Dreamsofwings1 Posted April 22, 2019 Share Posted April 22, 2019 Just taken a flight from ORBX PAVD and also using ORBX Southern Alaska. I noticed that in an area I was seeing these darker tiles of texture which would then 'switch' to standard lighter shade. I wondered if it was something to do with shadow but this isn't the case. For example a cloud shadow will be displayed on both lighter and darker tiles at the same shade level. I also see it on some areas of water. Also using PTA and Envtex Would anyone have any ideas? Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 22, 2019 Author Share Posted April 22, 2019 Apologies, I’ve described this the wrong way round really, the lighter tiles become darker, when it’s water the darker tiles become lighter. Link to comment Share on other sites More sharing options...
KVSandleben Posted April 22, 2019 Share Posted April 22, 2019 Update PTA to the newest version. There was a bug in it that caused this. Newest version is 2.66 Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 22, 2019 Author Share Posted April 22, 2019 Thanks Karsten. I am still running V4.4 so can't update to PTA 2.66 yet as it is only for 4.5 apparently I had that issue on the water when I updated PTA to 2.64 but turned off the Water Surface Tuning tweak and that seemed to fix that particular problem at the time. I didn't think these two were connected but sounds like there is another issue from what you say. This looks different and I think the PTA issue was related to coastal waters whereas this is effecting the glacier also. As you can see from this video the aircraft is surrounded by darker tiles. Looking to the rear they seem to lighten again as it passes away. I am not sure if it is connected but yesterday crossing the Irish sea, for a moment I had land tiles popping up under the aircraft in the same was as these dark tiles but only briefly and not seen elsewhere. Video below gives a better idea of what I am seeing on the water. Similar effect seen on the glacier. Link to comment Share on other sites More sharing options...
KVSandleben Posted April 23, 2019 Share Posted April 23, 2019 Looks like that exact same issue to me. You could try restoring the original shaders through PTA and see what happens. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 23, 2019 Author Share Posted April 23, 2019 1 hour ago, KVSandleben said: Looks like that exact same issue to me. You could try restoring the original shaders through PTA and see what happens. Good idea! Will give it a try, thanks. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 23, 2019 Author Share Posted April 23, 2019 8 hours ago, KVSandleben said: Looks like that exact same issue to me. You could try restoring the original shaders through PTA and see what happens. Unfortunately that didn’t work. This is a top down view of what I am seeing It is a patch of darker tiles following the aircraft. Link to comment Share on other sites More sharing options...
KVSandleben Posted April 23, 2019 Share Posted April 23, 2019 Well at least we seem to have ruled out PTA as the culprit. You could also simply reinstall your V4.4 Client and see whether that helps. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 23, 2019 Author Share Posted April 23, 2019 Appreciate your help Karsten! I’m going to do a full reinstall once the 4.5 hotfix comes out and hopefully that will sort it. Can’t think what could be causing an effect like this now PTA ruled out. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 23, 2019 Author Share Posted April 23, 2019 Ok from what I can see this seems to be an issue only at Valdez. Flying out to sea from FTX EU England and then also taking a flight round the Nantucket Island scenery I am not seeing this issue. Having uninstalled Valdez I am not seeing this issue in that same location. I will reinstall Valdez and see if that has fixed it. Have flown here many times before without problems so I am sure it is just 'one of those things' that has crept in during some change of some sort and hopefully the reinstall will set it straight again but if anyone has any ideas what might have caused this I would be interested to hear them. I always like to think of these things as a learning experience! Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 23, 2019 Author Share Posted April 23, 2019 reinstalled Valdez and problem back again... if I follow the water and fly out of the Valdez scenery area as soon as I hit the normal FTX Southern Alaska scenery the problem disappears again. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 24, 2019 Author Share Posted April 24, 2019 Still none the wiser on this. I have removed Envtex just in case but issue still there. I have emptied scenery and shader caches multiple times. The scenery layering looks right with PAVD up with my other airports and certainly above FTX Southern Alaska. Baffled, especially as I have run this scenery before without an issue. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 26, 2019 Author Share Posted April 26, 2019 Still no luck in solving this, in fact it seems to be getting worse I now have these strange features in the scenery.... An area of water a different colour/opacity around the refinery area that has jagged/sawtooth edges at the end And this strange texture/shading in the water. No idea if this is all linked but no amount of reinstalling and clearing shaders is doing the trick. Link to comment Share on other sites More sharing options...
Nick Cooper Posted April 27, 2019 Share Posted April 27, 2019 Hello, you might wish to try this. 1. delete C:\Users\your name\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders 2. delete (P3D v4)\ShadersHLSL 3. run the P3D client msi installer and select "Repair". This will replace the ShadersHLSL folder. 4 Run P3D. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 27, 2019 Author Share Posted April 27, 2019 Thanks Nick, do I then need to reinstall anything else, eg ORBX, REX? Link to comment Share on other sites More sharing options...
Nick Cooper Posted April 27, 2019 Share Posted April 27, 2019 No, all that will do is make sure that the shaders are returned to P3D default. It will have no effect on anything else at all, it may or may not solve the problem but it will rule out the shaders. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 27, 2019 Author Share Posted April 27, 2019 Thanks Nick, will give it a go! Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 27, 2019 Author Share Posted April 27, 2019 8 hours ago, Nick Cooper said: Hello, you might wish to try this. 1. delete C:\Users\your name\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders 2. delete (P3D v4)\ShadersHLSL 3. run the P3D client msi installer and select "Repair". This will replace the ShadersHLSL folder. 4 Run P3D. Hi Nick, Have done the above but unfortunately all the issues above are still present. Outside of the PAVD scenery things seem to be ok Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 27, 2019 Author Share Posted April 27, 2019 Bit of an update. Just for the hell of it I verified files on PAVD and also Libraries, something which I had tried before restoring the shaders, and that seems to have got rid of those odd texture shapes in the water however I am still left with the creeping tiles of darker shaded water. Link to comment Share on other sites More sharing options...
Lawrence Hickerson Posted April 30, 2019 Share Posted April 30, 2019 Have you tried using a setting for Water Detail at "Medium". Scenery Objects at Extremely Dense except for Autogen and scenery draw distance at High. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 30, 2019 Author Share Posted April 30, 2019 Hi Lawrence, I tried various different settings and I am sure that would have been in there but just in case I will check when I get home tonight thanks for taking the time toreply to my post Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted April 30, 2019 Author Share Posted April 30, 2019 3 hours ago, Lawrence Hickerson said: Have you tried using a setting for Water Detail at "Medium". Scenery Objects at Extremely Dense except for Autogen and scenery draw distance at High. Unfortunately this hasn't done the trick. I don't see this issue outside of the Valdez scenery. Link to comment Share on other sites More sharing options...
Lawrence Hickerson Posted May 1, 2019 Share Posted May 1, 2019 Wow! I would really recommend upgrading to 4.5. I did the short update and had no problems. Only took minutes. I would also recommend that you try some different settings in your "image and texture quality". I used one of the You Tube, that took a different approach. I am using two 27" monitors with wide aspect, which really puts a load on my Alienware machine, but the changes made the difference and all my black blocks disappeared. This is the only reason I replied because your screen shots reminded of mine before the changes. Good luck! Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted May 1, 2019 Author Share Posted May 1, 2019 It is certainly an odd one because a: It ONLY happens at the PAVD scenery. As soon as I fly out of Port Valdez and down into Prince William Sound and into the ORBX NA Southern Alaska the problem vanishes b: Other scenery areas that have specific sea/water texture tiles eg Nantucket Island display perfectly well. c: It used to work absolutely fine! I have tried different settings but I don't think it's a performance issue. For some reason as I fly over the water it is replacing the sheen of the tiles with what looks like the normal look, almost like tile by tile, it is slicing off some layer that makes up the scenery. I wondered if it might be a clipping issue but then I haven't changed my clipping settings and I don't even know if that would cause a problem like this in the first place! Thanks for your help Lawrence, it sure helps having another brain look at it too :) Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted May 2, 2019 Author Share Posted May 2, 2019 Updated client to 4.5 and issue still there. Is the fact that the effect pools in an area around the aircraft as it moves along any clue as to what actually might be causing it? Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 2, 2019 Share Posted May 2, 2019 Wild guess, do you have Ezdock or something similar? Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted May 2, 2019 Author Share Posted May 2, 2019 Hi Nick, I have Chaseplane. I am just about to experiment with clipmode, is that what you are thinking? *update - Just tried going from Clipmode=Normal to Clipmode=None and that hasn't had an effect Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 2, 2019 Share Posted May 2, 2019 Shame, I have Chaseplane too and don't see what you do. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted May 2, 2019 Author Share Posted May 2, 2019 2 minutes ago, Nick Cooper said: Shame, I have Chaseplane too and don't see what you do. It has certainly got me baffled. Why it would cause an issue at PAVD but not, for example at Nantucket Island or the FTX NA SA region is a bit of a mystery to me. And the fact it worked before lol Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted May 2, 2019 Author Share Posted May 2, 2019 Just in case it helps narrow it down this is a closer shot of the issue. The darker 'shinier' water to the left is the shape that is moving with the aircraft and the lighter, more matt water to the right is what the water looks like everywhere the aircraft isn't flying over. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted August 21, 2019 Author Share Posted August 21, 2019 Just bumping this in case anyone has any further ideas? I have just reinstalled all my Orbx yet I am still seeing this in the PAVD airport. As soon as I leave the PAVD area and enter normal ORBX Southern Alaska the water returns to normal... Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted December 5, 2019 Author Share Posted December 5, 2019 Just bumping again in case anyone has any ideas? I have reinstalled again yet still I see this issue but only in the PAVD area Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted December 7, 2019 Author Share Posted December 7, 2019 tried once again every trick I can think of but still seeing this. Two issues, the strange textures 'baked in' to the water and the water texture blocks that move with the aircraft. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted December 7, 2019 Author Share Posted December 7, 2019 Spent a large part of today trying to fix this but not really making progress. I noticed that the pier off by the town had a duplicate baked in pier (as below) and if I disable the Southern Alaska region then this disappears as do the vivid jagged edge silt stains. If I disable the PAVD bgls in Southern Alaska, but re activate the region, the baked in pier and silt stains come back so it doesn't seem to be the SA region PAVD files causing that. Either way I still have these moving water texture/shine squares around the aircraft. Frustrating as I really would like to use this scenery but for most of this year I have been unable to. Link to comment Share on other sites More sharing options...
Chris.D Posted December 8, 2019 Share Posted December 8, 2019 I had this problem some months back on a couple of scenerys. The line between light and dark moved along with the aircraft as it traveled over water. You might like to try this. At the opening Scenario Panel, select Options, Lighting, then set Shadow Quality to High, and Shadow Draw Distance to Ultra. This worked for me. Hope it helps. Chris. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted December 8, 2019 Author Share Posted December 8, 2019 Well the great news about the squares is that I posted about this over on Avsim and within 24 hours Rob Ainscough has diagnosed the issue. I was using the TEXTURE_SIZE_EXP=10 entry in the .cfg file, which works everywhere else in the world I have flown, but here it causes this issue of the water blocks changing texture. As Rob suggested I switched to 8 and problem gone! Only issue now is how do I get round having to lower this setting if I want to start in PAVD but fly to another area where TEXTURE_SIZE_EXP=10 would work Starting a new thread about the other issue as it has gotten lost in amongst everything here. Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 8, 2019 Share Posted December 8, 2019 Hello, good news. Presumably, as he uses and in fact I believe made the original post about tinkering with the P3D settings, along with the caveats, he had also seen the anomaly and solved it for himself. I am sorry it took so long, a suggestion that could have been made to return your P3D configuration files to default would have identified and solved the problem. I confess that I did not think of it at the time. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted December 8, 2019 Author Share Posted December 8, 2019 2 hours ago, Nick Cooper said: Hello, good news. Presumably, as he uses and in fact I believe made the original post about tinkering with the P3D settings, along with the caveats, he had also seen the anomaly and solved it for himself. I am sorry it took so long, a suggestion that could have been made to return your P3D configuration files to default would have identified and solved the problem. I confess that I did not think of it at the time. Just one of those odd quirks from fiddling with configs Nick! Irony is I had reinstalled a couple of times but probably always set that texture to 10 not thinking it would be the culprit! Link to comment Share on other sites More sharing options...
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