caaront Posted June 19, 2016 Share Posted June 19, 2016 Since installing Vector again I get these white squares on water, they disappear pretty quickly but make me nervous about losing good video recordings, and I'd love to fix them anyway. Thank you. Link to comment Share on other sites More sharing options...
Holger Sandmann Posted June 19, 2016 Share Posted June 19, 2016 Hi there, in the FTX Vector Configurator panel, on the Water Features page, uncheck the "Frozen Surface" option, which should get rid of the issue. Then again, if the textures switch from white to normal water on approach that indicates an issue with the mipmaps of the water textures themselves, which Vector or Global Base don't alter. If the 'frozen surface' switch doesn't fix the problem you may want to check any third-party water texture replacements you may use, such as REX. Cheers, Holger Link to comment Share on other sites More sharing options...
caaront Posted June 19, 2016 Author Share Posted June 19, 2016 Thank you, will try. Link to comment Share on other sites More sharing options...
caaront Posted June 19, 2016 Author Share Posted June 19, 2016 No go, dialed back the setti.gs some and thought it fixed it but it did not. Will check around, but it never happened before the last Vector install, weird but I will get it fixed, probably.by accident. Link to comment Share on other sites More sharing options...
caaront Posted June 20, 2016 Author Share Posted June 20, 2016 It took longer for squares to show upafter decreasing the settings a bit, I will dial back a bit more, including unchecking reflections etc. Link to comment Share on other sites More sharing options...
corkery Posted June 20, 2016 Share Posted June 20, 2016 I used to get either white or back squares where textures weren't loading fast enough. After some research I personally found adding / amending the following entries in fsx.cfg helped as it recognises the greater capabilities of newer graphcs cards, My settings based solely on results, no maths, are: [DISPLAY] TEXTURE_BANDWIDTH_MULT=120 TextureMaxLoad=50 Three VERY important things to note. Make a note / back up your setings if they are currently present These go under the [DISPLAY] section NOT the [GRAPHICS] section TextureMaxLoad is NOT the same as Texture_Max_Load under the [GRAPHICS] section Obviously, your system will be different to mine so try different values if the results don't suit or just revert if you get issues, no harm done. Link to comment Share on other sites More sharing options...
Jack Sawyer Posted July 21, 2016 Share Posted July 21, 2016 I'm starting to see these too as I cross Northern Canada with Global Base, N/A L/C, Vector and no water replacement textures, don't even run REX. P3D 3.2 Link to comment Share on other sites More sharing options...
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