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Australia - yet more texture morphing


MotoDave

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According to the ORBX guys this is really due to the seasonal differences that worked in FSX (dry river beds and dry lakes in summer time, water in river and lakes in winter time) but does not longer work in P3Dv4...

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Hi there,

 

actually, the seasonal waterbodies work as intended in FSX. However, if you're using either "Mid 1.x" or "High 1.x" as your water effects slider setting (Settings - Display - Scenery) then those square tiles often appear on these waterbodies in their flooded state due to some odd interaction with the general reflection overlays/shaders. Any other water effects setting should work OK though.

 

Cheers, Holger

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