BBQSteve Posted August 2, 2016 Share Posted August 2, 2016 I reported this apparently in the wrong forum so I will reiterate it here, hopefully not with the same respons. Beaches from Maryland, Virginia, and the Carolinas have relatively wide beaches with only sparse areas that are not. Hopefully we can get this fixed at some point. Link to comment Share on other sites More sharing options...
rsvette12 Posted August 2, 2016 Share Posted August 2, 2016 6 hours ago, BBQSteve said: I reported this apparently in the wrong forum so I will reiterate it here, hopefully not with the same respons. Beaches from Maryland, Virginia, and the Carolinas have relatively wide beaches with only sparse areas that are not. Hopefully we can get this fixed at some point. Is that areal shot or in sim ? thanks Link to comment Share on other sites More sharing options...
BBQSteve Posted August 3, 2016 Author Share Posted August 3, 2016 Aerial to show the Island and how the beaches are along the Carolinas, etc. Also to show the way the LC should look for Ocracoke. The airport is mid right. Link to comment Share on other sites More sharing options...
rsvette12 Posted August 3, 2016 Share Posted August 3, 2016 6 minutes ago, BBQSteve said: Aerial to show the Island and how the beaches are along the Carolinas, etc. Also to show the way the LC should look for Ocracoke. The airport is mid right. So its real picture ? Sim should look like this not sure why it cant Link to comment Share on other sites More sharing options...
Nick Cooper Posted August 3, 2016 Share Posted August 3, 2016 Take, for example one of Jarrad's airports featuring very many square kilometers of photo real scenery with handplaced scenery objects and autogen, then apply that to the rest of the planet and you should be able to see that not only would the amount of work involved be colossal but the amount of disc space required would be prohibitive. I suspect that no company would be willing to take this on and that the cost and subsequent price would also be prohibitive. Other than that, no reason not to do it. Link to comment Share on other sites More sharing options...
BBQSteve Posted August 3, 2016 Author Share Posted August 3, 2016 I'm not saying it should look like this exactly, but things like land classs and beaches should be a can do. Not all of us live in the rockies or west coast which seems to look pretty good and receive a LOT of attention. Link to comment Share on other sites More sharing options...
rsvette12 Posted August 3, 2016 Share Posted August 3, 2016 1 hour ago, Nick Cooper said: Other than that, no reason not to do it. LOL Good one Nick - didnt realize it would be that big a deal adding some coast line such as the nice photoreal stuff you mentioned - yes that would be ideal everywhere - thought it would have been a global change of sorts - guess the hand placing every texture would rule that out Link to comment Share on other sites More sharing options...
fltsimguy Posted August 3, 2016 Share Posted August 3, 2016 You mean like this? Link to comment Share on other sites More sharing options...
jabloomf1230 Posted August 4, 2016 Share Posted August 4, 2016 A couple of thoughts on this. It's possible that for these narrow barrier islands that even the resolution used in OpenLC NA is just not enough. Realistic beaches would have to be added in Vector. And even if that happened, those barrier islands are at the whim of nature, as are many Atlantic beaches and they may not look the same tomorrow as they do today. Below is Ocracoke Island on Google Earth and then a broader bird's eye view in TmfViewer. Link to comment Share on other sites More sharing options...
fltsimguy Posted August 4, 2016 Share Posted August 4, 2016 If you want beaches, then you need to buy a competing vector product like I have, its been done that is what I am telling you and you will have beaches galore which can be turned on an off by a configuration interface. Link to comment Share on other sites More sharing options...
jabloomf1230 Posted August 4, 2016 Share Posted August 4, 2016 Your third screen capture has houses in the sand. Link to comment Share on other sites More sharing options...
fltsimguy Posted August 4, 2016 Share Posted August 4, 2016 2 hours ago, jabloomf1230 said: Your third screen capture has houses in the sand. Yes that is true. That is because the autogen is from Orbx and placed against where the shoreline is in relation to its scenery layer and the other product U....T.....X has mapped out vector beaches in relation to its vector information, the two don't line up....sort of looks like beach houses...lol. What I haven't tired is shutting of the other vector scenery and running only Orbx Vector. I see there is a beaches tick box for turning beaches on and off. But they would only show if they are mapped beach polygons in the first place. Link to comment Share on other sites More sharing options...
BBQSteve Posted August 4, 2016 Author Share Posted August 4, 2016 We actually do have houses in the sand, and most near the shore are sandy with sawgrass vegetation, Link to comment Share on other sites More sharing options...
fltsimguy Posted August 4, 2016 Share Posted August 4, 2016 1 hour ago, BBQSteve said: We actually do have houses in the sand, and most near the shore are sandy with sawgrass vegetation, Well there you go then. However, if one as a bit of patience, placing some excludes along offending areas would remove the autogen. I might try that but I'm busy sorting out what happened to cause OOMs after installing Vector 1.4. Arggg. Link to comment Share on other sites More sharing options...
Nick Cooper Posted August 4, 2016 Share Posted August 4, 2016 Well and truly off topic, why not revert to vector 1,35 and wait for the problems with 1,40 to be attended to? Link to comment Share on other sites More sharing options...
fltsimguy Posted August 4, 2016 Share Posted August 4, 2016 7 minutes ago, Nick Cooper said: Well and truly off topic, why not revert to vector 1,35 and wait for the problems with 1,40 to be attended to? While off topic its an important statement....Actually your suggestion is a great idea Nick. I would do it if I had any idea how to "revert". Where do I find instruction on this reversion or how do I do it? And, from you statement, this is goods news to me, that there are problems being attended to in v1.4, I had not known that and am wondering what problems are being attended to. I say this because I spend four hours this morning running all sorts of tests, setting adjustments and various manipulations to find out why I suddenly have major OOMs in places I should be screaming fast. After the unified situation, this has resulted in considerable frustration again. I will say this though, I'm starting to setup my P3Dv3 as we speak, hopefully much will be sorted out by this move. Link to comment Share on other sites More sharing options...
Nick Cooper Posted August 4, 2016 Share Posted August 4, 2016 The method is a little crude. Download 1,30 from your FSS account page, delete the FTX_VECTOR folder and run the installer. Then collect the update to 1,35 from the support page and install that. I cannot speak for the Vector team, only that numerous customers have reported problems, also with missing roads and there is no sign of a fix. Link to comment Share on other sites More sharing options...
fltsimguy Posted August 4, 2016 Share Posted August 4, 2016 47 minutes ago, Nick Cooper said: The method is a little crude. Download 1,30 from your FSS account page, delete the FTX_VECTOR folder and run the installer. Then collect the update to 1,35 from the support page and install that. I cannot speak for the Vector team, only that numerous customers have reported problems, also with missing roads and there is no sign of a fix. OK Nick that sounds like it should do the job, thanks....I'll try this because it can't hurt and might actually help. Odd as it is I deactivated the vector layers from the library looking to see if that made any difference and it did not, which I found odd. I wonder if there are files added outside of the vector layers. Link to comment Share on other sites More sharing options...
Richard Lincoln Posted August 19, 2016 Share Posted August 19, 2016 Hello, Although off topic there are some great points raised in this, I am sending it on so the developer is aware. Thank You Link to comment Share on other sites More sharing options...
StefanSchaefer Posted October 11, 2016 Share Posted October 11, 2016 noted Link to comment Share on other sites More sharing options...
spud Posted October 12, 2016 Share Posted October 12, 2016 Don't forget to include the Gulf Coast beaches in the mention to the developers. They have been wonky forever. Link to comment Share on other sites More sharing options...
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