ianb2469 Posted December 23, 2018 Share Posted December 23, 2018 Hi, I love the products, and am now almost fully converted to X-Plane! I've had one issue - see attached photo - the approach lights for RW07 at Newcastle EGNT (using TE CENTRAL) are far too high - and are actually an obstacle on approach (or departure on RW25). Thanks, Ian. Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 23, 2018 Share Posted December 23, 2018 Hello, welcome to the forums. TEGB includes no airports. The airports are default X Plane 11. We cannot therefore offer support for products that we do not provide. Perhaps you could post your observation at the X Plane forum Link to comment Share on other sites More sharing options...
ianb2469 Posted December 24, 2018 Author Share Posted December 24, 2018 Nick I appreciate that - however, this was not the case prior to installing your scenery. The airport scenery is default xplane and was fine prior to TE. Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 24, 2018 Share Posted December 24, 2018 Apologies, you are quite right. Without TEGB Central, I still see the lights but they are much shorter. There are no airports but as you say, it looks like there is at least this effect on the existing ones. I hope that @tonywob will visit this topic and give you an answer. Link to comment Share on other sites More sharing options...
Tony Wroblewski Posted December 24, 2018 Share Posted December 24, 2018 Hmm, this one is pretty baffling as we don't touch the airports, so X-Plane must be doing something very odd with the approach lights when it uses TE terrain. My only guess until I can look into this more is that default EGNT is being flattened and it's causing the approach lights to be unusually high up. Link to comment Share on other sites More sharing options...
ianb2469 Posted December 25, 2018 Author Share Posted December 25, 2018 If it helps I used ortho4xp prior to ORBX and had no such issue. Happy to help solve it... Link to comment Share on other sites More sharing options...
g0emf Posted February 27, 2019 Share Posted February 27, 2019 Hello Ian, Did you ever get a fix for this? Regards Dave Link to comment Share on other sites More sharing options...
miller745 Posted February 28, 2019 Share Posted February 28, 2019 On 12/24/2018 at 2:48 PM, tonywob said: Hmm, this one is pretty baffling as we don't touch the airports, so X-Plane must be doing something very odd with the approach lights when it uses TE terrain. My only guess until I can look into this more is that default EGNT is being flattened and it's causing the approach lights to be unusually high up. As the most recent contributor to the X-Plane gateway for EGNT I can say the 'always flatten' flag is disabled from within WED, the only flattening will be the airport boundary. Link to comment Share on other sites More sharing options...
g0emf Posted March 1, 2019 Share Posted March 1, 2019 Hi Miller745 & thanks for the reply, Does that mean it's a Laminar problem ? I am not sure whats going on with it. In the real world the approach to 07 at EGNT does have some land fall off as you approach BUT the lights are much lower than on the sim. Dave Link to comment Share on other sites More sharing options...
miller745 Posted March 3, 2019 Share Posted March 3, 2019 I've posted on their forum to see if anyone knows why it's happening, no response so far. Will file a bug report in a few days. A quick fix is to download WED, import EGNT from the gateway, select "newcastle" in the top right and tick the "always flatten" box, then export the scenery pack. That'll make the lighting a bit lower, but still not as low as it is without Orbx TE. Link to comment Share on other sites More sharing options...
g0emf Posted March 3, 2019 Share Posted March 3, 2019 Thanks for the info. I can get the same affect by ticking the "Runways follow terrain" box in the General Tab Problem is looks so flat off to the west, you know we have a slight hill off to the west of 07 at EGNT Will see what happens with the bug rebort at LR Thanks for the info. Link to comment Share on other sites More sharing options...
miller745 Posted March 4, 2019 Share Posted March 4, 2019 I got a reply from a Laminar associate, which places the ball for this firmly in Orbx's court. Quote Any 3rd party library or addon can modify ANY aspect of the default scenery. Your own test have already clearly shown that its NOT happening when you use the default sim. Default approach light are always drawn as sitting at the ground level, there is no user configurability in this. That is why Laminars base mesh scenery has intentionally somewhat level surfaces extending from the approach ends of the runways. If you install someone else base mesh scenery and ANYTHING is working differently as you like it - its 100% between you and that 3rd party, always. Link to comment Share on other sites More sharing options...
g0emf Posted March 5, 2019 Share Posted March 5, 2019 Well that's very clear the ball is now in Orbx's court. Hello Mr Orbx, please can we have a SP for this issue at some point? Link to comment Share on other sites More sharing options...
ianb2469 Posted March 15, 2019 Author Share Posted March 15, 2019 On 3/3/2019 at 3:30 PM, miller745 said: I've posted on their forum to see if anyone knows why it's happening, no response so far. Will file a bug report in a few days. A quick fix is to download WED, import EGNT from the gateway, select "newcastle" in the top right and tick the "always flatten" box, then export the scenery pack. That'll make the lighting a bit lower, but still not as low as it is without Orbx TE. If I do this will I lose the sloping runway? Ian. Link to comment Share on other sites More sharing options...
g0emf Posted March 15, 2019 Share Posted March 15, 2019 2 minutes ago, ianb2469 said: If I do this will I lose the sloping runway? Ian. Yes, I think so. Link to comment Share on other sites More sharing options...
ianb2469 Posted March 15, 2019 Author Share Posted March 15, 2019 In that case, I'll have to cope with the high lights and dodge them on short final - correctly sloping runways is one of the reasons I got xplane in the first place!! No more information from anyone at ORBX either Link to comment Share on other sites More sharing options...
g0emf Posted March 15, 2019 Share Posted March 15, 2019 It's down as "Noted" Fingers crossed might be fixed in the SP. Link to comment Share on other sites More sharing options...
miller745 Posted March 15, 2019 Share Posted March 15, 2019 From what I understand Orbx need to lower the terrain mesh on approach to 07, there's no other way to make the lighting lower and keep the runway from being as flat as a pool table. This is Laminars "workaround" to the issue. Here's how it should look! Link to comment Share on other sites More sharing options...
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