeople.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_approach_mdl.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_boats.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_bridges.bgl f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_cabin.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_camping.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_common_lib.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_fog_docks.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_foglights.bgl f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_marine.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_navaids.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_oil_docks.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_option_boats_cars.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_rwy_objects.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\scenery\pavd_plc_rwy_white_models.BGL f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\texture\Orbx_PAVD_avgas_tank.dds f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\texture\Orbx_PAVD_papi.dds f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\texture\Orbx_PAVD_rwy_blue.dds f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\texture\Orbx_PAVD_rwy_green.dds f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\texture\Orbx_PAVD_rwy_red.dds f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\texture\Orbx_PAVD_rwy_white.dds f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\texture\Orbx_PAVD_windsock.dds f:\p3d\ORBX\FTX_NA\FTX_AA_PAVD\texture\Orbx_PAVD_windsock_LM.dds f:\p3d\ORBX\FTX_NA\FTX_NA_SAK05_SCENERY\scenery\ADE_FTX_SAK_PAVD.BGL f:\p3d\ORBX\FTX_NA\FTX_NA_SAK05_SCENERY\scenery\ADE_FTX_SAK_PAVD_CVX.bgl f:\p3d\ORBX\FTX_NA\FTX_NA_SAK05_SCENERY\scenery\FTX_SAK_objects_PAVD_PLC.bgl f:\p3d\ORBX\FTX_NA\FTX_NA_SAK06_CVX\scenery\2_orthoimage_AK_USGS2007_Valdez_harbor_60cm.BGL.disabled-by-pavd f:\p3d\ORBX\FTX_NA\FTX_NA_SAK06_CVX\scenery\2_orthoimage_AK_USGS2007_Valdez_refinery_60cm.BGL.disabled-by-pavd f:\p3d\ORBX\FTX_VECTOR\FTX_VECTOR_AEC\scenery\AEC_PAVD.bgl f:\p3d\ORBX\FTX_VECTOR\FTX_VECTOR_APT\scenery\ABP_PAVD.bgl f:\p3d\ORBX\FTX_VECTOR\FTX_VECTOR_APT\scenery\ABP_PAVD_Default.inactive f:\p3d\ORBX\FTX_VECTOR\FTX_VECTOR_APT\scenery\APT_PAVD.bgl f:\p3d\ORBX\Scripts\orbx_cpl_PAVD.xml f:\p3d\ORBX\User Documents\PAVD User Guide.pdf f:\p3d\ORBX\User Documents\Versions\FTX_US_PAVD.TXT f:\p3d\Scenery\World\scenery\ADE_FTX_SAK_PAVD_elevation_adjustment.BGL Cheers, Ben. Link to comment Share on other sites More sharing options...
bvdboomen Posted January 3, 2020 Author Share Posted January 3, 2020 Hello Nick, See post #10 for the latest info. Meanwhile I tried to disable the following to no avail: f:\p3d\ORBX\FTX_VECTOR\FTX_VECTOR_AEC\scenery\AEC_PAVD.bgl f:\p3d\ORBX\FTX_VECTOR\FTX_VECTOR_APT\scenery\ABP_PAVD.bgl f:\p3d\ORBX\FTX_VECTOR\FTX_VECTOR_APT\scenery\ABP_PAVD_Default.inactive f:\p3d\ORBX\FTX_VECTOR\FTX_VECTOR_APT\scenery\APT_PAVD.bgl Cheers, Ben. Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 3, 2020 Share Posted January 3, 2020 Hello, I do not see the double marking in your latest image. Nor is the one taxiway light missing in mine, it is just hidden by the aircraft. Hidden: Visible and not floating at all: Link to comment Share on other sites More sharing options...
bvdboomen Posted January 3, 2020 Author Share Posted January 3, 2020 Hi Nick, The double markings are there. Zoom in and look between the two arrows: Furthermore, I see no shadows of the lights in your captures. Turn that shadow on to see that maybe it's offset in your sim too. Shadows are the best reference to see weather something is floating or not. In my case, the shadows on the three lights indicate that those hit the ground. The other lights on the edge have an offset shadow, unfortunately not good visible here but if you look carefully, you see that the shadow of the edge light under the plane is missing due to that offset. That BTW, seems to be the same issue as I have with Juneau some time ago. See here. I wonder if those airports are fully compatible with the latest version of P3D since I see writings about Vector AEC not working/needed(?) anymore. Those payware airfields need update then? Cheers, Ben/ Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 3, 2020 Share Posted January 3, 2020 Hello Ben, I have tried everything that I can think of to break the payware PAVD in the way that yours is broken and I have failed. This is what I see. Your problem has all the marks of there being a second airport active in the same place, in respect of the extra markings only. I can indeed see what you mean about the taxiway light. As I do not use shadows, I do not see this myself, unless I simulate crawling on the ground, like this: Your developers in this case are @Marcus Nyberg and Philip Schall. Link to comment Share on other sites More sharing options...
bvdboomen Posted January 3, 2020 Author Share Posted January 3, 2020 Nick, Thanks again for your help and patience. I'm also thinking of a conflicting scenery but I can't figure out what. So far, I've searched for PAVD files. Maybe I, or one of the developers should look in a different direction regarding scenery. I'm glad you can confirm the floating edge lights. I often take screen shots at a low position as I do with real planes in real life. I like the angle. Thanks for tagging Marcus on this. I hope he finds the time to chime in. Cheers, Ben. Link to comment Share on other sites More sharing options...
Marcus Nyberg Posted January 4, 2020 Share Posted January 4, 2020 Hi there! Hope you both had a nice holiday! So, as for the floating edge lights. I think they might be slightly floating, we did that to make sure there would be no flickering with the ground textures. Nowadays we have better ways of doing these things but yeah this was a few years back. I hope you can enjoy the scenery anyways but I think they might stay slightly floating for the time being. As for the hold-short double textures I was surprised to see that I actually also had that issue. I'm not sure what has changed in the newer sims, but looking at the AFCAD I can see that the hold-short is set to show so I'll include a new .bgl that you can just replace the old one with that should remove those hold-short lines if you still have them. I wonder though why this happens as the ground layers should cover that and everyone does not seem to have the same issue. Anyway here it is! Replace the one in the Pavd/Scenery folder, Cheers, Marcus ADE_FTX_SAK_PAVD.bgl Link to comment Share on other sites More sharing options...
bvdboomen Posted January 4, 2020 Author Share Posted January 4, 2020 Hello Marcus, Happy new year! The BGL indeed solved the problem thank you very much! I noticed another issue while testing: morphing textures (see arrow). That hard edge is following the helicopter. Cheers, Ben. Link to comment Share on other sites More sharing options...
bvdboomen Posted January 11, 2020 Author Share Posted January 11, 2020 Hello, See post #17 for new info. Or should I make a new topic for this? Cheers, Ben. Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 11, 2020 Share Posted January 11, 2020 Hello, I would suggest a new topic, as this one does not seem to have attracted attention yet. Link to comment Share on other sites More sharing options...
Marcus Nyberg Posted January 11, 2020 Share Posted January 11, 2020 Sorry I can answer it right away if there hasnt been a new topic yet as there isnt much to say. Due to how we made the airport this is an issue that occurs as we handpainted a top layer for the ground to make it look sharper and when it loads the ground this effect can occur. If I would have done the airport today with the knowledge I have now, I would have had approached it differently but it's just the way it is, sorry. Link to comment Share on other sites More sharing options...
bvdboomen Posted January 11, 2020 Author Share Posted January 11, 2020 Ok, thanks for explaining Marcus. Link to comment Share on other sites More sharing options...
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