Burning Bridges Posted July 17, 2019 Share Posted July 17, 2019 I am interested in Orbx but have a question from trying the demo. If I set the number of world objects to anything but "maximum" these red flat buildings pop out everywhere. Is this a feature of the full release or has it already been patched out, just not in the demo? If that's the case I would check the demo too because it may put some people off. Even if I can run at maximum I won't do it all the time and I would like to not see those red roofs. Link to comment Share on other sites More sharing options...
Burning Bridges Posted July 18, 2019 Author Share Posted July 18, 2019 Here are more of those buildings. For some reason they now pop up even on "maximum" world objects. Is this something that only pertains to the demo or must I expect to see the same in the full product? Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted July 19, 2019 Share Posted July 19, 2019 Hi As we have no idea of the location you are showing, could you please provide coordinates, or better yet, zero in on the location in Google Earth and do a visual comparison. Link to comment Share on other sites More sharing options...
Burning Bridges Posted July 19, 2019 Author Share Posted July 19, 2019 I always take off in Southhampton EGHI. I have the demo and experimented with number of world objects "medium" "high" "maximum" to get a feel for the product. The area is not large that you must not look for it, it begins right from takeoff. Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted July 20, 2019 Share Posted July 20, 2019 Thanks According to Google Earth, the majority of the roofs in the area seem to be red in real life. Link to comment Share on other sites More sharing options...
Burning Bridges Posted July 20, 2019 Author Share Posted July 20, 2019 Yeah thats all right. But in my screenshots, you see that the roofs and shadows have been sort of baked into the texture. Thats very nice and fps efficient but not so great when no 3d building is rendered over it. I could live with this if it is an effect of reducing world objects but what I don't understand is why many buildings are missing on "World Objects = Maximum" Link to comment Share on other sites More sharing options...
John Dow Posted July 20, 2019 Share Posted July 20, 2019 I can replicate this in XP11 by setting the number of world objects to High rather than Maximum. Maybe the demo treats the scenery but I'd be surprised. Maybe you can Google the problem to see if there's a setting in XPlane that results in your maximum setting not showing all objects? ANyway I can assure you the full product has 100% autogen coverage as per this screenshot: Link to comment Share on other sites More sharing options...
Burning Bridges Posted July 20, 2019 Author Share Posted July 20, 2019 @John Dow thanks this answers my biggest question (half): the full product has 100% coverage - good! but I need to set the world objects to "maximum" - otherwise you could not replicate the problem - not good .. actually I don't know performance wise it's a good idea to bake the shadows in the scenery like that. and the fps are very good in the demo even on maximum. But if I make a flight from UK to another country where I have other scenery, this is not ideal. I have Spain UHD + X-Europe 2 which does not play so great with "Maximum" But I cannot have all and must see what is more important to me. For VFR + maximum this is certainly the scenery to go with it. Link to comment Share on other sites More sharing options...
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